Kenerate AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 714 条

Hyperrealistic Tattooed Elf Couple

Hyperrealistic Tattooed Elf Couple

hyperrealistic portrait of a beautiful, tattooed elf and warrior couple. Winter, snow, a woman holding a sword. A castle in the background. The elf woman has a tattoo, blue eyes, long white hair, and knightly armor.

Dark fantasy portrait with metal lion mask

Dark fantasy portrait with metal lion mask

Extreme close-up portrait of a pale young woman with freckled, dusty skin and ice-blue eyes, half of her face hidden behind an intricately carved black metal lion helmet/mask with detailed mane and golden accents, wearing an ornate blackened golden crown with gothic filigree and jewels, long reddish-brown hair partially visible, dramatic low-key cinematic lighting with strong rim light highlighting metal textures and dust on skin, muted desaturated color palette with gold and black dominance, dark fantasy atmosphere, hyper-realistic metal.

Exaggerated 3D Caricature Character Portrait

Exaggerated 3D Caricature Character Portrait

Create an exaggerated stylized 3D caricature character portrait with strong intentional deformation and a clean, controlled surface finish. Use the person from reference photo.Preserve the subject’s identity, facial likeness, skin tone, and defining features, but reinterpret them into a bold caricatured 3D form with an elongated neck, oversized head-to-neck ratio, droopy eyelids, heavy lips, and slightly asymmetrical facial structure.Render as a human-like 3D character with smooth, studio-clean skin and intentionally designed detail, avoiding random texture or noise. Style with bold accessories such as round or oval glasses, hoop earrings, gold chains, headscarves or bandanas, and street-luxury clothing. Use neutral studio lighting with soft shadows and even illumination, no dramatic contrast, against a plain neutral grey or off-white background. The overall aesthetic should feel weird, fashion-forward, collectible, and character-driven rather than cute or realistic. Ultra high definition, premium cinematic 3D render quality, hyper-realistic hyper realism, clean materials, no freckles, no dirt, no grain, no noise, no speckling, no text, no logos, no watermarks. Aspect ratio 4:5.

Phoenician Sailor Portrait

Phoenician Sailor Portrait

realistic, cinematic portrait of the {argument name="subject" default="person from the reference image"} dressed in a traditional {argument name="attire" default="Phoenician sailor tunic"}. Preserve the person’s exact facial features, expression, and identity. Outfit them in an ancient Phoenician maritime look: a simple linen tunic with natural dyes (off-white, deep red, or indigo), a rope belt, subtle embroidery patterns, and weathered textures. Add period-accurate details like leather sandals, a headband or cloth wrap, and light sea-worn accessories. Set the scene near an {argument name="setting" default="ancient Mediterranean harbor"} with wooden ships, ropes, and soft golden sunlight. Use high detail, natural lighting, historical accuracy, and a cinematic, realistic style.

Neo Goku in the Machine City

Neo Goku in the Machine City

{argument name="character" default="Neo Goku"} - Arrives at the {argument name="location" default="city of machines"}

Ultimate Weapon Mastery Cinematic Pose Prompt

Ultimate Weapon Mastery Cinematic Pose Prompt

{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a

Pixar-Style Chibi Character Prompt

Pixar-Style Chibi Character Prompt

Ultra-detailed 3D chibi-style character with a big head and expressive eyes, cute proportions, smooth stylized skin, friendly smile. The character is casually leaning against a small green off-road Jeep, holding a takeaway coffee cup. Cozy outdoor café courtyard setting with wooden tables, potted plants, warm string lights in the background. Soft golden-hour lighting, shallow depth of field, cinematic bokeh. High-quality Pixar-style 3D render, vibrant colors, clean textures, adorable yet realistic character design, professional character illustration, 8K render.

Object-Based World: Reality Unfolding from a Frozen Object

Object-Based World: Reality Unfolding from a Frozen Object

Cinematic 3D composition centered on a {argument name="object" default="[OBJECT]"}, frozen at the instant it releases something far bigger than itself. From within it, an entire {argument name="world style" default="[WORLD STYLE / THEME]"} reality unfolds, spilling outward into sweeping environments, towering forms, and dynamic motion that suggests this world was hidden there all along. The object doesn’t just contain the world — it becomes part of it, with its shapes transforming into terrain, architecture, and symbolic landmarks. Small figures, machines, or creatures navigate the scene, adding life, scale, and narrative. The moment balances between dream and physics, where visual logic holds even as reality stretches. The scene is charged with [ATMOSPHERE: glow, fog, particles, smoke, energy], amplifying the sense of rupture and emergence. A subtle hint of the real world remains visible around the edges, anchoring the spectacle in realism. Hyper-detailed textures, dramatic lighting, cinematic depth, ultra-realistic, 8K, concept art finish.

3D Render of Childlike Character in Puzzle Sweater

3D Render of Childlike Character in Puzzle Sweater

soft, round face fuller cheeks small chin slightly larger, expressive eyes (but still identity-consistent) no beard, no sharp jawline, no adult features Expression should be innocent, warm, and slightly playful, with a gentle smile and direct eye contact. Body proportions should be cute and childlike (small, slightly chubby body, slightly larger head). Pose: relaxed standing with hands behind the back, with a subtle natural tilt in head and shoulders to avoid stiffness. Hair should match the reference but appear soft, slightly voluminous, and naturally styled, not overly sharp or artificial. Skin should be soft and stylized, with subtle subsurface scattering (SSS) for a warm glow, matte finish (no plastic shine), and gentle natural blush on cheeks. The character wears a half sleeves cotton sweater with a puzzle pattern, where: colors are soft but lively and slightly vibrant not oversaturated and not washed out The fabric shows a realistic knit texture and soft folds Lighting should be soft and cinematic: key light from upper-left gentle fill light subtle rim light on hair Background should be a rich blue gradient, brighter behind the subject and darker toward the edges, with smooth depth (not flat). Output should be: 1:1 aspect ratio mid-length framing (head to waist) high-detail, clean 3D render film-quality finish (not toy-like, not overly realistic)

Gundam Model Detail Enhancement and Background Addition

Gundam Model Detail Enhancement and Background Addition

Please depict the robot in the image more realistically. The robot's height is {argument name="robot height" default="18m"}. Since 18m is said to be about the height of a 6-story building or apartment, please use that as a guide to depict the robot's height. The background should be {argument name="background location" default="somewhere resembling an intersection in Shinjuku, Tokyo"}, low angle, realistic photo style, and output with an aspect ratio of 1:1.

Grid of four camera angles from reference image

Grid of four camera angles from reference image

Create a grid of four different camera angles of {argument name="reference_en" default="your reference image"}, with {argument name="camera_angle_en" default="your chosen camera angles"}, that follow the same style and color palette as {argument name="reference_repeat_en" default="the reference image"}. Make the new shots unique.

Procedural Whimsical Mono-Punk Floating Diorama Generator

Procedural Whimsical Mono-Punk Floating Diorama Generator

WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = {argument name="punk style" default="Steampunk"} If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, f

Hyper-Realistic Robotic Frog Design

Hyper-Realistic Robotic Frog Design

A futuristic hyper-realistic robotic frog, realistic proportions, smooth white ceramic-like armor plates with visible panel segmentation, rounded mechanical joints, compact and balanced body structure. Large glossy black camera-lens eyes, minimal facial features, subtle seams between components, precision-engineered limbs with articulated fingers and toes, soft industrial design language. Warm light gray, minimal and clean composition, photography style with combination chrome line and shinny gold on some subject's parts, soft diffused lighting from above and front, gentle shadow beneath the subject, no harsh contrast. Ultra-detailed surface finish, matte and semi-gloss material balance, centered composition, high realism, contemporary industrial design aesthetic, soft depth of field, sharp focus, no text, no logo, no watermark. Flat background with aspect ratio 9: 16 Negative Prompt: organic skin, slimy texture, dirt, scratches, rust, weathered metal, colorful palette, cyberpunk, neon light, cartoon illustration, low poly, fantasy style, dramatic shadows, cluttered background, no box under the subject.

Isometric Figurine from Photo Prompt

Isometric Figurine from Photo Prompt

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution

Isometric Photo Generation Prompt

Isometric Photo Generation Prompt

Make a photo that is perfectly isometric. It is not a miniature; it is a captured photo that just happens to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}. Apply tilt-shift effect at the end.

3D Dance Game Screen Prompt for Nano Banana Pro

3D Dance Game Screen Prompt for Nano Banana Pro

A vibrant rhythm game screenshot featuring a 3D anime character from the reference photo. [{argument name="character description" default="Girl wearing a cloak"}] Maintaining a confident dance pose on the left side of the screen. Immersive cinematic lighting glowing in neon yellow and pink Glossy, reflective dance floor shining under a spotlight Dynamic 3D anime style. Immersive UI rhythm game screen: no reflection display Score display at the top Colorful music waveform animation synchronized with the beat Stage timer countdown Floating combo numbers Energy bar Neon particle effects Four falling button instruction arrows from top to bottom on the right side of the screen Button arrow direction and color are fixed for each column (Left: Red, Up: Blue, Down: Green, Right: Yellow) Highly detailed game atmosphere created with immersive arcade rhythm game HUD elements Ultra-detailed, cinematic, immersive, 3D animation.

Final Fantasy transformation prompt (Nano Banana Pro)

Final Fantasy transformation prompt (Nano Banana Pro)

Final Fantasy Place the person (I) in the bottom right of the screen, facing diagonally up and to the left Transform into the Great Sorceress Barbara Background is space, many shining shooting stars VS Griever

3D Stylized Cartoon Girl on Stone Stool

3D Stylized Cartoon Girl on Stone Stool

A full-body stylized 3D cartoon girl with {argument name="eye color" default="large sparkling emerald-green"} eyes, soft rosy cheeks, a gentle smile, and an innocent expression. She has {argument name="hair style" default="messy platinum-blonde hair tied in a voluminous bun"} with loose strands framing her face. She is sitting on a small stone stool with both hands supporting her cheeks in a cute, dreamy pose. She wears an {argument name="outfit" default="off-shoulder light gray top, loose white harem pants with a rustic fabric belt"}, and is barefoot with delicate ankle wraps. A small blue butterfly rests near her feet, with a white flower on the ground. Soft studio background, cinematic lighting, highly detailed stylized 3D rendering, painterly textures, smooth skin shading, whimsical fantasy atmosphere, premium animated feature film quality.

Collectible Art Toy Character Design Sheet

Collectible Art Toy Character Design Sheet

A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

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