Kenerate AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 714 条

Collectible Miniature Diorama of a Rugged Mining Settlement

Collectible Miniature Diorama of a Rugged Mining Settlement

SCENE: A rugged mining settlement built into a jungle-covered volcanic slope with wooden platforms, drilling towers, and rope lifts. Tiny workers guide carts along narrow tracks while monkeys climb vines and dense foliage surrounds the machinery. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics. aspect ratio 4:3

Whimsical Mythpunk Forest Ritual

Whimsical Mythpunk Forest Ritual

{argument name="subject" default="Whimsical miniature world depiction of a ritual clearing with totem circle"} in artistic blend of {argument name="primary style" default="mythpunk"} and {argument name="secondary style" default="forestpunk"} styles.

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

Kamehameha Style Transformation Prompts

Kamehameha Style Transformation Prompts

Original image ↓ Super transformation prompt ↓ Charging pose prompt ↓ Super Robot Wars battle sequence prompt Participation screen prompt

Gothic Vampire Cinematic Scene

Gothic Vampire Cinematic Scene

Dark gothic alley at night, wet brick wall and rain-soaked pavement reflecting a dim street lamp. Heavy fog drifts slowly through the alley. A pale elegant vampire woman in a long black coat and dark red dress leans against the wall, motionless and mysterious. Cinematic horror lighting, dramatic shadows, shallow depth of field, ultra-realistic, 35mm film look, film grain, volumetric fog. The camera begins at her black leather boots and performs a slow cinematic vertical dolly shot upward, moving smoothly from her feet → legs → waist → shoulders → lips → eyes. Suspense builds as the camera rises. When the camera reaches her face, she slowly tilts her head and gives a cold villain smile. Her long sharp vampire fangs slide into view, fresh blood dripping slowly from the tips. Her eyes glow subtly in the darkness. She whispers softly: “Welcome to the night…” Immediately after, she lets out a quiet sinister villain laugh as the fog thickens and the lighting darkens. The scene begins to slowly fade to black, while the camera continues pushing forward into an extreme close-up, zooming closer and closer until the camera enters her mouth, ending in darkness. Style keywords: cinematic horror, gothic vampire, slow camera movement, dramatic lighting, suspenseful, photorealistic, moody atmosphere, shallow depth of field, film grain, volumetric fog.

Minimalist 3D Isometric Exhibition Pod Diorama

Minimalist 3D Isometric Exhibition Pod Diorama

A clean, minimal 3D isometric diorama of a {argument name="exhibition type" default="[EXHIBITION TYPE]"}, featuring {argument name="display objects" default="[DISPLAY OBJECTS]"} arranged within a {argument name="pod structure" default="[POD STRUCTURE]"}, subtle lighting accents, smooth floor surfaces, soft studio lighting, realistic materials, rounded edges, miniature architectural model style, high detail, neutral background.

Scifi Book Cinematic Diorama

Scifi Book Cinematic Diorama

Create a photorealistic cinematic diorama emerging physically from an open book. Infer automatically: HERO_ENTITY TITLE WORLD TITLE_MATERIAL FOREGROUND_EVENT MINIATURE_ACTORS PROP_SET LIGHT_DNA FX_DNA Composition: - open hardcover book occupies the lower majority of the frame - book pages physically transform into {argument name="topic" default="scifi book"} rather than remaining clean paper - TITLE becomes massive freestanding 3D typography embedded within the terrain - TITLE material and construction are inferred from TOPIC - HERO_ENTITY rises behind, above, through, or around the typography at monumental relative scale - FOREGROUND_EVENT unfolds across the front page as a miniature narrative scene - miniature actors, vehicles, tools, vegetation, debris, structures, or props are inferred only when semantically useful - page edges remain visible so the illusion of “world emerging from book” is unmistakable Lighting: cinematic practical lighting inferred from TOPIC plus believable environmental illumination. Rendering: macro practical-effects photography, real book fibers, physical miniature materials, contact shadows, dust and surface imperfections, atmospheric depth, high-end handcrafted diorama realism. No hard-coded title, character, environment, material, action, vehicle, or visual effect.

Kitchen Utensil to Interstellar Warship Transformation

Kitchen Utensil to Interstellar Warship Transformation

Do this for {argument name="utensil" default="meat cleaver"}: Task: Pick a utensil that is uploaded or given, Transform it into a colossal, fully operational interstellar warship for an evil galactic empire. Step 1: user uploads image of a kitchen tool or utensil Step 2: Analyze the object’s geometry, holes, curves, and functional part and design ship parts based on that Step 3: Scale up 10,000x into a moon-sized dreadnought. Output: 2x2 Contact Sheet Grid (ultra-cinematic, tactile realism, 70mm film aesthetic). Grid 1: A master technical orthographic blueprint. Fine white and glowing cyan vector lines on a deep obsidian background. Detailed notations in a minimalist Swiss-style font labeling the Piston-Drive Reactor, the Hive-Class Hangar Array, and the Command Monolith. Precise CAD-level complexity. Grid 2: A 3D volumetric cross-section of the ship. Visible amber fiber-optic networks running through the hull. A massive spherical singularity core pulses at the original hinge location. Tens of thousands of tiny internal deck-lines and micro-machinery suggest a city-scale population. Grid 3: A massive exterior shot of this utensil inspired ship in deep space. The ship is a brutalist, monolithic slab of dark metal, lit by the harsh, cold white light of a distant star. Deep chiaroscuro shadows. The ship’s surface looks like a practical miniature with heavy texture density, oil stains, and battle scars. Tiny, needle-like escort ships provide a sense of overwhelming scale. Ion-drive exhaust is a subtle, high-intensity white-blue glow. Grid 4: An ultra-high-end interior shot of the bridge. Focus on three elite Imperial Enforcers standing in a minimalist gallery. Looking into the camera, their armor and weapons they are holding are heavily inspired by the utensil Style: Tactical realism, shot on 65mm film, Denis Villeneuve brutalism, industrial design by Jony Ive, heavy on physical texture and high-contrast lighting, no digital sheen.

Pixar-Style 3D Avatar Generation Prompt

Pixar-Style 3D Avatar Generation Prompt

Create a high-quality 3D avatar of the person in the uploaded image with a cheerful, expressive face. The character should have a warm smile, bright eyes, and soft facial features that feel friendly and approachable. Render in a Pixar-style aesthetic with smooth textures, subtle skin shading, and slightly exaggerated proportions for a cute, animated look. Lighting should be soft and even, creating a clean studio look with gentle shadows for depth.

Baroque Gothic Knight Sculpture

Baroque Gothic Knight Sculpture

{argument name="subject" default="Cathedral Knight"} A highly decorative baroque-style gothic sculpture of a knight statue standing in the center. The heavy plate armor covering the entire body is filled with detailed metal carvings and swirling filigree decorations.

Hyper-Realistic 3D Chess Set for Rivalry Themes

Hyper-Realistic 3D Chess Set for Rivalry Themes

Input Variable: [{argument name="rivalry theme" default="INSERT RIVALRY HERE"}] (e.g., Marvel vs. DC) System Instruction: Generate a hyper-realistic, isometric 3D render of a Chess Set. CRITICAL: You must adhere to strict spatial rules regarding Army Placement and Terrain. 1. Container (The Battle-Scarred Board): Geometry: A strict 8x8 Euclidean Grid. The Divide (The Diagonal Morph): The terrain morphs diagonally from the Bottom-Left Corner to the Top-Right Corner . The Foreground Territory (Bottom-Left): [{argument name="material A" default="Material A"}] (e.g., Marvel Tech/Stark Tower Glass). The Background Territory (Top-Right): [{argument name="material B" default="Material B"}] (e.g., Gotham Concrete/Gargoyle Stone). The Seamless Transition: The squares are distinct, but the material morphs diagonally across the board. 2. The Roster (Strict Foreground vs. Background): DO NOT mix the armies. DO NOT split them Left/Right. Army A (The Protagonist - Foreground): Placement: Occupies the Bottom 2 Rows closest to the camera. The Pawns: 8 Identical Units (Row 2). The Elites: King, Queen, Rooks, etc. (Row 1). Identity: MUST be strictly Faction A (e.g., Only Avengers/Iron Man style). Army B (The Antagonist - Background): Placement: Occupies the Top 2 Rows furthest from the camera. The Pawns: 8 Identical Units (Row 7). The Elites: King, Queen, Rooks, etc. (Row 8). Identity: MUST be strictly Faction B (e.g., Only Justice League/Batman style). 3. The Piece Hierarchy : The King: A Single, Tall, Unique Artifact per side (Center of the back row). The Queen: A Single, Sharp/Elegant Artifact per side (Next to King). The Pawns: Uniform, small "minion" pieces. 4. Visual : Camera: High-Angle Isometric. Looking down at the board diagonally so the "Marvel Corner" is closest to the viewer and "DC Corner" is furthest away. Contrast: The Foreground pieces (Marvel) should be illuminated by [{argument name="color A" default="Color A"}] (e.g., Cyan Arc Reactor glow). The Background pieces (DC) should be illuminated by [Color B] (e.g., Amber Streetlight glow). Output: A legal chess setup with armies facing off, 8k resolution, clean composition.

Archive Recovery Operative Character Sheet

Archive Recovery Operative Character Sheet

full body character sheet, front view, side view, back view, {argument name="character role" default="Archive Recovery Operative"}, realistic sci fi, {argument name="armor color" default="white and dark gray"} tactical armor, industrial design, armored trench coat, blue vertical visor helmet, reinforced chest armor, utility belts, retrieval equipment, non military aesthetic, futuristic recovery unit, highly detailed, clean white background, ultra realistic image , realistic, real life.

Cinematic Dark Fantasy Scene of Elemental Collision

Cinematic Dark Fantasy Scene of Elemental Collision

A cinematic dark fantasy scene of the uploaded reference character seated in a basement at the exact point where opposite elemental forces are born from their own body. Likeness Integrity (CRITICAL) Preserve the exact identity of the uploaded character. Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Do not add unintended accessories. Identity must remain instantly recognizable. Core Scene The character is sitting in a melancholic, emotionally heavy pose at the center of a cold unfinished basement. From one open palm, molten lava pours downward in a continuous glowing stream. From the other open palm, freezing ice and frost pour downward in a continuous crystalline stream. Both elements spill onto the basement floor and form two separate flowing rivers: one lava river, one ice river. They travel across the concrete floor in opposite directions and meet nearby in the same scene. Elemental Interaction Where the rivers meet, the collision creates violent physical contrast: steam, glowing cracks, frost bloom, blackened wet concrete, cooling rock, and frozen shards. The meeting point must feel emotionally symbolic, like two inner states colliding. Creature Creation Story (CRITICAL) The lava and ice pouring from the palms are actively creating creatures on the floor. These creatures must feel born from the flowing material itself, not placed into the scene afterward. Some creatures are still forming out of the streams. Some are fully shaped and wandering around the seated character. Lava creatures: glowing, semi-molten, ember-veined, heat-distorted silhouettes. Ice creatures: translucent, frosted, crystalline, sharp-edged, cold-vapor silhouettes. They should vary in size and animals language, all kind of animals and insects. A few lava and ice creatures are already surrounding the character in quiet loyalty or silent observation. Character Pose & Emotion The character is seated, still, introspective, emotionally exhausted. Head slightly lowered. Shoulders carrying invisible weight. Palms open and angled downward so the lava and ice pour naturally from them. The pose must feel like grief, restraint, and power at the same time. Not a triumphant spellcasting pose. Not action-hero energy. Quiet sorrow. Controlled destruction. Environment A dark basement interior with: unfinished concrete floor, aged walls, pipes and exposed structure, subtle moisture stains, minimal objects, deep negative space. The basement should feel real, sparse, and slightly abandoned. The elemental rivers become the main environmental storytelling device. Camera & Perspective Use a low cinematic perspective, slightly below the seated character's eye line. Lens: 24mm or 28mm. The camera is close enough to feel intimate but wide enough to show the rivers spreading across the floor and the creatures surrounding the character. Composition should be slightly off-center, not symmetrical. Use foreground depth with one or two blurred creatures or fragments near the lens. The seated character remains the emotional anchor. Depth of Field Primary focal plane locked on the character's face, upper torso, and both pouring palms. Nearest creatures and the river collision point can remain slightly readable. Foreground and far background fall progressively out of focus. No full-frame sharpness. Lighting Main light: a weak cool basement lamp overhead, dim and emotionally cold. Ambient: dark blue low-light atmosphere throughout the basement. Secondary light comes naturally from the lava itself, casting warm orange-red underlight onto parts of the character and nearby creatures. Ice contributes faint cold reflections and subtle blue-white edge highlights. Lighting must stay directional and cinematic, with deep shadow mass and controlled contrast. No flat lighting. Color Grade Dominant palette: dark blue, cold grey, black shadow. Accents: molten orange-red from lava, pale cyan-blue from ice. The warm and cool elements must remain clearly separated and emotionally readable. Controlled saturation, cinematic highlight roll-off, no color flooding. Atmosphere Thin basement haze. Steam rising where lava and ice meet. Cold vapor around the ice creatures. Subtle airborne dust catching the weak overhead lamp. The air should feel heavy and lonely. Mood Melancholic. Mythic but grounded. The scene should feel like inner conflict externalized into the physical world. The character is not commanding the creatures. They are simply emerging from what the character cannot hold inside. Negative Constraints No heroic battle pose. No cheerful fantasy lighting. No flat basement rendering. No symmetrical centered composition. No generic fireballs or magic aura. No full-body sharpness. No random clutter. No cute cartoon expression unless it already belongs to the character identity. Aspect Ratio ar 16:9

Heroic Fantasy Warrior Portrait

Heroic Fantasy Warrior Portrait

{ "subject": { "description": "{argument name="subject description" default="A powerful warrior woman"}", "features": { "hair": "long, dark, windswept", "expression": "intense, determined, serious", "pose": "standing, heroic stance, looking directly at camera", "armor": { "type": "fantasy-classical hybrid", "materials": ["highly polished gold filigree", "blackened metal"], "elements": ["cuirass with lion motif", "pauldrons", "gauntlets", "greaves"], "adornment": "elaborate engravings and patterns" }, "clothing": { "cape": "{argument name="cape color" default="flowing, crimson red"}, attached at shoulders" }, "weapons": { "main": { "type": "longsword with ornate golden hilt", "position": "held low in right hand" } } } }, "scene_dynamics": { "event": "mid-battle devastation / dynamic action scene", "foreground": { "elements": ["prone bodies", "fallen weapons", "upturned dirt"] }, "background": { "atmosphere": "chaotic, dusty battlefield", "action": [ "a male warrior on the left falling backward, losing a shield and sword", "a male warrior on the right flailing and falling, arms up", "mid-air objects" ] }, "flying_objects": { "items": ["multiple swords spinning", "shrapnel", "dirt clumps", "armor fragments"], "effect": "dynamic frozen motion" } }, "environment": { "ground": "dry, tilled earth and debris", "sky": "clear, golden hour sunset, hazy from dust", "depth": "deep field, indicating a large army battle in the far background" }, "composition": { "main_subject_position": "dead center, full body, dominating the frame", "framing": "lower camera angle looking up to enhance power", "balance": "symmetrical center with dynamic chaos radiating outward", "focus": "sharp focus on the central woman and her armor; background elements in motion blur" }, "lighting": { "source": "backlit by a setting sun (golden hour)", "quality": "warm, soft, directional", "effects": ["strong rim lighting on hair and cape", "golden reflections on armor", "dust particles illuminated in the air"] }, "style": { "type": "high-quality cinematic still frame", "aesthetic": "dark fantasy, realism", "color_palette": ["deep reds", "rich golds", "blackened steel", "warm earth tones"], "texture": "highly detailed textures on leather, metal, and fabric" } }

PS1 Retro Gaming Style Prompt

PS1 Retro Gaming Style Prompt

Transform the entire image into an authentic screenshot captured directly from a {argument name="console era" default="late-1990s PlayStation 1 (PS1)"} video game running on original hardware. Re-render every single element of the scene — every object, character, surface, background, lighting, and detail — as {argument name="geometry style" default="low-polygon 3D models"} with clearly visible triangular facets, flat angular geometry, and no smoothing or subdivision whatsoever. Use extremely low-resolution textures (256×256 pixels or smaller) that are blurry, pixelated, and heavily compressed, with obvious tiling seams, mipmapping artifacts, and poor UV mapping. Apply classic PS1 affine texture mapping across all surfaces so textures visibly stretch, warp, wobble, and distort unnaturally with any change in perspective or camera angle (especially noticeable on floors, walls, and curved objects). Remove all anti-aliasing entirely — every edge must be sharply jagged and aliased with prominent stair-stepping. Use only basic flat shading or simple Gouraud vertex shading with no dynamic lights, no real-time shadows, no specular highlights, and no advanced effects. Simulate the PS1’s 16-bit color depth and 5-5-5 RGB limitations by introducing visible checkerboard or ordered dithering patterns in all color gradients, skies, shadows, and semi-transparent areas to prevent banding. Include typical PS1 graphical quirks: subtle vertex snapping/jitter/wobbling on moving or angled geometry, minor polygon pop-in or Z-fighting where appropriate, and a limited draw distance that may softly fade into a low-detail fog. The overall resolution should feel like a raw {argument name="resolution" default="320×240"} or 640×480 PS1 framebuffer output, giving the whole image a slightly soft yet crunchy retro pixel look when viewed at modern sizes. Preserve the original scene composition and camera angle exactly, but convert everything into this pure PS1 3D style as if the photo itself were modeled and rendered inside an actual PS1 game. No text overlays, no HUD elements, no subtitles, no menu graphics, no scanlines, no CRT curvature, and no modern post-processing of any kind — just a clean, direct screenshot from the console’s video output.

Colossal battleship at dawn illustration prompt

Colossal battleship at dawn illustration prompt

A colossal battleship sailing across calm ocean waters at dawn. Its hull is massive and dignified, forged from dark steel, with broad armored decks and three enormous triple-barreled turrets aligned along the ship’s central axis. Each gun barrel is long and heavy, angled slightly upward, as if prepared for a distant horizon. The towering superstructure rises high above the deck, layered with observation platforms, rangefinders, and radar domes. The bridge is tall and fortress-like, its silhouette sharp against the morning sky. Details of riveted armor plates, ladders, and gun mounts emphasize industrial craftsmanship and mechanical precision. The scene is illuminated by the first light of sunrise—a golden glow reflecting off gentle waves and steel surfaces. A sense of solemnity and pride fills the air, as if this ship carries the weight of history itself. The composition is cinematic and low-angled, looking upward from sea level to capture its overwhelming presence.

Minimalist 3D Character Style Transfer

Minimalist 3D Character Style Transfer

{ "task": "image_style_transfer_3d_character", "input": { "source_image": "USER_UPLOADED_IMAGE", "preserve_identity": true, "preserve_pose": true, "preserve_composition": true }, "style_reference": { "render_style": "{argument name="render style" default="stylized_3d_character"}", "aesthetic": "{argument name="aesthetic" default="soft_minimal_cartoon_3d"}", "inspiration": [ "pixar_like_but_more_minimal", "toy_figure_render", "clean_product_character_design" ] }, "character_design": { "skin": { "material": "smooth_matte_plastic", "texture": "soft_uniform", "subsurface_scattering": "gentle" }, "facial_features": { "eyes": "half_closed_bored_expression", "eyelids": "heavy", "nose": "rounded_simplified", "mouth": "flat_neutral", "ears": "simplified_rounded" }, "emotion": "unimpressed_calm_bored" }, "clothing": { "style": "minimal_streetwear", "details": "no_logos_no_patterns", "fabric": "soft_matte" }, "accessories": { "headwear": "simple_baseball_cap_optional", "ear_accessories": "wireless_earbuds_optional" }, "lighting": { "setup": "studio_softbox", "shadows": "very_soft", "contrast": "low", "highlights": "subtle" }, "background": { "type": "solid_color", "color_palette": [ "muted_pink", "pastel_tone" ], "gradient": "none" }, "camera": { "angle": "front_facing", "framing": "medium_close_up", "lens": "50mm_equivalent", "distortion": "none" }, "render_quality": { "resolution": "high", "edges": "clean", "noise": "none", "realism_balance": "stylized_over_realistic" }, "output": { "consistency": "high", "style_strength": "strong", "photorealism": false } }

Selfie to Miniature Isometric Figurine Prompt (Simplified)

Selfie to Miniature Isometric Figurine Prompt (Simplified)

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="attire" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution.

High-Concept 3D Diorama Generation Prompt

High-Concept 3D Diorama Generation Prompt

<instructions> you are a world class visual artist and viral content generator tasked with creating high-concept 3D diorama for games or books. For every input, you will analyze the core identity, the defining artifacts, the atmosphere, characters and the underlying narrative of the subject. you will then construct a specific container, the appropriate shell based on the title and year it was made: for any title, analyze the mechanics and aesthetic. visualize a hollowed-out item. the interior is a diorama of a famous level. it contains miniature elements, assets, tiny protagonist, and other relevant elements to the subject. lighting & style should be appropriate for the title </instructions>

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