Kenerate AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

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共 714 条

Bat Cowl Protocol Character Prompt

Bat Cowl Protocol Character Prompt

A high-quality 3D render of the designer toy from [Reference Image 1]. Requirement: The character must retain its exact original outfit . The Mask: Tightly fit a custom "Bat Cowl" ([Reference Image 2]) over the head. The Cowl: Must match the exact color, material, and design, with size adjusted as needed to fit the reference character’s head. Scaling: Tailored, bespoke fit with a shortened chin guard precisely following the character's jawline. Cowl size is adjusted to match the reference character exactly. The cowl fits seamlessly, with no gap between the head and the chin guard. Ears: Only the sharp bat ears are visible; hide original ears, headwears, horn, accessories, hat, helmet entirely. The Cutout: The cowl features a cutout area; through this opening, the underlying part of the reference character must be visible exactly as it is, with no additions, removals, or alterations. Eyes: Use the exact glowing eye effect from the reference cowl image. Constraint: No nose or eyes should be rendered on the cowl or the character's face. 8k, studio lighting, Background must match the reference character’s background exactly. Lighting Lighting should match the reference character’s original light behavior, and the cowl must follow and respond to the same lighting conditions. Character Likeness Integrity (CRITICAL) Maintain the exact eye shape, spacing, stylization, patterns, silhouette, and original color palette from the reference. Do not humanize. Do not alter anatomy. Do not modify facial structure. Identity must remain instantly recognizable. If the character wears a balaclava, mask, helmet, or covered face, don't invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it.

Glass Marble on Wet Slate

Glass Marble on Wet Slate

a {argument name="subject" default="green glass marble"} on {argument name="surface" default="wet black slate"}

Action Figure Transformation Prompt for Nano Banana Pro

Action Figure Transformation Prompt for Nano Banana Pro

subject: The original character from the single reference illustration, represented as a highly detailed collectible PVC action figure. The character’s design, proportions, facial features, hairstyle, outfit, and colors are preserved exactly. composition: A single 3:4 frame divided into multiple clearly defined rectangular panels. Each panel presents the same action figure posed differently. Panels are separated by thin, clean borders in a neutral tone. Each figure is centered within its own panel. action: Dynamic action poses made possible by articulated action-figure construction. Poses emphasize balance, tension, and expressive movement, clearly reading as intentionally posed action figures rather than static statues. location: Neutral studio background with a seamless white to light gray gradient. Each panel maintains consistent studio conditions. style: Photorealistic collectible PVC action figure. Realistic articulation-friendly sculpting suitable for dynamic posing. camera_lighting: Professional studio lighting consistent across all panels. Controlled highlights, sharp focus, shallow depth of field. Soft shadows beneath each figure within its panel. colors: Exact color reproduction from the original illustration, unchanged. edit_instructions: Transform this illustration into a photorealistic PVC anime figure. Keep the original character’s design, action pose, and colors exactly the same. Render it as a collectible figurine made of PVC plastic, with realistic painted surface and detailed shading. Apply glossy highlights on areas such as the hair and clothing. Use a matte finish on the skin. Add subtle seam lines as seen in real manufactured figures. Include transparent plastic figure stands supporting dynamic action poses. Do not include opaque bases or decorative display platforms. extras: High-resolution, catalog-quality product image.

Energy field barrier VFX and pose adjustment YAML prompt

Energy field barrier VFX and pose adjustment YAML prompt

task: "pose-and-barrier-vfx" reference_image: keep_original: true subject: keep_character_design: true rules: - do not change the character’s face, expression, hairstyle, anatomy, or proportions - do not change outfit, colors, lineart, or art style - do not change background, composition, shading, or lighting - all modifications occur only through the defined steps steps: - step: "pose-adjustment" action: - extend both arms forward toward the viewer - rotate both palms to face directly toward the camera - fingers naturally spread constraints: forbidden: - altering facial expression - modifying outfit - adding props or new items - introducing glow or VFX - step: "energy-barrier-vfx" vfx: type: "concentric-octagonal-barrier" placement: "in front of both palms" geometry: shape: "regular octagon" structure: "multiple concentric octagonal surfaces" alignment: - all surfaces share the same center - all surfaces are parallel to the camera plane - no curvature or spherical distortion forbidden: - outline-only shapes - hollow frames - hexagonal shapes - domed or warped surfaces surface: fill: "center-to-edge radial gradient" colors: center: "white-yellow" mid: "orange-gold" edge: "transparent orange" glow: - strong center luminosity - soft bloom - refractive shimmer opacity: "semi-transparent" layering: count: {argument name="number of barrier layers" default="8"} direction: "stacked forward" - step: "text-overlay" text: content: "Prompt by てんねん@ munou_ac" position: "bottom-left" font_color: "white" font_size: "small" opacity: "0.9" composition: camera: angle: "frontal" distance: "medium shot" focus: "hands and barrier surface" lighting: keep_original: true placement: barrier_position: "centered between both palms" size: "large frontal barrier"

Cyberpunk Neon Hacker

Cyberpunk Neon Hacker

A {argument name="subject" default="young man with medium-length wavy silver hair"}, sharp jawline, light stubble, intense hazel eyes, wearing a futuristic hoodie, sitting in a {argument name="environment" default="neon-lit cyberpunk room"} full of holographic screens, glowing {argument name="colors" default="blue and pink lights"} reflecting on his face, dark moody atmosphere, ultra-detailed, cinematic lighting, 4K, cyberpunk aesthetic

Miniature Isometric Figurine Prompt for nano banana pro

Miniature Isometric Figurine Prompt for nano banana pro

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing description" default="ABC"}, doing {argument name="action description" default="XYZ"}, on a white background, minimal, 4K resolution

Dieselpunk Mech Action Scene

Dieselpunk Mech Action Scene

inkpunk {argument name="style" default="dieselpunk"} action rainy city scene. Towering {argument name="mech size" default="30-foot"} riveted mech reaching to grab the speedy {argument name="character" default="dieselpunk spy"} wearing her turbo jetpack flying towards the viewer.

Thermal X-Ray Style Infographic Prompt (Nintendo Switch Example)

Thermal X-Ray Style Infographic Prompt (Nintendo Switch Example)

A {argument name="subject" default="[subject]"} rendered in high-contrast scientific studio rendering against a pure black void background. This tight {argument name="viewpoint" default="[viewpoint]"} capturing the {argument name="angle" default="[angle]"} adopts a false-color thermal X-ray art style. Through the transparent outer shell, the {argument name="internal structure elements" default="[internal structure elements]"} clearly emerge, detailed with vivid heatmap gradients. The color palette transitions from deep, cool blue to intense yellow and red highlights, creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / {argument name="subject name" default="[subject name]"} / TEMP: {argument name="temperature" default="[temperature]"}°C" --- Nintendo Switch Prompt 👇 --- A Nintendo Switch console (handheld mode) rendered in high-contrast scientific studio rendering against a pure black void background. This tight profile view capturing the right side adopts a false-color thermal X-ray art style. Through the transparent body case and display glass, the precise internal structure of the handheld gaming device—consisting of the central NVIDIA Tega custom processor, 6.2-inch LCD display panel, battery cells, cooling fan and heat dissipation mechanism, left and right Joy-Con connection slots, game card slot, and circuit board wiring pattern—clearly emerges, detailed with vivid heatmap gradients. The Tega processor, slightly above center, is expressed in vibrant orange to yellow, indicating moderate heat during operation (55-65°C). The small cooling fan behind it shows efficient cooling effect in blue-green. The large capacity lithium-ion battery (4310mAh) at the bottom shows a uniform deep blue to blue-green, indicating safe operating temperature (20-30°C). The 6.2-inch display panel shows minor backlight heat (35-40°C) in green to yellow-green. The left and right Joy-Con connection rail parts show a low-temperature state in pale blue. The game card slot at the top shows an unused state in dark blue. The color palette transitions from deep, cool blue (battery cooling area) to intense yellow and orange highlights (Tega processor), creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. The power-saving design and efficient thermal management system required for portability are precisely arranged within the compact chassis, making visible the heat conduction paths via heat pipes, blue arrows indicating airflow, and the placement of electronic components on the board. The precision of the symmetrically placed Joy-Con connection mechanism and the beautiful design of the processing system centralized in the middle of the console stand out. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / NINTENDO SWITCH HANDHELD MODE / TEGA CHIP TEMP: 58°C / BATTERY TEMP: 25°C"

Panoramic Character Concept Sheet for 17-Year-Old Japanese JK

Panoramic Character Concept Sheet for 17-Year-Old Japanese JK

{ "Objective": "Create a panoramic character concept decomposition sheet for a Japanese high school student. Center: Full-body illustration of female student in JK uniform. Surrounding: Layered clothing showing school uniform layers and casual wear, Expression sheet with cheerful smile, studious concentration, surprised excitement, and shy embarrassment, Texture zoom on uniform fabric and school accessories", "FaceReference": { "Mode": "Strict face preservation", "Instruction": "Use uploaded reference image for exact facial features, bone structure, and proportions", "Consistency": "Face must remain identical across all frames" }, "CharacterDetails": { "Subject": { "Type": "Japanese high school student", "Age": "17" }, "ClothingLayers": [ "School blazer with emblem", "White button-down shirt", "Pleated skirt", "Casual underwear set", "Loafers and socks" ] }, "RelatedItems": { "Bag": "School satchel with textbooks, notebooks, pencil case, lunch box", "SchoolTools": "Student ID card, club activity items, study materials", "Personal": "Smartphone, headphones, cute accessories, manga, snacks" } }

Ultra-Detailed LEGO Technic Product Render

Ultra-Detailed LEGO Technic Product Render

Ultra-detailed studio product render of a LEGO Technic style vehicle model based precisely on the next uploaded reference photo. The LEGO build must replicate the real vehicle’s exact shape, proportions, bodylines, color scheme, headlights, grille design, wheels, and overall silhouette while constructed entirely from realistic LEGO Technic pieces and panels. The vehicle is displayed in a clean professional product photography studio setup, placed on a smooth matte surface. Behind the car stands a large LEGO Technic product box, slightly blurred but clearly recognizable as a premium building kit package. The vehicle features aggressive widebody styling, large sport wheels, low stance, detailed front splitter, and a roof rack cargo box built from LEGO elements, maintaining the same design style as the reference vehicle. In front of the vehicle on the table are organized LEGO Technic components and tools, including small tires, axles, connectors, battery modules, rods, mechanical pieces, scissors, and miniature assembly tools, arranged neatly like a build kit. Lighting is soft cinematic studio lighting with subtle reflections on the LEGO plastic surfaces, ultra-sharp details, shallow depth of field, realistic shadows, premium commercial product photography style. Composition: hero angle slightly from the front side, emphasizing the vehicle's shape and mechanical LEGO structure. Hyper-realistic materials, crisp textures, ultra detailed LEGO plastic surface, ray-traced reflections. 8K resolution, ultra sharp, photorealistic render, cinematic lighting, professional product shot Aspect Ratio 9:16

Battle-Worn Knight vs Forest Wraith

Battle-Worn Knight vs Forest Wraith

{argument name="character name" default="Aldric"}, a battle-worn medieval knight with {argument name="hair style" default="wet shoulder-length dark hair"}, scarred face, realistic steel armor covered in mud and rain, holding a bloodstained longsword, standing face to face with a {argument name="monster type" default="terrifying forest wraith"}, creature made of twisted bark, dead leaves and living darkness, glowing red eyes, crimson cracks glowing beneath its body, dark rainy forest, heavy rainfall, muddy ground, cinematic dark fantasy, dramatic lighting, ultra realistic, photorealistic, movie still, shallow depth of field, intense confrontation, atmospheric fog, epic fantasy, masterpiece.

Pixel art character portrait with glitch effect

Pixel art character portrait with glitch effect

create a detailed pixel art character portrait based on the attached photo. the subject is dressed as a medieval rogue in a dark green hood and leather armor. the image has a 'glitch' effect where parts of the armor and background are pixel-sorting into bright neon cyan and magenta data streams, as if the simulation is breaking. the character holds a glowing pixelated artifact. black background, cyberpunk-fantasy fusion, crisp pixel edges, vibrant colors.

3D Game Character Face-off

3D Game Character Face-off

Highly detailed 3D render of {argument name="characters" default="two AAA game characters in a dynamic face-off pose"}: {argument name="character descriptions" default="a muscular ancient warrior with rugged armor and a heavy spiked mace, and a stealthy ninja in dark layered attire holding a katana and chained sickle"}. Ultra-realistic anatomy, sharp textures, cinematic sculpting, and realistic fabric physics. Both characters facing each other in combat stance, full-body visible, strong silhouette contrast. Clean white minimalist background, soft studio lighting, subtle ground shadows, high contrast, ultra-sharp details, professional game concept art quality, {argument name="aspect ratio" default="16:9"}. Negative: no background scene, no extra characters, no blur, no noise, no text, no UI elements

GTA 6 In-Game Footage Test Prompt

GTA 6 In-Game Footage Test Prompt

GTA 6 in-game footage, very detailed, very realistic. Close-up shot taken from a stationary 4k monitor. (There's a slight blurriness in the image, as it feels like it was taken handheld). A wide, bright environment. Realistic details. The character is walking on the beach with / :dog.

Ethereal Fantasy Princess Digital Portrait

Ethereal Fantasy Princess Digital Portrait

A highly detailed, cinematic 3D digital portrait of an {argument name="subject" default="ethereal blonde princess"}, featuring delicate doll-like features, large luminous blue eyes, and soft porcelain skin, in a medium close-up shot. She is adorned in an elaborate, textured {argument name="outfit" default="bright yellow ballgown embellished with intricate white lace trim"}, sheer tiered puffed sleeves, and detailed 3D floral appliqués on the bodice. Her voluminous wavy blonde hair is styled elegantly and intensely kissed by golden hour backlighting, creating a glowing rim light effect, accented by pastel roses and a faint blue butterfly ornament. The composition is vertical, set in a {argument name="background" default="lush, magical garden"} characterized by deep green foliage and abundant bright yellow background bokeh (shallow depth of field). Strong volumetric light bathes the scene, highlighting the detailed textures of the fabric and creating a warm, fantasy atmosphere. Masterpiece quality, ultra photorealistic rendering, 8K, inspired by high-end CGI animation and fairy tale aesthetics.

Cinematic Stylized Medieval Market Day

Cinematic Stylized Medieval Market Day

Scene: A stylized medieval fantasy village at morning featuring a Market Square Shopfront with timber awning frame and striped fabric canopy, a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Noble Manor House with multiple steep shingled roofs and decorative roof finials, a Stone Watchtower with circular tower windows and crenellation detail, and an Arched Gatehouse with keystoned arch and portcullis gate. Artisan stalls are arranged in structured rows across the cobblestone square with clear walking lanes between them. Potters, weavers, and woodcarvers display goods beneath striped canopies while villagers gather in moderate evenly spaced clusters. Guards maintain presence near the gatehouse and market edges. The Reflective Water Body remains unobstructed and calm, with activity confined to dock platforms only. Dense pine forest clusters and rounded shrubs frame the vibrant yet orderly craft fair. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot

Floating Schoolgirl in Dark

Floating Schoolgirl in Dark

{argument name="action" default="floatin'"} in the {argument name="lighting" default="dark"}

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