Kenerate AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

15,630 条提示词 · 每日更新 · 完全免费

共 726 条

3D Dance Game Screen Prompt for Nano Banana Pro

3D Dance Game Screen Prompt for Nano Banana Pro

A vibrant rhythm game screenshot featuring a 3D anime character from the reference photo. [{argument name="character description" default="Girl wearing a cloak"}] Maintaining a confident dance pose on the left side of the screen. Immersive cinematic lighting glowing in neon yellow and pink Glossy, reflective dance floor shining under a spotlight Dynamic 3D anime style. Immersive UI rhythm game screen: no reflection display Score display at the top Colorful music waveform animation synchronized with the beat Stage timer countdown Floating combo numbers Energy bar Neon particle effects Four falling button instruction arrows from top to bottom on the right side of the screen Button arrow direction and color are fixed for each column (Left: Red, Up: Blue, Down: Green, Right: Yellow) Highly detailed game atmosphere created with immersive arcade rhythm game HUD elements Ultra-detailed, cinematic, immersive, 3D animation.

Final Fantasy transformation prompt (Nano Banana Pro)

Final Fantasy transformation prompt (Nano Banana Pro)

Final Fantasy Place the person (I) in the bottom right of the screen, facing diagonally up and to the left Transform into the Great Sorceress Barbara Background is space, many shining shooting stars VS Griever

3D Stylized Cartoon Girl on Stone Stool

3D Stylized Cartoon Girl on Stone Stool

A full-body stylized 3D cartoon girl with {argument name="eye color" default="large sparkling emerald-green"} eyes, soft rosy cheeks, a gentle smile, and an innocent expression. She has {argument name="hair style" default="messy platinum-blonde hair tied in a voluminous bun"} with loose strands framing her face. She is sitting on a small stone stool with both hands supporting her cheeks in a cute, dreamy pose. She wears an {argument name="outfit" default="off-shoulder light gray top, loose white harem pants with a rustic fabric belt"}, and is barefoot with delicate ankle wraps. A small blue butterfly rests near her feet, with a white flower on the ground. Soft studio background, cinematic lighting, highly detailed stylized 3D rendering, painterly textures, smooth skin shading, whimsical fantasy atmosphere, premium animated feature film quality.

Collectible Art Toy Character Design Sheet

Collectible Art Toy Character Design Sheet

A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

2D Vector Character Illustration from Reference Image

2D Vector Character Illustration from Reference Image

Create a full-body 2D vector-style character illustration with clean lines and smooth flat shading. Accurately study and replicate the original person’s facial structure, body proportions, skin tone, hairstyle, and expression from the uploaded reference image. Match the exact {argument name="outfit details" default="outfit, colors, fabric feel, and accessories"}, keeping the same pose and posture. Style should be {argument name="style" default="modern, minimal, and polished"} with crisp outlines. Output as a high-quality transparent PNG, showing only the character with no background.

Stitched Burlap Voodoo Doll

Stitched Burlap Voodoo Doll

A {argument name="subject" default="burlap voodoo doll"} with a {argument name="heart detail" default="red heart stitched in the center"}. The doll has black cross-shaped eyes and a stitched mouth. Several {argument name="pins" default="pins are stuck into the doll: one pink pin in its left leg, one blue pin in its right leg, and one red pin in its right arm"}. The doll is covered in small, dash-like stitches, giving it a textured appearance.

Cinematic Cosmic Energy Portrait

Cinematic Cosmic Energy Portrait

Use the uploaded image as the exact visual composition, lighting reference, pose inspiration, and cinematic atmosphere. Replace the original subject completely with the face from my uploaded reference image while preserving my exact facial identity, facial structure, jawline, nose shape, lips, eye shape, eyebrows, hairstyle, skin tone, and natural human realism with extremely high identity fidelity. Do not stylize or alter the recognizable facial features. Create an ultra-realistic cinematic {argument name="theme" default="fantasy portrait"} of a young man standing in a dark cosmic void filled with floating particles, subtle stars, glowing mist, and ethereal energy trails. The subject is shown from a low-angle medium close-up perspective with one hand raised toward the camera, fingers extended naturally as if controlling mysterious cosmic energy. Around the raised hand, multiple luminous {argument name="glow color" default="white"} glowing rings float in the air, emitting soft radiant light, electric energy strands, smoke-like plasma trails, and tiny sparkling particles. The rings appear semi-transparent, magical, and futuristic, creating a celestial sci-fi aura. The subject has thick slightly messy dark hair with loose strands falling naturally over the forehead, soft expressive eyes looking upward toward the glowing rings, and a calm, mesmerized facial expression. He wears a translucent {argument name="clothing item" default="wet white shirt"} with realistic fabric texture, subtle folds, glossy moisture reflections, and partially visible skin underneath, adding dramatic cinematic realism. A thin silver chain necklace is faintly visible around the neck. Lighting is highly cinematic and moody: the glowing rings act as the primary light source, casting soft white highlights and subtle rim lighting across the face, hand, hair, and wet shirt. Add realistic volumetric fog, atmospheric haze, depth-of-field blur, soft bloom, lens diffusion, and high dynamic range contrast. The background should remain deep black with floating light particles and swirling energy effects to enhance the mystical atmosphere. Style: ultra-realistic, cinematic fantasy, sci-fi celestial aesthetic, hyper detailed skin texture, realistic eyes, sharp facial details, dramatic contrast, soft glow effects, high-end movie still quality, Unreal Engine 5 realism, shallow depth of field, 8K detail, vertical portrait composition.

Spiderman Skyscraper Editorial Portrait

Spiderman Skyscraper Editorial Portrait

{ "prompt_style": "photorealistic superhero editorial photo", "subject": { "Person": "{argument name="subject name" default="Person Name/Uploaded Image"}", "pose": "clinging to the exterior of a glass skyscraper, one arm extended overhead with palm flat against the glass, opposite leg bent and foot braced against the window frame, other arm hanging loosely, body angled diagonally as if caught mid-climb", "expression": "focused, alert, looking off to the side as if scanning the street below", "camera_angle": "slightly low angle, three-quarter view, shot from outside the building looking up and across" }, "suit_design": { "name": "{argument name="suit version" default="Brand New Day suit (fan-original design)"}", "primary_colors": "bright red torso/arms, deep navy blue lower body and side panels", "chest_emblem": "large black spider symbol, angular modern silhouette, centered on chest", "web_pattern": "fine black web-line stitching across red sections, thinning out on navy sections", "texture": "red areas: matte compression fabric with raised web-stitch detail; navy areas: subtle hexagonal micro-texture, almost like body armor weave", "trim": "black piping along shoulder seams, ribs, and outer arm/leg lines", "gloves": "red, web-patterned, form-fitting", "wrist_gadget": "black mechanical wristband/web-shooter with a small glowing blue light strip, worn on the raised arm", "boots": "red with black sole trim, web-patterned, knee-high, form-fitting", "knee_detail": "reinforced navy knee pads with fine textured paneling", "belt": "black segmented utility band at the waist", "material_feel": "high-end movie-costume quality, slightly reflective under sunlight, not cartoonish or glossy plastic" }, "setting": { "location": "exterior of a modern glass office skyscraper, Manhattan", "background": "hazy daytime city skyline, visible landmark spire (One World Trade Center style silhouette) in the distance, soft atmospheric perspective", "surface": "floor-to-ceiling glass curtain wall with visible metal mullions, faint reflection of the character visible in the glass", "time_of_day": "clear daytime, soft directional sunlight from one side" } }

Persona-Style Status Screen Generation

Persona-Style Status Screen Generation

A Persona-style status screen using nano banana pro. I instructed it to randomly generate the level and stats, but they tend to be high.

Cinematic Macro Toy-Photography of Mini Beasts

Cinematic Macro Toy-Photography of Mini Beasts

A cinematic macro toy-photography scene of the uploaded reference character multiplied into dozens of miniature identical instances, each actively working on a giant open comic book that tells the story of the same character. Likeness Integrity (CRITICAL) All miniature instances must preserve the exact identity of the reference character: • identical proportions • exact eye shape, spacing, stylization • same silhouette and material behavior • no added features, no face changes, no stylization drift The comic book artwork must depict the exact same character design language, translated into printed comic style without altering anatomy or facial structure. Scene Concept & Action The giant comic book lies open like a construction site of narrative. Mini characters are scattered across the pages, each performing a specific task: • some are drawing panels with tiny tools (pens, brushes, stylus-like tools) • some are painting color into panels • some are climbing panel borders like scaffolding • some are inspecting scenes, pointing, directing • some are physically interacting with the comic world ( lifting panels, stepping into frames) The scene must feel like they are building their own story in real-time. Perspective & Composition (MANDATORY) Camera & Perspective (Corrected) Low-angle macro shot, camera positioned close to the comic page Lens: 90–100mm macro (compression, NOT distortion) • Perspective compression must preserve consistent object scale • Foreground character appears larger only due to proximity to lens • No exaggerated wide-angle distortion • Spatial depth created through distance falloff + focus, not scaling • The open comic book stretches diagonally into depth • Panels form strong leading lines across the frame • Composition is intentionally off-balance, not centered • Some characters partially cropped by frame edges Foreground includes blurred ink tools, paper edges, or panel borders creating depth layering Depth of Field (CRITICAL) Extremely shallow depth of field • Primary focal plane: one or two mini characters in the foreground actively working • Mid-ground characters slightly softer • Background characters and panels fall into creamy blur No full-frame sharpness Focus must guide the viewer toward the “main worker” character Lighting Doctrine Hard directional cinematic light from top-left • sharp shadows cast across comic panels • subtle rim light separating characters from page • ink reflections create small specular highlights • shadows from panel edges create natural depth No flat lighting Environment & Surface Detail Macro-level realism of the comic book: • visible paper fibers • ink texture and slight gloss • subtle imperfections in print • panel borders slightly raised or embossed Tiny tools leave micro mar

Cyber Vampire Character Turnaround Sheet

Cyber Vampire Character Turnaround Sheet

Cinematic medium shot of Jaxon “The Reaper”, a massive cyber-vampire warlord sitting on a throne built from scrap metal and dismantled android corpses. Deep underground arena illuminated by toxic green neon and burning amber lights. Chrome jaw prosthetic fused into his skull. Heavy cybernetic arm crackling with unstable electricity. Hyper-realistic, brutal cyberpunk horror aesthetic, dirty lens, cinematic shadows, 4K. Full body turnaround sheet. White background. 4 different poses for animation consistency.

Cyberpunk Biomechanical Portrait

Cyberpunk Biomechanical Portrait

Make a cyberpunk portrait of a young woman with a partially exposed chrome skull, split face design, one side realistic human skin and the other side metallic robotic skull, reflective liquid chrome fragments floating and slicing through the face, futuristic biomechanical aesthetic, glossy metal reflections, red background, dramatic lighting, ultra detailed skin and metal textures, sharp focus, surreal sci-fi concept art, high contrast, hyperrealistic, anime-inspired cyberpunk style, 3D render look, octane render, highly polished chrome, floating metallic shards around the head, cinematic composition, 8k

One Piece Devil Fruit Transformation Template

One Piece Devil Fruit Transformation Template

{ "version": "1.0", "description": "Transform a real person in a photo into a One Piece-style Devil Fruit ability user: dynamic pose, dramatic camera angle, ability-specific SFX, and a photorealistic manifestation of the specified Devil Fruit’s power.", "variables": { "DEVIL_FRUIT_NAME": { "type": "string", "value": "<<DEVIL FRUIT NAME>>", "description": "The canonical Devil Fruit name whose ability should be interpreted and applied to the subject (e.g., Gum-Gum Fruit, Flame-Flame Fruit, Ice-Ice Fruit, Sand-Sand Fruit, Rumble-Rumble Fruit, Flower-Flower Fruit, Dark-Dark Fruit, Paw-Paw Fruit, etc.)." } }, "steps": [ { "name": "DEVIL_FRUIT_ABILITY_EDIT", "goal": "Apply a dynamic One Piece-style pose, dramatic camera angle, ability-specific manga SFX, and a photorealistic manifestation of the specified Devil Fruit’s ability.", "instructions": "Use the uploaded photo as the base.\n\nKeep the person photorealistic (eyes, face, skin texture, hair, makeup). Do NOT convert the scene into manga. Do NOT replace the background.\n\n=====================================\nDEVIL FRUIT ABILITY TRANSFORMATION\n=====================================\nInsert your Devil Fruit name here: {argument name="Devil Fruit Name" default="[DEVIL_FRUIT_NAME]"}\n\nInterpret the canon ability of [DEVIL_FRUIT_NAME] realistically and apply it to the body or surrounding environment. The effect must look like a live-action One Piece movie.\n\nExamples:\n- Gum-Gum Fruit: stretched limbs, elastic skin, tension folds, rubber reflection\n- Flame-Flame Fruit: realistic flames, heat distortion, warm illumination\n- Ice-Ice Fruit: frost buildup, ice crystals, cold vapor\n- Rumble-Rumble Fruit: lightning arcs, photoreal sparks\n- Sand-Sand Fruit: sand disintegration, sandstorm motion\n- Flower-Flower Fruit: photoreal arms blooming from surfaces\n- Paw-Paw Fruit: shockwave compression ripples\n- Dark-Dark Fruit: gravitational distortion, dark smoke tendrils\n\nRules:\n- The face must remain recognizable.\n- Effects must integrate into real lighting and shadows.\n- No cartoon filters — supernatural physics must look real.\n\n=====================================\nONE PIECE-STYLE POSE TRANSFORMATION\n=====================================\nRepose the body into a dramatic battle pose:\n- wide stance, strong dynamic gestures\n- stretched arm for Gum-Gum, open palm for shockwave, ignition stance for flame, elemental charge-up for logias, etc.\n- clothing should deform."

Hyper-Realistic Miniature Diorama Creator

Hyper-Realistic Miniature Diorama Creator

Hyper-realistic miniature diorama of {argument name="location" default="[TV LOCATION]"}, the building fills 70% of the frame, shot from a close elevated isometric angle, tilt-shift lens blur on foreground and background creating a miniature toy effect, golden hour warm lighting, highly detailed scale model aesthetic, surrounding environment visible but soft and secondary, large prominent {argument name="logo" default="[TV SHOW LOGO]"} in the top-left corner taking up 30% of image width, photorealistic render, cinematic quality, 4K, 4:5 aspect ratio

Basic Character Sheet Template

Basic Character Sheet Template

photorealism, Character sheet, three-view, {argument name="view type" default="full figure only"}, {argument name="background" default="white background"}

Cute Chibi Diorama Lamp Generator

Cute Chibi Diorama Lamp Generator

A {argument name="subject" default="subject"} is {argument name="doing something" default="doing something"} in a {argument name="place" default="place"}. Isometric 3D cube diorama with internal lighting, cute chibi figurine style, matte PVC material, big head/small body. Neutral background on a table in a dark room. Enclosed in a cube. Fill the diorama with many cute little details. Add delicate imperfections like dust, scratches and textures to make it real.

3x3 Grid Character Consistency Prompt

3x3 Grid Character Consistency Prompt

In a 3×3 grid, each cell should have an aspect ratio of 2:3. Show the same character from different angles while keeping the scene consistent, with randomized poses in each cell.

Isometric 2.5D Architectural Slice Illustration of an Animal Community

Isometric 2.5D Architectural Slice Illustration of an Animal Community

Highly detailed isometric 2.5D architectural slice illustration of a lively {argument name="scene name" default="[SCENE NAME]"}, shown as a cropped section of a multi-story building integrated within a surrounding neighborhood. The scene fills the frame edge-to-edge and feels like part of a larger living world. The building interior is revealed through a clean sectional cutaway with two or three stacked levels connected by stairs. The layout is simple, organized and easy to read with limited objects in each area so every element is clearly visible. All characters are small cute anthropomorphic animals behaving like people and living daily life logically according to the scene. Each room has a clear purpose related to the scene theme, with furniture and tools used naturally. Architecture uses clean walls, tiled surfaces, wood and metal structures with pipes, vents and machines integrated neatly. Outside the cutaway walls the surrounding environment is visible with nearby buildings, rooftops, windows and streets, creating context without overcrowding the composition. Balanced composition, comfortable spacing, clear visual hierarchy, crisp line art, sharp details, vibrant but controlled colors, high clarity so every object and character is easy to see. Negative Prompt: humans, people, overcrowded scene, dense environment, too many objects, messy layout, cluttered composition, tiny unreadable details, blurry, low detail, washed colors, pastel washed colors, isolated floating building, plain background

Dynamic Wide-Angle Action Pose Prompt (Gatotsu Style)

Dynamic Wide-Angle Action Pose Prompt (Gatotsu Style)

Scene: type: "battle scene" camera_angle: "dramatic dutch angle, tilted composition" lens: type: "super wide-angle lens" effects: - "extreme perspective" - "strong spatial compression between foreground, midground, background" Character: identity: ethnicity: "Japanese" gender: "{argument name="gender" default="girl"}" hair: "{argument name="hairstyle" default="Brown medium length hair with cat ears"}" outfit: style: "windy, dressy, Idol costumes that resemble high school girl uniforms" pose: description: "bold, dynamic action pose" body_orientation: "leaning with momentum implied by the tilt" Hands_and_Gesture: right_hand: gesture: "holding a Japanese sword" position: "held in front of her face, higher than her left hand, blade down and pointing towards you" gaze_alignment: "her eyes follow the pointing direction" left_hand: gesture: "open hand" fingers: "all five fingers widely spread" position: "The palms are facing forward as if aiming." palm_direction: "facing upward as if supporting it" perspective_role: "dominates the extreme foreground" perspective: dominance: "left hand is massively enlarged by wide-angle distortion" clarity: "both hands and face in sharp detail" depth_of_field: "full DOF, no background blur" Lighting: type: "soft indoor lighting" mood: "gentle highlights, controlled shadows" background: "neutral, blurred environment" Cinematic_Effects: atmosphere: "action tension + stylized anime dynamism" motion_sense: "perspective and Dutch angle add momentum" Output: aspect_ratio: "16:9" style: "high-quality anime illustration" rendering: "clean lines, sharp details, accurate anatomy"

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

{ "image_type": "Photorealistic digital portrait", "resolution_target": "8K ultra-high resolution", "aspect_ratio": "2:3 (vertical)", "subject": { "form": "Hybrid humanoid–horse figure", "composition": "Upper torso and head visible", "pose": "Three-quarter profile facing right", "expression": "Neutral to intense, calm, focused gaze" }, "head_and_face": { "face_structure": "Human male facial anatomy", "skin_texture": "Highly detailed, rough, weathered skin with visible pores, fine wrinkles, and natural uneven texture", "skin_tone": "Medium brown with warm undertones", "facial_hair": { "beard": "Short, trimmed beard", "mustache": "Connected to beard, neatly kept", "density": "Medium density facial hair" }, "eyes": { "shape": "Almond-shaped", "color": "Dark brown", "gaze_direction": "Looking slightly forward and to the right", "detail": "Sharp catchlight, realistic moisture and depth" }, "eyebrows": { "thickness": "Medium to thick", "shape": "Natural, slightly arched" }, "nose": { "shape": "Straight bridge, realistic proportions", "texture": "Visible skin pores and highlights" }, "lips": { "shape": "Medium thickness", "expression": "Closed, relaxed", "texture": "Natural matte texture" } }, "hair_and_mane": { "head_hair": { "style": "Short, slightly tousled", "direction": "Swept backward and upward", "color": "Dark brown to near black" }, "mane": { "type": "Horse mane", "texture": "Coarse, thick strands", "color": "Dark brown to black", "placement": "Flows backward along the neck" } }, "horse_features": { "ears": { "type": "Horse ears", "position": "Upright, slightly angled back", "texture": "Short fur with realistic skin folds" }, "neck_and_torso": { "build": "Muscular and powerful", "definition": "Strong muscle striations visible", "skin_texture": "Horse skin with short, fine fur", "color": "Deep dark brown" } }, "lighting": { "style": "Soft cinematic lighting", "direction": "Primary light from front-left", "contrast": "Moderate contrast with smooth shadow falloff", "highlights": "Subtle highlights on forehead, cheekbones, nose, and neck muscles" }, "background": { "type": "Studio backdrop", "color": "{argument name="background color" default="Warm beige to light tan gradient"}", "texture": "Smooth, slightly grainy", "depth": "Shallow depth of field, fully blurred" }, "camera_and_focus": { "camera_angle": "Eye-level", "framing": "Close-up portrait", "focus": "Sharp focus on face and eyes", "depth_of_field": "Shallow, background fully out of focus" }, "color_palette": { "dominant_colors": [ "Dark brown", "Warm beige"} ] }

Medieval Fantasy Army Camp Scene

Medieval Fantasy Army Camp Scene

A scene in an open clearing on the edge of a dense evergreen forest. There is snow on the ground and the weather appears icy and cold. The sun is bright overhead and the air is clear, and there are rows and rows of organized military tents in the distance. A few banner flags are mounted on poles near the tent camps with the prominent feature of a {argument name="banner feature" default="wolf head"}. Another banner shows a simple red eagle. Various soldiers move above between the camp tents, tending cook fires, sharpening swords, and planning around maps. The aesthetic should feel Medieval or Renaissance, with no technology, but sophistication in the army camp organization. The composition is at the eye level of a human adult. The scene should be realistic but that of a fantasy world like Wheel of Time. --ar 9:16

Cinematic 3D Toy Character Evolution Sequence

Cinematic 3D Toy Character Evolution Sequence

A cinematic evolution sequence of the 3d toy character shown as multiple identical instances progressing from primitive to fully realized form across a single frame. 🔒 LIKENESS INTEGRITY (ABSOLUTE PRIORITY) All instances must preserve exactly: • proportions • eye shape, spacing, stylization • silhouette • material identity No redesign. No added features. No anatomy change. Only pose progression is allowed. 🧠 EVOLUTION STRUCTURE (MANDATORY) The character appears repeated in a left-to-right progression of 6–8 stages: • earliest stage: crouched, compressed, almost animalistic or inactive • mid stages: gradual spine lift, awareness, balance emerging • final stage: fully upright, confident forward motion Each stage must feel like a natural transformation, not separate poses. Motion must read as a continuous evolution. 🎥 CAMERA & PERSPECTIVE Low-angle cinematic shot, slightly below mid-body height of the final character Shot with a 28–35mm lens to create subtle perspective compression and depth Camera positioned closer to the final evolved character, making it dominant in frame The earliest forms recede into the background along a diagonal progression ⚖️ COMPOSITION (CRITICAL) Diagonal layout from back-left (primitive) → front-right (evolved) Foreground dominated by the final form, partially cropped for tension Earlier stages progressively smaller and more compressed into depth No centered symmetry 🎯 DEPTH OF FIELD (MANDATORY) Primary focal plane locked on the most evolved character Mid stages slightly softer Earliest stages fall into progressive blur No full-frame sharpness 💡 LIGHTING Strong directional light from the side or rear Rim light increases progressively across evolution stages Primitive forms sit more in shadow Final form is clearly defined with sculptural light separation 🌫 ATMOSPHERE Subtle haze or volumetric light to enhance depth layering Light falloff increases toward background Optional faint dust or particles to create dimensional space 🎨 COLOR CONTROL Primitive stages slightly desaturated and darker Color richness increases toward the final evolved form Controlled contrast, no oversaturation 🧱 SURFACE & MATERIAL Maintain exact original material identity Enhance micro-detail only on the focal character No texture reinterpretation 🔥 EMOTION Inevitable transformation From instinct → awareness → dominance The final character feels like the destination of a journey 🚫 NEGATIVE CONSTRAINTS No random poses No redesign No symmetry No flat lighting No full-body sharpness everywhere No equal importance across all stages Aspect Ratio: ar 16:9

3D Gaming Character Battle Scene

3D Gaming Character Battle Scene

3D gaming character {argument name="character name" default="Spartacus"} with {argument name="weapon" default="axe"} and a ninja with a katana in {argument name="background" default="white minimalist background"} neat and clean 16:9

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