
Image Generation Prompt: Nishimura Mizuki and Leviathan
Person ({argument name="person" default="Nishimura Mizuki"}) Leviathan and others
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Person ({argument name="person" default="Nishimura Mizuki"}) Leviathan and others

SCENE: A larger ancient jungle temple complex featuring a stepped main temple, several surrounding shrine structures, broken ceremonial courtyards, moss-covered staircases, carved statues, fragmented stone walls, and a shallow reflecting pool, all surrounded by dense tropical foliage and vines. Arrange the ruins so the space feels like a compact, layered miniature district with multiple clustered architectural elements, varied heights, and interconnected pathways, filling the platform naturally without empty gaps and reading clearly as a contained archaeological jungle ruin diorama. STYLE: Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics.

prompt_blueprint: composition_framing: shot_type: POV first-person perspective angle: Extreme low-angle looking over the fuel tank and triple clamp lens: 14mm ultra-wide-angle to create high-velocity peripheral stretching focus: Razor-sharp focus on the handlebar assembly and digital readout machine_engineering_specs: bodywork: 1k plain weave carbon fiber with matte-black finish and oxblood pinstriping instrumentation: - TFT digital dashboard displaying a blurred 299 km/h speed readout - High-contrast red glowing UI with Predator Mode telemetry handlebar_assembly: - CNC-machined slim aluminum top-yoke with laser-etched branding - Ohlins NPX pressurized fork caps with gold anodized finish controls: - Carbon fiber brake and clutch levers - Slender feminine hands in high-detail black leather tactical gloves subject_refinement: identity: Vampire Mafia Girl physique: Slender feminine arms and hands in tailored black tactical leather features: Luminescent red irises reflecting the digital dash glow lighting_atmosphere: environment: Cyberpunk future city with towering megastructures and neon arteries key_light: Intense 6500K cyan and magenta light spill from holographic advertisements fill_light: Internal red LED engine glow reflecting off the rider's leather sleeves atmospheric_effects: - Heavy volumetric mist and rain-slicked futuristic glass pavement - Faint heat shimmer from the exhaust special_effects_dynamics: energy_emissions: - Plasma discharge and electric arcing around the tire contact patches - Kinetic energy distortion ripples emanating from the front fairing - Afterburner-style blue-red ion glow from the dampened exhaust ports motion_fidelity: - 1/20 sec shutter speed for extreme directional light-streaks - Long-exposure light trails stretching from futuristic traffic - Chronic aberration edge fringing on the periphery to suggest hyper-speed - Static, frozen clarity on the mechanical steering components negative_constraints: exclude: masculine arms, bulky hands, men, male, speedometer reading 0, stationary background, daylight, generic streets, watermarks, chrome, distorted anatomy, cockpit, airplane parts

2x2 grid, do this for 4 titles in a famous comic universe: <spatial_map> [ VERTICAL SCENIC BACKDROP (BOOK COVER) ] | (Floating Label: [{argument name="issue title" default="ISSUE_TITLE"} | {argument name="year" default="YEAR"}]) | | | [3D TOY: {argument name="hero" default="HERO"}] vs [3D TOY: {argument name="villain" default="VILLAIN"}] | | \__ [3D PLASTIC FX] __/ | | | ---+--------------------------------------------+--- / [OPEN BOOK PAGES WITH COMIC PANELS] / / / / [ FLOATING 3D TEXT: [SFX_WORD]! ] / /____________________________________________/ </spatial_map> Instruction: Render a photorealistic 3D diorama matching this exact structural geometry.
[生成目标] 生成一段连续的短视频,展示 Eric Cartman 因不被允许去厕所而愤怒地辱骂老师,同时清晰呈现老师及周围学生的反应。 [主体与关系] Eri...

Hyper-realistic 3D rendered digital art portrait in a 9:16 vertical format. Subject is a {argument name="subject" default="platinum blonde/white hair pulled back"}, wearing a {argument name="accessory" default="sleek matte black wraparound futuristic visor with a glowing amber-orange LED neon strip"} running along its inner bottom edge. The visor sits flush against the face with no gap. **Camera Angle & Composition** Camera angle is an extreme low-angle (worm's-eye view), with the viewer looking upward at the subject. The subject's face is tilted upward and slightly to the right in a 3/4 profile, gazing toward something above the frame. Lips are slightly parted, jaw relaxed, and the expression conveys deep immersion, awe, and transcendence. The neck is fully elongated and exposed. The subject wears a black turtleneck that disappears seamlessly into the background. **Lighting** Extreme low-key, high-contrast cinematic lighting with an absolute pure black background and zero ambient spill. The {argument name="primary light" default="primary light source is the glowing visor itself"}, casting intense amber-orange underlighting across the chin, lips, cheeks, nose bridge, and neck from below. A secondary cool cyan-teal ambient light wraps around the top of the head, forehead, and upper cheek from above-left. The lighting creates a dramatic two-tone color temperature clash between warm burnt orange/gold and cool electric cyan/teal. Subsurface scattering is visible on the nose tip and cheek edges where the orange light passes through the skin. Realistic light bloom and a soft orange corona radiate from the LED strip. **Color Palette** Absolute black, electric cyan, burnt amber-orange, and warm gold. No whites. No pastel colors. No environmental detail. **Style** Dark sci-fi cyberpunk concept art inspired by the Blade Runner 2049 cinematic aesthetic. High-end 3D render featuring displacement-mapped skin texture, subsurface scattering, hard shadow terminator lines, realistic light bloom, and an ascending aspirational composition. Film poster and AAA game cinematic quality with a brooding atmospheric mood and futuristic technology immersion theme. Ultra-high detail, dramatic, and minimal.

A close-up, vertical shot features a {argument name="monster description" default="fluffy, blue monster"} with {argument name="eyes" default="wide, green eyes"} and a large, open mouth revealing two small teeth. The monster is bursting through a {argument name="wall description" default="cracked, lime-green wall"}, with pieces of the wall scattered around its head and body. Playful, energetic, colorful, 3D cartoon style, high detail, cinematic lighting

use the exact composition of @walk for a highly detailed 3D gaming character of a {argument name="subject" default="buddhist monk with a buddha statue strapped to his back"} walking through a {argument name="landscape" default="indian landscape with palmtrees in the back"}. background landscape is even and does not rise towards the edges

A professional young woman with {argument name="eye color" default="striking emerald green eyes"}, {argument name="hair" default="long wavy dark brown hair"}, neat military-style makeup. She is wearing a {argument name="outfit" default="well-fitted olive-green and brown military flight jumpsuit"} with the zipper pulled up to chest level, tactical belt around the waist. She has a professional military radio with shoulder antenna and headset around her neck, aviator sunglasses resting on top of her head. Confident and strong pose, three-quarter view, one hand on her hip, the other hand holding the radio. Dark aircraft hangar interior with neon green and red accent lighting, a stealth fighter jet visible in the background, dramatic cinematic lighting, wet reflective floor, highly detailed, realistic skin texture, detailed fabric and leather, masterpiece, 8k, digital illustration, highly detailed --ar 9:16

photorealism, Character sheet, three-view, full figure only, {argument name="footwear" default="white boots with metal shin guard"}, {argument name="clothing" default="long open coat"}, white background


A high-quality 3D render of the designer toy from [Reference Image 1]. Requirement: The character must retain its exact original outfit . The Mask: Tightly fit a custom "Bat Cowl" ([Reference Image 2]) over the head. The Cowl: Must match the exact color, material, and design, with size adjusted as needed to fit the reference character’s head. Scaling: Tailored, bespoke fit with a shortened chin guard precisely following the character's jawline. Cowl size is adjusted to match the reference character exactly. The cowl fits seamlessly, with no gap between the head and the chin guard. Ears: Only the sharp bat ears are visible; hide original ears, headwears, horn, accessories, hat, helmet entirely. The Cutout: The cowl features a cutout area; through this opening, the underlying part of the reference character must be visible exactly as it is, with no additions, removals, or alterations. Eyes: Use the exact glowing eye effect from the reference cowl image. Constraint: No nose or eyes should be rendered on the cowl or the character's face. 8k, studio lighting, Background must match the reference character’s background exactly. Lighting Lighting should match the reference character’s original light behavior, and the cowl must follow and respond to the same lighting conditions. Character Likeness Integrity (CRITICAL) Maintain the exact eye shape, spacing, stylization, patterns, silhouette, and original color palette from the reference. Do not humanize. Do not alter anatomy. Do not modify facial structure. Identity must remain instantly recognizable. If the character wears a balaclava, mask, helmet, or covered face, don't invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it.

a {argument name="subject" default="green glass marble"} on {argument name="surface" default="wet black slate"}

subject: The original character from the single reference illustration, represented as a highly detailed collectible PVC action figure. The character’s design, proportions, facial features, hairstyle, outfit, and colors are preserved exactly. composition: A single 3:4 frame divided into multiple clearly defined rectangular panels. Each panel presents the same action figure posed differently. Panels are separated by thin, clean borders in a neutral tone. Each figure is centered within its own panel. action: Dynamic action poses made possible by articulated action-figure construction. Poses emphasize balance, tension, and expressive movement, clearly reading as intentionally posed action figures rather than static statues. location: Neutral studio background with a seamless white to light gray gradient. Each panel maintains consistent studio conditions. style: Photorealistic collectible PVC action figure. Realistic articulation-friendly sculpting suitable for dynamic posing. camera_lighting: Professional studio lighting consistent across all panels. Controlled highlights, sharp focus, shallow depth of field. Soft shadows beneath each figure within its panel. colors: Exact color reproduction from the original illustration, unchanged. edit_instructions: Transform this illustration into a photorealistic PVC anime figure. Keep the original character’s design, action pose, and colors exactly the same. Render it as a collectible figurine made of PVC plastic, with realistic painted surface and detailed shading. Apply glossy highlights on areas such as the hair and clothing. Use a matte finish on the skin. Add subtle seam lines as seen in real manufactured figures. Include transparent plastic figure stands supporting dynamic action poses. Do not include opaque bases or decorative display platforms. extras: High-resolution, catalog-quality product image.

task: "pose-and-barrier-vfx" reference_image: keep_original: true subject: keep_character_design: true rules: - do not change the character’s face, expression, hairstyle, anatomy, or proportions - do not change outfit, colors, lineart, or art style - do not change background, composition, shading, or lighting - all modifications occur only through the defined steps steps: - step: "pose-adjustment" action: - extend both arms forward toward the viewer - rotate both palms to face directly toward the camera - fingers naturally spread constraints: forbidden: - altering facial expression - modifying outfit - adding props or new items - introducing glow or VFX - step: "energy-barrier-vfx" vfx: type: "concentric-octagonal-barrier" placement: "in front of both palms" geometry: shape: "regular octagon" structure: "multiple concentric octagonal surfaces" alignment: - all surfaces share the same center - all surfaces are parallel to the camera plane - no curvature or spherical distortion forbidden: - outline-only shapes - hollow frames - hexagonal shapes - domed or warped surfaces surface: fill: "center-to-edge radial gradient" colors: center: "white-yellow" mid: "orange-gold" edge: "transparent orange" glow: - strong center luminosity - soft bloom - refractive shimmer opacity: "semi-transparent" layering: count: {argument name="number of barrier layers" default="8"} direction: "stacked forward" - step: "text-overlay" text: content: "Prompt by てんねん@ munou_ac" position: "bottom-left" font_color: "white" font_size: "small" opacity: "0.9" composition: camera: angle: "frontal" distance: "medium shot" focus: "hands and barrier surface" lighting: keep_original: true placement: barrier_position: "centered between both palms" size: "large frontal barrier"

A {argument name="subject" default="young man with medium-length wavy silver hair"}, sharp jawline, light stubble, intense hazel eyes, wearing a futuristic hoodie, sitting in a {argument name="environment" default="neon-lit cyberpunk room"} full of holographic screens, glowing {argument name="colors" default="blue and pink lights"} reflecting on his face, dark moody atmosphere, ultra-detailed, cinematic lighting, 4K, cyberpunk aesthetic

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing description" default="ABC"}, doing {argument name="action description" default="XYZ"}, on a white background, minimal, 4K resolution

Generate all the different states of different Runable modes.

inkpunk {argument name="style" default="dieselpunk"} action rainy city scene. Towering {argument name="mech size" default="30-foot"} riveted mech reaching to grab the speedy {argument name="character" default="dieselpunk spy"} wearing her turbo jetpack flying towards the viewer.


Proper nouns like Nuka-Launcher and Ghoul are understood.

A {argument name="subject" default="[subject]"} rendered in high-contrast scientific studio rendering against a pure black void background. This tight {argument name="viewpoint" default="[viewpoint]"} capturing the {argument name="angle" default="[angle]"} adopts a false-color thermal X-ray art style. Through the transparent outer shell, the {argument name="internal structure elements" default="[internal structure elements]"} clearly emerge, detailed with vivid heatmap gradients. The color palette transitions from deep, cool blue to intense yellow and red highlights, creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / {argument name="subject name" default="[subject name]"} / TEMP: {argument name="temperature" default="[temperature]"}°C" --- Nintendo Switch Prompt 👇 --- A Nintendo Switch console (handheld mode) rendered in high-contrast scientific studio rendering against a pure black void background. This tight profile view capturing the right side adopts a false-color thermal X-ray art style. Through the transparent body case and display glass, the precise internal structure of the handheld gaming device—consisting of the central NVIDIA Tega custom processor, 6.2-inch LCD display panel, battery cells, cooling fan and heat dissipation mechanism, left and right Joy-Con connection slots, game card slot, and circuit board wiring pattern—clearly emerges, detailed with vivid heatmap gradients. The Tega processor, slightly above center, is expressed in vibrant orange to yellow, indicating moderate heat during operation (55-65°C). The small cooling fan behind it shows efficient cooling effect in blue-green. The large capacity lithium-ion battery (4310mAh) at the bottom shows a uniform deep blue to blue-green, indicating safe operating temperature (20-30°C). The 6.2-inch display panel shows minor backlight heat (35-40°C) in green to yellow-green. The left and right Joy-Con connection rail parts show a low-temperature state in pale blue. The game card slot at the top shows an unused state in dark blue. The color palette transitions from deep, cool blue (battery cooling area) to intense yellow and orange highlights (Tega processor), creating a futuristic, clinical appearance with orthographic projection and a soft, neon-like glow. The power-saving design and efficient thermal management system required for portability are precisely arranged within the compact chassis, making visible the heat conduction paths via heat pipes, blue arrows indicating airflow, and the placement of electronic components on the board. The precision of the symmetrically placed Joy-Con connection mechanism and the beautiful design of the processing system centralized in the middle of the console stand out. TEXT: "THERMAL X-RAY / ORTHOGRAPHIC VIEW / NINTENDO SWITCH HANDHELD MODE / TEGA CHIP TEMP: 58°C / BATTERY TEMP: 25°C"


{ "Objective": "Create a panoramic character concept decomposition sheet for a Japanese high school student. Center: Full-body illustration of female student in JK uniform. Surrounding: Layered clothing showing school uniform layers and casual wear, Expression sheet with cheerful smile, studious concentration, surprised excitement, and shy embarrassment, Texture zoom on uniform fabric and school accessories", "FaceReference": { "Mode": "Strict face preservation", "Instruction": "Use uploaded reference image for exact facial features, bone structure, and proportions", "Consistency": "Face must remain identical across all frames" }, "CharacterDetails": { "Subject": { "Type": "Japanese high school student", "Age": "17" }, "ClothingLayers": [ "School blazer with emblem", "White button-down shirt", "Pleated skirt", "Casual underwear set", "Loafers and socks" ] }, "RelatedItems": { "Bag": "School satchel with textbooks, notebooks, pencil case, lunch box", "SchoolTools": "Student ID card, club activity items, study materials", "Personal": "Smartphone, headphones, cute accessories, manga, snacks" } }
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