
Da Vinci's Last Supper Style Image Generation
Create and output one picture {argument name="style" default="like Da Vinci's Last Supper"}!
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Create and output one picture {argument name="style" default="like Da Vinci's Last Supper"}!
创作一段 15 秒、9:16 竖屏的写实电影感视频,画面中是一只可爱的橘猫身处类似第一次世界大战风格的泥泞战壕内,头戴逼真的橄榄绿军用头盔,手持一把小型复古步枪。视频开始时,镜头聚焦于昏暗的战壕入口,上方清晰可见堆叠的沙袋和粗糙的木板。起初,只有头盔顶部缓缓从战壕中露出。随后,猫咪逐渐升起进入视野,双爪自然地握着步枪。在整个视频中,保持猫咪的面部、毛发、头盔、步枪、战壕及背景的一致性。在视频中段,猫咪直视镜头,表情严肃却可爱,并缓缓抬起一只爪子做出小幅敬礼动作。保持真实的毛发动态、自然的爪子运动、细微的头部移动以及电影般的景深效果。镜头应保持相对稳定,带有非常轻微的手持电影感晃动。接近结尾时,猫咪放下爪子,缓缓缩回战壕下方,只留下头盔可见。使用逼真的户外光照、柔和的阴天天空、细节丰富的泥泞土壤、自然纹理、浅景深、流畅的运动,且无文字、水印、扭曲或多余角色。
创作一段电影感十足的超写实真人实拍序列,背景设定在黄金时刻温暖且尘土飞扬的社区。以充满活力的住宅区航拍镜头开场 → 特写一个孩子将磨损的足球放在尘土覆盖的地面上 → 孩子们开始进行激烈的街头足球比赛 → 低角度动态镜头捕捉快速盘带、脚下功夫以及球在空中飞行的瞬间 → 最后以孩子们进球后庆祝的电影感慢动作镜头结束。温暖的金色阳光、逼真的尘埃颗粒、自然的动作、手持摄影质感、浅景深、细节丰富的环境、真实的情感流露、流畅的电影转场、照片级真实的真人实拍、怀旧的青春成长氛围。无文字、字幕、标志或水印。

Make the head {argument name="head size" default="0.8"} times the size


{ "scene": "{argument name="event" default="Traditional shadow puppet performance at a night market"}", "subject": { "person": "{argument name="subject" default="Elderly male puppeteer in traditional black attire with a red waist sash"}", "action": "Manipulating a colorful leather shadow puppet of a {argument name="puppet type" default="warrior"}", "placement": "Seated at a weathered wooden workbench" }, "lighting": { "primary": "Backlit translucent screen", "ambient": "Warm glow from red lanterns and a vintage oil lamp", "style": "Cinematic, high contrast, golden hour tones" }, "camera_settings": { "lens": "35mm", "depth_of_field": "Shallow (bokeh background)", "angle": "Eye-level, medium shot" }, "aesthetic": "Photorealistic, cultural heritage, atmospheric, documentary photography style" }

UNIVERSAL MONO PUNK SCENE GENERATOR VARIABLE GUIDE 1. PUNK_STYLE = [Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.] 2. LIST_OF_PUNK_STYLES = [Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk] 3. SUBSTYLE = • If a specific SUBSTYLE is provided → use it exactly as written. • If SUBSTYLE is set to **none** → do not apply a substyle layer. • If SUBSTYLE is left **blank** → automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE. 4. TECHNOLOGY_LEVEL = • If a specific TECHNOLOGY_LEVEL is provided → use it exactly as written. • If TECHNOLOGY_LEVEL is set to **none** → do not apply a technology modifier. • If TECHNOLOGY_LEVEL is left **blank** → automatically infer an appropriate technology level based on the chosen PUNK_STYLE. 5. ENVIRONMENT = • If a specific ENVIRONMENT is provided → use it exactly as written. • If ENVIRONMENT is set to **none** → do not apply an environmental modifier. • If ENVIRONMENT is left **blank** → automatically infer a logical environment based on the other active layers. 6. CULTURE = • If a specific CULTURE is provided → use it exactly as written. • If CULTURE is set to **none** → do not apply a cultural modifier. • If CULTURE is left **blank** → automatically infer a cultural framework appropriate to the world. 7. ROOM_OR_SETTING = [IF BLANK: Generate a compelling location consistent with the active world layers.] 8. LIST_OF_OBJECTS = [IF BLANK: Infer 4–6 logical objects belonging to the environment.] 9. CAMERA_FRAMEWORK = [IF BLANK: Infer the best cinematic framing for the environment.] 10. LIGHTING_FRAMEWORK = [IF BLANK: Infer lighting derived from the technology and environment.] 11. MATERIAL_SYSTEM = [IF BLANK: Infer dominant materials and structural systems derived from the style layers.] --- ### STYLE SELECTION DIRECTIVE If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic. All subsequent inference systems must use the chosen PUNK_STYLE. ### WORLD INTERPRETER ENGINE Analyze all active layers: PUNK_STYLE * optional SUBSTYLE * optional TECHNOLOGY_LEVEL * optional ENVIRONMENT * optional CULTURE From these layers infer: • dominant materials • architectural forms • infrastructure systems • lighting technology • environmental atmosphere • cultural design motifs All visual elements must remain internally consistent with this world model. ### SCENE ENGINE Generate a highly detailed, cinematic, p

{ "prompt": "Adult woman with girl-next-door beauty, soft facial features, light freckles, medium brown hair, natural curves, pastel bikini, teasing confident pose, suburban pool setting, cinematic realism with soft depth of field", "style": "cinematic realism", "quality": "ultra", "lighting": "soft afternoon light", "camera": "50mm lens", "mood": "playful, teasing", "negative_prompt": "childlike appearance, nudity, explicit sexual detail" }

Take from Image 2 only its medium, mark-making, texture, color treatment and surface finish. Take from Image 1 everything else

take the clothes from image 1 and put them on the person in image 2. make sure that the clothing is oversized 2k quality 0.14

Dress the person from the second image in the clothes from the first image.

A cinematic winter landscape featuring a futuristic concrete vault built into a snowy hillside. A bright emerald-green glowing crystal structure is visible inside the upper window of the vault. Snow is falling softly under a moody teal sky. A lone person in a white winter jacket stands on a metal walkway leading to the vault, looking up at the glowing window. Cold atmosphere, dramatic lighting, high-detail photography, ultra-realistic, 4K.


A businessman working hard in a near-future office


Create an image that is a design of a {argument name="app type_en" default="tower defense mobile app"} displayed on an iPhone in landscape mode. Make it a 3×2 grid of iPhones, each displaying a different state of the game. This will be something handed off to a developer for implementation.

A "giant self" is sitting on a bench, and the scale is mismatched with the surroundings

A cinematic, highly detailed dual portrait showcasing two distinct men captured in an identical moody, atmospheric setting. Both men are looking slightly away from the camera with pensive, intense expressions, positioned next to a rustic, sunlit window. Golden hour sunlight streams through the glass panes, casting sharp, textured shadows and a warm glow across their faces, hair, and clothing. They are both wearing matching, {argument name=\"outfit\" default=\"dark charcoal-colored button-down shirts\"}. The first man features {argument name=\"hair style 1\" default=\"wavy, styled dark hair\"}, a clean-shaven face with light stubble, sharp jawline features, and striking hazel-green eyes. The second man features {argument name=\"hair style 2\" default=\"short, neatly styled dark hair\"}, a full, well-groomed beard and mustache, and intense brown eyes. The background is dimly lit and dark, creating a dramatic, high-contrast chiaroscuro effect that emphasizes the hyper-realistic skin textures, fine facial details, and emotional depth of both subjects.

Please clearly summarize the following content on a single blackboard.

{ "scene": "futuristic AI workspace with holographic screens showing code", "resolution": "4K", "aspect_ratio": "16:9", "style": "cinematic lighting, cyberpunk aesthetic, ultra-detailed" }

Today's theme is {argument name="theme" default="Paper airplane flew"}

Change the style of this collage. make it in style of {argument name="painting style" default="cezanne painting"}, and add some small nature details, but keep the whole structure of {argument name="structural elements" default="stairs and animals"} intact.

Generate a highly modern glassmorphism-style visual design mockup. 3:4 aspect ratio. In the right one-third of the center, there is a semi-transparent, glass-textured rounded rectangular panel with soft edges, a blurred background, and gradient light and shadow effects. The panel contains the following text: • Top left: Zho • Bottom left: Architect Artist Ai explorer • Small text on the right: Founder of https://t.co/s6eXbY9EAY

Please make the room look clean and stylish after the year-end big cleaning.
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