Kenerate AI
Back to library
Seedance 2.0 Mini Wuxia Battle Prompt 1
Seedance 2.0Video

Seedance 2.0 Mini Wuxia Battle Prompt

A detailed prompt for generating a high-tension wuxia battle scene between two female sword cultivators using Seedance 2.0 Mini, focusing on synchronized tactical movements and cinematic continuity.

Prompt
Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat.

This time completely break out of previous modes:

Constant weapon changes
Single combat breaking

The core becomes:
The two protagonists themselves are a continuously moving dual tactical system.
One absorbs pressure from the front

The other changes the situation from the flank
Immediately swap roles in the next second
The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension.

Character and Asset Locking

Strictly lock only @image 1 and @image 2 as the two core characters.

@image 1 | Sword Immortal Senior Sister

Image 1 Sword Immortal Senior Sister always maintains original:

Adult East Asian female identity
Face

Black long hair half-up
White jade hairpin
Tall slender proportion
White embroidered silk Hanfu
Semi-transparent layered wide sleeves
Silver waist seal
Jade pendant
White cloth boots
Only one silver straight sword
@image 2 | Junior Sister
Image 2 Junior Sister always maintains original:

Adult East Asian female identity
Face

Braided black hair
Green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
Only one dark steel sword
Other Characters
Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking.

Environment DNA
All uploaded background and location reference images this round jointly determine the same set of Environment DNA.

Before formal generation, silently analyze compatible elements among them:

Terrain

Architecture

Height differences

Spatial scale
Material age
Vegetation
Water bodies
Weather
Mountain mist
Lighting
Reflections
Air depth
Routes passable by characters
Then recombine into a unique but credible new space for this round.
Space and Route Principles
The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world.

Background remains dynamically active but narratively neutral:

Wind

Water

Mist

Leaves

Clothing hems
Reflections
Distant figures
Always naturally active.
Only when characters truly:
Step
Collide

Grazing

Weapons touching environment

Do these appear:
Dust
Ripples
Debris

Scratches

Clothing displacement
etc. passive physical feedback.
Strictly Prohibited
Bridge suddenly breaking
Mist suddenly saving people

Tree suddenly blocking sword

Building collapsing itself to help either side
Segmented Structure
0–5s | Wide shot entering medium shot
Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back.
Three enemy swordsmen who only bear combat function press in actively from different directions.
0–1s

Use 24mm fixed wide panorama, letting audience understand at once:

Positions of five people

Attack directions

Space available for movement next
Junior Sister lowers voice, says only one line:

"This time, don't turn back to save me."
Senior Sister never turns back throughout, calmly answers:

"Good."
As soon as the last word lands, enemies launch simultaneously without warning.
Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines.

First Round Engagement

One enemy attacks Senior Sister from above

Another enemy cuts into Junior Sister's blind side simultaneously

The two women explode in opposite directions almost instantly:

Senior Sister briefly changes attack line of first sword then directly advances position

Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose

Two immediately start migrating forward along routes truly existing in reference environment.
A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed.
5–10s | Medium shot continuous follow
Maintain:

Same space
Same two protagonists

Same weapon ownership

Enemies absolutely cannot queue up to send moves, they continuously:

Chase

Surround

Intercept
At this time:
Senior Sister bears continuous pressure from two enemies
Junior Sister faces another enemy

Cannot split screen into "two fighting separately", must let two combat lines constantly interweave.

First Tactical Complement
Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line.
Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front.

Second Tactical Complement
Less than a second later, exact opposite happens again.
Another enemy launches true attack from behind Junior Sister.
Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight.

Core State

Two people never confirm each other's positions, yet accurately know where the other is.
Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions:

Enemy shoulders

White wide sleeves
Green clothing hem

Weapons
Rhythm Requirements
Action rhythm isn't one speed from start to finish, but:
Two fast exchanges

One truly weighted weapon collision

Half-beat silence
Then sudden explosion
Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone.
10–15s | Close shot entering final wider medium shot

Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area.
Form obvious deadlock.

Two don't continue retreating.
Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously.
Camera doesn't cut immediately, lets audience fully see:
Two shoulder lines graze in high speed, bodies cross through each other with minimal distance.
At moment of crossing, two fully swap front-back positions.
And neither looks at the other.

Tactical Flip After Swap

Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side

Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister

One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut.

Cut to brand new reverse axis:

Senior Sister now stands at position Junior Sister just left

Junior Sister also stands at position Senior Sister just left

Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks:
Silver sword tip safely stops one finger-width before an enemy's chin

Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist
Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat.

Sudden Stop Moment
Previously dense:
Whooshing sounds

Metal collisions

Shoe sole skid sounds

Collapse suddenly at this moment.
Leaving only:

Two women's true breathing

Extremely light residual vibration of swords
Silk clothing hems gradually falling

Senior Sister still looking at enemy in front, asks without turning head:

"Still alive?"
Junior Sister pauses almost none:

"Easier than you."
Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile.
Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two.

Ending State

After victory confirmed, absolutely no victory poses.

Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road.
Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward.
Camera and Editing Requirements

Strict total duration 15 seconds

16:9 landscape

Maintain 0–5s / 5–10s / 10–15s three clear narrative segments

Visually dominated by one continuous silky camera path

Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts

Prohibit crazy fragmented cutting for "action feel"

Seedance 2.0 Mini Execution Focus
For Seedance 2.0 Mini, actively control prompt budget.

Most important is:

Image 1, Image 2 two protagonist identities stable

Two swords' ownership stable

Hands and bodies continuous

Two people's spatial relationship continuous
Core environment route continuous
Three enemies only need to maintain:
Ancient style enemy swordsmen
Basic functional appearance
That's enough, don't waste model attention strictly locking faces, clothes and details.

Sound and Motion Requirements

Native synchronized Mandarin dialogue

Native synchronized spatial audio effects

Focus strengthening:

Sword tip brief whoosh
Real metal collisions
Shoe sole friction
Silk clothing hem twitching
Characters' true breathing

Final sudden quiet sound contrast

Motion Texture
24fps cinematic motion texture

Natural motion blur

Actions must have clear:
Start
Acceleration
Force application
Line change
Inertia
Braking

Strictly Prohibited

Teleportation
Author
@SoranView original post
Published
Apr 9, 2026
Use cases
Product marketingSocial media post

More prompts like this

Rainy Day Anime Video Prompt
Seedance 2.0

Rainy Day Anime Video Prompt

Rules: - Theatrical anime quality with a budget of 500 million yen, Japanese 2D cel animation style - Multi-shot - Fast cuts, high frame count. Prioritize speed and impact - Professional VFX quality - Change camera work every shot (no repetition of movement) - No BGM; ambient sound/sound effects present - No subtitles - All dialogue in Japanese - Pacing: Show quiet acting slowly with pauses, then move quickly during key moments - Draw rain with thin, fast lines; include splashes, puddle reflections, and wet clumped hair in the artwork - Night rain. Reflect streetlight and neon colors on wet pavement; ensure pale blue and white characters do not blend into gray background - Keep protagonists large in the frame; faces and costumes must be clearly visible. Do not make them tiny dots in long shots - No text, logos, or numbers on screen @ Image1: Subject - Sylvie @ Image2: Subject - Ayle [Consistency] Maintain consistent appearance throughout for Sylvie (silver bob hiding right eye, visible eye is yellow-green. Light blue demon horns and frilly head dress, small light blue bat wings and thin tail, pure white frilly dress with light blue ribbon, light blue and white striped socks) and Ayle (blue straight-cut bob, white round feather ornaments on both sides of head, small blue and white wings on shoulders, white dress with blue circular patterns, long trailing skirt of blue feathers). Do not mix up the two characters. Ayle is an angel above the clouds, Sylvie is a demon on the ground. [Generation Goal] Can meet only on rainy days (6 stages, one continuous video. Coming down along rain threads to meet until the rain stops) [S1] Above the clouds. Ayle from @ Image2 grabs falling rain threads from gaps in the clouds and slides down to the ground like a slide (face full of impatient joy). Camera: High-speed dolly following Ayle sliding down along the rain threads from directly above. [S2] On the roof of a town on a rainy night. Sylvie from @ Image1 waits looking up at the sky without an umbrella. Raindrops fall off her light blue horns and bat wings. Camera: Low angle from the roof showing Sylvie's profile as she looks up. [S3] Ayle lands softly on the roof, facing each other. Sylvie turns away shyly, but the tip of her tail wags happily. Camera: Two-shot from the side showing both. Pull back to show tail wagging. Ayle (cheerful voice) says: {I came} [S4] They sit side by side on the roof. Sylvie spreads her bat wings like an umbrella over Ayle. Lights of the rainy town blur and glow beneath them. Camera: Looking down at the rainy night cityscape from behind the two. [S5] Rain weakens, moonlight breaks through clouds. Ayle's body floats up gently drawn by the light, returning to the sky. Sylvie reaches out. Their fingertips separate. Camera: Close-up of separating fingertips, then pan up to Sylvie's face looking up. Ayle (crying smile) says: {Next rainy day} [S6] Alone on the dry roof, Sylvie holds one of Ayle's blue feathers in her palm. She squeezes it tight and smiles faintly while looking up at the sky. Camera: Close-up of the feather, then pull back to Sylvie looking up at the night sky.

@妖精アーヤ
Underground Dragon Skeleton Awakening
Seedance 2.0

Underground Dragon Skeleton Awakening

15-second photorealistic live-action dark fantasy. Two explorers inside a vast underground cavern discover the enormous fossilized skeleton of an ancient dragon embedded in rock. The complete skull and massive rib cage are clearly visible. Realistic geology, headlamps, dust, scale and human movement. 0–4s - DISCOVERY: Wide shot. The explorers walk beneath gigantic fossilized ribs towering over them. One places his gloved hand against a rib for scale. THUMP. A deep heartbeat reverberates through the entire skeleton. Both explorers freeze. 0–8s IT BEATS AGAIN: Close shot on the hand touching the fossil. THUMP. Stronger. Dust jumps from every bone simultaneously. The explorer immediately pulls his hand away. THUMP. The dragon’s huge rib cage visibly expands a few centimeters as if taking its first breath in centuries, then settles. The explorers slowly back away. 8–12s - WAKING: Camera tracks toward the enormous fossilized skull. Another violent heartbeat. Small rocks fall from the skull. Its lower jaw slowly opens with a deep grinding sound. Inside the empty eye socket, something moves deep in the darkness. 12–15s - CLIFF-HANGER: Wide shot with the tiny explorers beneath the skeleton. THUMP. The entire cavern shakes. The dragon’s enormous fossilized front claw suddenly CLOSES against the stone floor. The explorers stare upward. A massive inhale echoes through the cavern. CUT TO BLACK. Sound: cavern ambience, increasingly powerful heartbeats resonating through bone, falling grit, grinding fossilized joints, final enormous breath. Photorealistic and physically grounded. The dragon remains a fossilized skeleton throughout - no flesh regeneration, transformation, magical glow or fire. Keep exactly two explorers and one consistent skeleton. Real bone weight, dust and rock interaction. No extra limbs, changing anatomy, glowing eyes, fantasy particles or CGI look.

@DeCat
Seoul Shoelace Tying Scene
Seedance 2.0

Seoul Shoelace Tying Scene

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants, carrying a simple canvas shoulder bag. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Quiet older Seoul neighborhood on a pleasant morning. Narrow residential street with low-rise apartment buildings, small local shops, parked bicycles, potted plants and modest storefronts. A little Korean girl, around 5–6 years old, is standing safely near the sidewalk with a small ice cream cone in one hand. Her shoelaces have come completely undone. Lighting & Atmosphere: Warm, cheerful and cozy morning atmosphere. Soft sunlight filters between the buildings, creating gentle warm highlights while some areas remain naturally shaded. Muted surroundings, soft shadows, slightly faded colors and a nostalgic early-2000s feeling. The scene should feel wholesome and ordinary rather than sentimental or cinematic. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person casually walking with her. Multi-shot but completely candid and unstaged. Natural handheld movement, subtle camera shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle digital noise and natural microphone noise. Shot 1 — 00:00–00:04: Medium-wide handheld shot as the young woman walks casually down the quiet street. She notices a little girl standing near the sidewalk, holding an ice cream cone while looking down at her untied shoelaces with a confused expression. Shot 2 — 00:04–00:07: The camera moves slightly closer as the woman slows down. The little girl looks at her shoelaces, then at her ice cream, clearly unsure how to deal with both at once. The woman understands the problem and gently gestures toward the laces, asking if she can help. Shot 3 — 00:07–00:11: The woman crouches down beside the child and carefully ties the loose shoelaces into a secure bow while the child stands still, carefully holding her ice cream away from them. The woman's movements are gentle and efficient. Shot 4 — 00:11–00:14: She gives the finished shoelaces a quick little check and stands back up. The child looks down at her shoes, then looks up at the woman with a small grateful smile. Shot 5 — 00:14–00:17: The woman gives the child a warm little smile and a tiny nod, then continues walking down the street. The child happily takes another bite of her ice cream. Shot 6 — 00:17–00:20: As the woman walks away, she briefly turns toward the camcorder and gives a quiet, contented smile before looking forward again and continuing down the street. Audio: Natural sound only—soft footsteps, distant traffic, subtle neighborhood ambience, children's distant voices, light breeze, fabric movement and the natural sounds of the street. The ch

@Ahmad Faraz
Cinematic Japanese Schoolgirl Sunset Walk
Seedance 2.0

Cinematic Japanese Schoolgirl Sunset Walk

Created a 20 seconds cinematic Japanese-style scene of a young schoolgirl walking alone through a quiet Japanese residential street during warm golden-hour sunlight, shown from behind as she slowly approaches a railway crossing with a train passing in the background, then transitioning to a close-up of her face and flower-decorated hair as she watches the train, followed by a wider shot of her standing near a quiet canal with soft evening light reflecting on the water, then showing her gently touching small white flowers in a golden field, with close-up shots of her hand and the flowers moving naturally in the breeze, gradually transitioning to a wide sunset landscape with the girl standing peacefully in the field, and finally ending with a warm close-up of her face as she softly looks toward the camera, maintaining the same character, hairstyle, school uniform, realistic skin details, natural expressions, smooth cinematic camera movement, soft depth of field, warm sunset lighting, realistic Japanese environment, subtle film grain, peaceful emotional atmosphere, and a dark fade-out at the very end.

@Maha
Mannequin Horror Escape in Mall
Seedance 2.0

Mannequin Horror Escape in Mall

CHARACTER LOCK: the main character is a man in his 30s, dark casual jacket, , short dark hair — consistent into Part 2. Muted color grading, natural sound throughout, tension score entering early. [0-1s] A woman leans close to a mannequin to inspect an outfit — its head turns toward her unexpectedly. [1-2s] It steps off its stand and reaches for her, pulling her out of frame. [2-3s] Wide shot: the four other mannequins nearby begin moving too, stepping down from their platforms. [3-4s] They move toward nearby shoppers with quick, unnatural motion. [4-5s] People scatter and call out in alarm through the section. [5-6s] One figure reaches a shopper near a clothing rack, pulling him off balance. [6-7s] Wide shot: concern spreads through the main corridor, people moving quickly away. [7-8s] The main character ducks behind a support pillar, assessing the situation. [8-9s] He spots a storage room nearby and waves urgently for others to follow. [9-10s] A group of shoppers hurries toward him and into the room. [10-11s] He pulls the last few inside and shuts the door firmly. [11-12s] Interior: the room full of worried people, some holding each other close. [12-13s] He leans against the door, then notices a wall mirror reflecting the corridor. [13-14s] Through the mirror he sees one figure standing still over a man on the floor. [14-15s] Close-up: his expression tightens with concern. [15-16s] He spots three more people hiding behind a distant pillar through the mirror. [16-17s] He glances at the room, then carefully opens the door a crack. [17-18s] The sound draws a nearby figure's attention toward the doorway. [18-19s] He grabs a life-size cardboard standee and sets it out in the corridor. [19-20s] The figure moves toward the standee instead, momentarily distracted. [20-21s] He slips out and moves low along the wall, away from it. [21-22s] Tracking shot: he hurries toward the three people behind the pillar. [22-23s] Close-up: their worried faces as he reaches them, signaling quiet. [23-24s] He motions for them to follow, checking the corridor both ways. [24-25s] Wide shot: the four of them move quickly back toward the storage room. [25-26s] Behind them, another figure's attention turns toward the movement. [26-27s] It begins following, picking up speed. [27-28s] He urges the group to move faster, glancing back. [28-29s] They reach the storage room door, hands on the handle. [29-30s]: the door swings open, light spilling out, the figure closing the distance behind them. Cut to black. Natural sound throughout — fabric movement, calls of alarm, footsteps, door sounds, breathing — with a tense instrumental score building steadily. No text overlay, no watermark. Varied camera work — close-ups, wide shots, mirror reflections, tracking shots. Natural retail lighting.

@auqib
Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film
Seedance 2.0Featured

Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film

15-second cinematic Japanese drama pure love ambiguous short film, ultra-realistic quality, warm golden sunlight in an empty classroom in the afternoon, spilling through the blinds onto the side-by-side desks, fine dust motes slowly floating in the light beams, old wooden desks, extremely natural subtle movements, breathing, and eye tension, characters maintain consistent faces, clothing, and hairstyles throughout without deformation, drift, or artifacts, real slight chest rise and fall synchronized with breathing, shallow depth of field, creamy blurred background, warm film grain, 8K sharp, Japanese youth restrained heart-fluttering suffocating atmosphere. 0-4 seconds: Extremely slow push-in shot from a medium shot of the desktop to a close-up of the two people's side profiles sitting side-by-side. A pure girl in a summer school uniform is focused on writing notes with her head down, long black hair and stray hairs by her ears are gently lifted by a slight breeze, long eyelashes cast subtle shadows, skin is naturally pink and tender, a slight, unintentional upturn of the corner of her mouth in concentration, light and even breathing. 4-9 seconds: Switch to a close-up of the boy. His school uniform collar is slightly loose, he props his elbow on the desk and secretly turns his head to gaze at her, his eyes filled with gentle, restrained affection and tenderness, pupils slightly dilated, his Adam's apple gently rolls. Suddenly noticing her pen pause, he quickly and flusteredly turns his head to pretend to look at his own notes, his earlobes quickly turn slightly red, his fingertips tremble slightly as he grips the pen, occasionally glancing at her from under his bangs, his breathing is slightly disordered, and his lips are tightly pressed in an effort to remain calm. 9-15 seconds: Extreme close-up of both faces in the same frame, slow-motion eyes suddenly meet: the girl slowly turns her head, first showing a dazed surprise, then quickly and shyly lowers her head for 0.3 seconds, gently biting her lower lip, her cheeks and earlobes instantly bloom with cherry blossom pink, her moist eyelashes timidly look up to meet his gaze again, while softly and shyly whispering, "...What are you looking at?"; the boy freezes completely, his pupils dilate, and he is stunned for 0.4 seconds, then flusteredly and quietly stutters in response, "N-nothing...". The girl whispers even quieter, biting her lip and peeking at him again, continuing to whisper, "...Liar.". The boy pauses, then gently sighs and whispers, "...Just looking at you.", the corner of his mouth slowly curls up into a shy, gentle, crooked smile, fine lines appear at the corners of his eyes, and his breathing noticeably deepens. An invisible current seems to pull the ambiguous tension between their faces, sharing each other's breathing temperature, the background completely melts into layers of creamy, dreamy light spots, warm halos, and fine air particles. Lip synchronization is natural and precise, emotional micro-tremors and breathing are synchronized, dialogue is low-energy whispering with a shy tone, natural short pauses between 200-400 milliseconds, the mouth only moves slightly when speaking, without exaggeration or robotic feel, perfect natural lip-sync and emotional authenticity. Overall Sound Effects: Distant summer cicada chirping faintly, the soft scratching sound of the pen touching the paper, the almost inaudible low-frequency pulse of their heartbeats, finally fading into a very light, airy piano. The dialogue is completely naturally integrated into the scene as whispers, the girl's voice is soft and shy, the boy transitions from flustered stuttering to gentle. Character identity is maintained throughout, real subtle head tilts, eye movements, and breathing synchronization, no text, watermarks, or subtitles, pure Japanese style youth secret crush heart-fluttering suspense.

@AIGC|阳家豪
Cute Ghost Child in Bedroom
Seedance 2.0

Cute Ghost Child in Bedroom

Create a cute, funny, high-quality 3D animated cinematic scene in a cozy modern bedroom during warm morning daylight. A small child is dressed in an oversized fluffy white ghost costume, with only the child’s big expressive eyes, small hands, and bare feet visible. The adorable ghost walks toward a bed where a surprised mother and father are sitting under a beige blanket. Start with a close-up of the cute little ghost standing in the warmly lit bedroom, then show the child slowly walking toward the bed. The parents notice the ghost and react with exaggerated shock and fear, pulling the blanket up while staring at the child with wide eyes and funny facial expressions. The ghost innocently approaches the camera and raises its tiny hands. Use Pixar-quality 3D animation, highly expressive faces, soft realistic fur and fabric textures, warm natural sunlight coming through the window, cozy bedroom environment, cinematic depth of field, smooth character animation, realistic cloth movement, gentle camera tracking, comedic timing, adorable family-friendly atmosphere, detailed lighting, polished animated-movie quality, vertical 9:16 format, 4K.

@Zarnab Ai
Coffee Run Fashion Film Prompt
Seedance 2.0

Coffee Run Fashion Film Prompt

FORMAT: 16:9 landscape, 15 seconds, photorealistic live-action, cinematic lifestyle fashion film. CHARACTER CONSISTENCY: Use the uploaded character sheet as the master character reference. Keep the girl’s face, facial proportions, long wavy brown hair, hairstyle, hair clip, gold earrings, body proportions, burgundy pinstriped fitted shirt, wide-leg dark denim, and white sneakers exactly consistent throughout every shot. Do not change her outfit, hairstyle, age, or appearance. SHOT 1 — 0:00–0:05 A cozy rustic café in warm afternoon sunlight. The girl enters naturally carrying a small shoulder bag. Camera follows her from behind at waist height as her long wavy brown hair moves gently while she walks. She approaches a small wooden table near a sunlit window. Camera: smooth handheld tracking shot, natural movement, shallow depth of field. SHOT 2 — 0:05–0:10 She sits comfortably, crosses one leg over the other, picks up a simple white ceramic coffee cup, and takes a relaxed sip. Cut to intimate close-ups of her gold earrings, fingers around the cup, burgundy striped shirt, and flowing hair. Camera: subtle push-in, realistic handheld micro-movement, warm sunlight across her face and hair. SHOT 3 — 0:10–0:15 Side-profile shot as she looks peacefully toward the café window. She notices something outside, gives a tiny natural smile, then stands and walks toward the door. Final shot follows her from behind as she exits into warm daylight, her hair moving naturally. VISUAL STYLE Soft feminine lifestyle aesthetic, cozy European café atmosphere, warm beige and brown surroundings, natural sunlight, realistic skin texture, detailed hair strands, subtle film grain, authentic candid expressions, understated fashion editorial feeling. IMPORTANT: No exaggerated posing, no slow motion, no beauty-filter effect, no outfit changes, no face changes, no additional accessories, no cartoon/CGI appearance. Keep the performance natural and effortless. 16:9 LANDSCAPE • 15 SECONDS • PHOTOREALISTIC • CINEMATIC • NATURAL CAMERA MOVEMENT

@Caden Flux

Some prompts are collected from creators on X. Copyright belongs to the original authors.