Kenerate AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

714 prompts

Abstract Geometric City Visualization

Abstract Geometric City Visualization

do this for {argument name="subject" default="Mecca"} : G = (V, E) where: V = { v₁: Torus(radius=R, layers=8, material={argument name="material" default="wood"}), v₂: City(landmarks={l₁...lₙ}, scale=1:100), v₃: Workshop(tools, bench, lighting), v₄: Camera(macro, f/2.8, 45°) } E = { (v₁, v₂, "surface_embedding"), (v₁, v₃, "located_in"), (v₁, v₄, "viewed_by"), (v₂.landmarks, v₁.layers, "distributed_across") } Constraints: ∀l ∈ landmarks: position(l) ∈ torus_surface ∀layer ∈ layers: wood_grain(layer) ≠ wood_grain(layer+1) Generate(G) → Image

Two-Step Power Release Transformation Prompt (Japanese)

Two-Step Power Release Transformation Prompt (Japanese)

[Awakening Pose Prompt] subject: >   Use the same character as reference A.   Preserve all facial features, hairstyle, clothing, body proportions, colors,   line weight, shading, and art style exactly as in the reference. composition: >   IMPORTANT: Change the framing from the reference.   The camera must be positioned **much farther away** so the character’s entire body   is fully visible **with extra space above, below, and around** the character.   The character must appear **significantly smaller** than in reference A,   occupying only about **20–30% of the frame height**.   Place the character exactly at the center of the frame with wide open space   surrounding them for later energy effects.   The field of view should be noticeably wider than the reference.   The final image must be rendered in a **16:9 aspect ratio**. action: >   Set the character in the awakening stance shown in reference B:     - feet shoulder-width apart     - both hands tightly clenched into fists     - arms slightly bent and tense     - chest slightly forward, posture firm and braced     - intense, focused expression location: >   Reuse the same background environment as reference A.   Expand the visible portion of the background **significantly**   to match the widened, zoomed-out framing.   Maintain the same textures, perspective, colors, and drawing style. style: >   Match the exact style of reference A:   identical linework, shading, coloring, and background rendering. camera_lighting: >   Use the same lighting conditions as in reference A. edit_instructions: >   Recreate the character and background from reference A exactly.   BUT modify the camera distance so the entire character fits in the frame   with **substantial space** around them.   The camera should be pulled back enough that the character appears small   within a much wider environment.   Change only:     - the camera distance (strong zoom out)     - the char

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival)

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival)

1. Scouter Prompt Overlays a Scouter-style UI onto the reference image and infers and displays the combat power based on the character's features. 2. Super Transformation Prompt Maintains the character features from the reference image and changes the pose to an 'Awakening Pose' to 'Super Transform' them. 'Super Transformation' can be selected from Form 1 to Form 3, as well as God Form, Blue Form, Extreme Form, and Rose Form. 3. Field Deployment Prompt Changes the character in the reference image to a pose with hands extended forward and deploys a field. 4. Retro RPG Status Screen Prompt A prompt that converts the character in the reference image into pixel art and generates an image styled like a retro RPG status screen. 5. Desktop Mascot Prompt A prompt that generates an image of the character from the reference image turned into a desktop mascot and placed on a PC screen. 6. Style Change Only on Torn Parts Prompt Adds a tearing effect without changing the reference image itself, allowing the art style of only the torn part to be freely switched to line art, ink painting, figure style, colored pencil, watercolor, pencil drawing, etc. 7. Art Style Conversion Prompt A prompt created by modifying the 'Style Change Only on Torn Parts Prompt' to change the overall art style. 8. Super Robot Wars Battle Sequence Prompt A prompt that generates an image styled like a Super Robot Wars battle sequence from the reference image. 9. Power Release Prompt A prompt that reproduces the depiction of a spherical energy space destroying an object. 10. Participation Screen Prompt A prompt that generates a 'Participation Screen' for the character in the reference image. 11. Total Concentration Prompt Maintains the character from the reference image and infers and depicts 'Weapon, Breathing Style, Form, and Move Name' from the character's atmosphere and stance. 12. Kamehameha Style Prompt A prompt that can stably generate the charging pose and activation pose of 'Kamehameha.' 13. Figure Transformation + Product Introduction Layout Prompt A prompt that transforms the character in the reference image into a figure and lays it out in a product introduction style. 14. Final Flash Style Prompt Converts the character in the reference image into the activation, charging, and firing poses of 'Final Flash.' Dialogue and sound effects can be added to each. 15. New Profile Image Generation Prompt Generates the character from the reference image in an arbitrary aspect ratio and places an arbitrary string as a logo in an arbitrary position. 16. Plastic Model Package Prompt Generates an image styled like a 'Plastic Model Package' by placing the reference image on the front and side. 17. Eraser Gun Style Prompt The character in the reference image emits an Eraser Gun-style energy wave from their mouth. 18. Ragged Transformation Prompt A prompt that transforms the character in the reference image into 'rags.'

16-bit Retro Game Character Conversion Prompts

16-bit Retro Game Character Conversion Prompts

Prompt (Side-Scrolling Action Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Side-scrolling action, moving forward while collecting donuts, 100 score for taking a donut, stage is inside a dark castle Prompt (Horizontal RPG Battle Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Horizontal RPG battle screen Fighting a donut monster, attacking with a sword, background is the lakeside, character name is "{argument name="character name" default="Tsunochian"}", display the character name, HP, command menu, damage, and plausible HP numbers at the bottom of the screen. Prompt (Adventure Game Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Adventure game dialogue screen, bust-up of the character in the center, date and weather in the top right, location name in the top left, command menu and dialogue window at the bottom of the screen, dialogue "{argument name="character name" default="Tsunochian"} '{argument name="dialogue" default="Is it snack time yet?"}'", background is the living room

Future AI Software Engineers Pixel Art

Future AI Software Engineers Pixel Art

Imagine what {argument name="subject" default="software engineers"} would do in {argument name="year" default="2050"} when all code is written by AI. {argument name="style" default="Pixel art"}.

Hyper-Realistic Crochet Doll Transformation

Hyper-Realistic Crochet Doll Transformation

Convert this portrait into a hyper-realistic crochet doll. Recreate {argument name="subject" default="the subject"} entirely using yarn and knitted textures while keeping the exact same pose, composition, framing, and expression. Skin should be made of tightly stitched yarn loops with clearly visible knit patterns and natural stitching direction. Add depth and slight imperfections like real handmade crochet. Freckles must be recreated using darker thread stitches. Hair should be made from thick yarn strands, slightly wavy, with a handcrafted look and visible fiber texture. Eyebrows and eyelashes should be finely stitched with thread. Eyes should remain semi-realistic with a glass-like appearance but embedded naturally into the yarn face. Lips should be stitched with red thread, slightly raised and textured. Convert clothing into knitted wool fabric with clear yarn detail. Convert {argument name="decorative elements" default="flowers"} into fully crocheted elements with layered yarn petals and stitched leaves. Use soft studio lighting, shallow depth of field, and macro-level detail. Emphasize handcrafted realism with visible yarn fibers and texture. Avoid smooth or plastic skin. extreme detail, macro lens, 8k, handcrafted crochet realism, visible yarn fibers, no smooth surfaces

Cinematic Liquid Splash Portrait

Cinematic Liquid Splash Portrait

Ultra-realistic IMAX-level Netflix-style cinematic fantasy portrait, 4:5 vertical frame, use the uploaded image as the primary facial reference with maximum face consistency, create a young woman leaning dynamically toward the camera while reaching one hand directly forward into the foreground, her extended hand appearing dramatically larger due to strong perspective and shallow depth of field, fingers naturally spread as if playfully reaching toward the viewer, her other arm positioned naturally closer to her body, upper body leaning forward with an energetic spontaneous posture, wearing a {argument name="clothing" default="soft beige flowing draped outfit"} wrapped naturally around her upper body, {argument name="hair style" default="messy high bun"} with abundant textured strands escaping around the crown, temples and sides of her face, several fine flyaway strands lifted naturally around her head, surrounded by dramatic frozen splashes of {argument name="liquid colors" default="vivid turquoise, red, pink, golden-yellow and orange paint-like fluid"} forms sweeping upward and outward around her body, individual droplets suspended sharply in the air, colorful fluid arcs creating a dynamic circular frame around her, bright neutral background visible between the splashes, highly detailed translucent liquid surfaces with realistic reflections and refractions, strong foreground-background depth separation, cinematic perspective, crisp facial detail with the reaching hand gradually becoming softer toward the closest foreground due to lens depth, realistic motion energy frozen at the exact moment of the splash, sophisticated studio lighting with soft frontal illumination on her face and subtle highlights along the wet fluid droplets and hair strands, vibrant but naturally balanced colors, realistic fabric texture, natural photographic detail, cinematic depth of field, high dynamic range. Facial Expression: her eyes are wide open and looking directly into the camera with a bright playful gaze, eyebrows naturally raised with excitement, mouth opened into a broad genuine smile showing her upper teeth, lips naturally stretched by the smile, cheeks noticeably lifted and rounded with natural smile lines forming around the eyes and mouth, creating a joyful spontaneous energetic expression.

LEGO Miniature Diorama of 'The Nun' Horror Film Set

LEGO Miniature Diorama of 'The Nun' Horror Film Set

{ "scene_overview": { "setting": "Gothic stone interior resembling a church or cathedral set", "environment_style": "LEGO miniature diorama", "location_type": "Film set / behind-the-scenes movie production", "time_of_day": "Interior, controlled lighting (cinematic night-like mood)", "atmosphere": "Cinematic, eerie, theatrical, controlled", "mood": "Dark humor, spooky, playful, creative", "genre_influence": ["Horror", "Behind-the-scenes filmmaking", "Fantasy"] }, "primary_subject": { "type": "LEGO minifigure character", "role": "Nun / horror character", "appearance": { "outfit": "Black nun habit with white collar", "face": "Pale white face, dark hollow eyes, eerie expression", "accessories": "Cross necklace", "pose": "Standing still, facing forward" }, "positioning": { "location": "Centered within a large stone archway", "background": "Glowing blue-lit alcove or chamber" } }, "supporting_characters": { "crew_members": [ { "role": "Camera operator", "object_interaction": "Operating a large LEGO film camera", "position": "Front-left, seated on a camera dolly" }, { "role": "Boom microphone operator", "object_interaction": "Holding boom mic extended toward subject", "position": "Upper-left foreground" }, { "role": "Lighting technician", "object_interaction": "Holding a rectangular light reflector", "position": "Right side, elevated on a stand" }, { "role": "Clapperboard operator", "object_interaction": "Holding a clapperboard", "position": "Front-center-right" }, { "role": "Director / Script supervisor", "object_interaction": "Holding clipboard and papers", "position": "Bottom-right foreground" } ], "style": "All characters are LEGO minifigures with yellow skin tone and varied hairpieces" }, "props_and_equipment": { "film_equipment": [ "LEGO cinema camera", "Camera dolly on rails", "Boom microphone with fuzzy windscreen", "Lighting reflector panel", "Clapperboard", "Monitor screen displaying the nun character", "Cables coiled on the floor" ], "architectural_elements": [ "Stone brick walls", "Large arched doorway", "Recessed alcove", "Tiled stone floor" ] }, "lighting": { "primary_light": "Strong cyan-blue glow from behind the nun", "secondary_lighting": "Warm neutral studio lighting on crew and foreground", "contrast": "High contrast between cold blue background and warm foreground tones", "style": "Cinematic, dramatic, horror-inspired lighting" }, "color_palette": { "dominant_colors": ["Dark gray", "Black", "Cyan blue"], "accent_colors": ["Warm yellow ("

Octane-Rendered Floating Ecological Island

Octane-Rendered Floating Ecological Island

[SUBJECT] A massive floating island captured as a photoreal, physically plausible environment, rendered with Octane-level realism. The island is a living ecological system integrated with inhabitable architecture grown from stone, crystal, and bio-organic materials. The scene feels like a real, observable place suspended in the sky, not a stylized illustration. [RENDERING STYLE] Ultra-photoreal rendering with Octane Render characteristics: physically accurate global illumination, realistic light falloff, high dynamic range sky lighting, true-to-scale materials, micro-surface detail, subtle imperfections, and natural color response. No painterly effects, no stylization, no exaggerated fantasy lighting. [COMPOSITION] Wide-angle aerial shot, slightly offset perspective, as if photographed from a hovering drone or aircraft. The full vertical mass of the island is visible, with architectural elements clearly readable. Horizon visible in the distance with atmospheric haze for scale. Camera height slightly below the island’s midline, emphasizing weight and realism. [UPPER ATMOSPHERIC ZONE] Thin, stratified clouds interact with the island’s upper vegetation. Tall, vine-like atmospheric plants extend upward, realistically textured and wind-reactive. Small, semi-translucent floating organisms drift naturally, with believable motion blur and subsurface scattering. Sunlight diffuses through cloud layers, producing soft volumetric shafts. [SURFACE ECOSYSTEM] The surface terrain features realistic soil, rock strata, and dense vegetation with botanical variation. Graviroot trees anchor into the terrain with visible root tension and load-bearing structure. Meadows ripple subtly in the wind. Rivers flow toward cliff edges and disperse into mist through evaporation, captured with physically accurate fluid behavior. [ARCHITECTURE – DWELLINGS & PUBLIC SPACES] Architecture is seamlessly integrated into the landscape, appearing grown, carved, or accreted rather than constructed: - Cliffside dwellings embedded into rock faces, with arched openings, layered terraces, and organically curved facades. - Residential structures grown from mineralized coral-like stone, reinforced with crystal ribs. - Public plazas formed as open stone platforms surrounded by vegetation, root-canopies, and light-filtering crystal growths. - Sky-bridges and root-walkways connecting buildings, appearing load-bearing and structurally plausible. - Transparent or semi-translucent roofing formed from bio-crystal membranes, allowing natural light into interiors. No sharp industrial lines; all architecture follows structural logic and biological growth patterns. [SUBSURFACE & STRUCTURAL CORE] Through cracks and translucent mineral layers, a crystal–mycelium structural network is visible, acting as both load distribution and energy circulation. Subsurface glow is subtle, uneven, and realistic, suggesting biophysical p

3D-Rendered Billie Eilish Cartoon Portrait

3D-Rendered Billie Eilish Cartoon Portrait

{ "image_type": "3D-rendered digital portrait", "resolution_target": "8K", "aspect_ratio": "3:4", "camera_framing": { "shot_type": "medium close-up", "orientation": "vertical", "subject_position": "subject occupies center-left frame", "crop": "head to upper torso visible" }, "camera_angle": { "head_pose": "three-quarter profile", "face_direction": "turned to the viewer’s right", "eye_direction": "looking slightly toward the camera" }, "subject": { "gender_presentation": "female", "age_appearance": "young adult", "skin_tone": "light skin tone", "facial_features": { "face_shape": "slightly elongated with soft contours", "forehead": "smooth, broad", "eyes": { "color": "green", "shape": "large, rounded", "eyelashes": "visible, natural thickness" }, "eyebrows": "dark, thick, naturally arched", "nose": { "shape": "small to medium", "piercing": "silver hoop nose ring on left nostril" }, "mouth": { "expression": "subtle smirk", "lips": "medium fullness, natural pink tone" }, "freckles": "visible freckles across nose and cheeks", "marks": "small scratch-like mark on right cheek" } }, "hair": { "color": "dark green", "style": "two high pigtails", "parting": "center part", "texture": "smooth with loose flyaway strands", "hair_ties": "green bands", "loose_strands": "multiple thin strands framing the face" }, "ears_and_jewelry": { "ears_visible": true, "ear_piercings": "small gold hoop earring visible on right ear", "neckwear": [ { "type": "choker", "material": "black leather", "details": "silver studs" } ], "necklaces": [ { "material": "gold", "style": "thin chain", "pendant": "small circular ring" }, { "material": "gold", "style": "thicker chain", "pendant": "padlock-shaped charm" } ] }, "clothing": { "top": { "type": "oversized t-shirt", "color": "green", "fabric_appearance": "soft cotton", "graphics": "black abstract symbol on chest", "fit": "loose" } }, "pose_and_body": { "shoulders": "slightly angled", "neck": "elongated, relaxed", "posture": "upright with casual tilt" }, "lighting": { "type": "soft studio lighting", "direction": "front-left", "shadows": "gentle shadows defining facial contours", "contrast": "moderate" }, "background": { "color": "neutral light gray", "texture": "smooth gradient", "depth": "shallow depth of field", "distractions": "none" }, "render_style": { "style": "semi-realistic 3D character render", "skin_detail": "highly detailed skin texture", "material_quality": "realistic fabric and metal shaders", "edg

Worm's-Eye Perspective Character Shot (Likeness Preservation)

Worm's-Eye Perspective Character Shot (Likeness Preservation)

A cinematic worm’s-eye perspective shot of the character captured from ground level, camera almost touching the surface beneath them. Ultra-wide 14–18mm lens. The camera is angled sharply upward, making the character tower massively in frame. Likeness Preservation: Maintain exact proportions, eye shape, stylization, and material identity from the reference. Do not humanize or reinterpret anatomy. Perspective exaggeration must come only from camera placement, not redesign. Composition: The lowest part of the character dominates the foreground due to proximity to the lens. Boots, feet, lower garment, or base form appear large and imposing. The upper body recedes dramatically upward into the sky or background. Head placed near top third of frame, slightly off-center. Pose: Grounded stance. Feet planted firmly. One foot slightly closer to the lens to enhance scale distortion. Upper body calm and controlled. No exaggerated motion. Dominance comes from stillness. Camera Behavior: Very close distance to foreground element. Slight horizon tilt for tension. Foreground sharp, upper portion slightly softened by depth falloff. Lighting: Strong upward rim light catching edges of the lower silhouette. Secondary side light sculpting volume. Subtle atmospheric haze above to create depth separation. Shadows fall downward toward the lens. Background: Sky-like gradient, large empty space above. Light beams or volumetric haze rising upward. No flat studio look. Surface Detail: Foreground textures extremely crisp. Material identity preserved exactly. No added wear unless already present. Emotion: Monumental. Immovable. The viewer feels physically below the character. Power through perspective alone. Negative prompt: No anatomy distortion, no stretched limbs beyond lens effect, no added accessories, no centered symmetry, no neutral studio lighting. ar 1:1

Nano Banana Detail Addition Test

Nano Banana Detail Addition Test

As a hint for the world currently being created, ask nano banana to add {argument name="element to add" default="details"}

Realistic character design sheet from a photo

Realistic character design sheet from a photo

Please create a detailed character design sheet of the person in this photo. It will be used in a live-action movie, so be careful not to make it look like anime-style artwork. Be sure to structure it with the following three character elements: - A turnaround (three-view) sheet showing the character from multiple angles - An expression sheet showing basic emotional states such as joy, sadness, anger, surprise, fear, and neutral - A pose sheet showing typical actions, such as the character running, jumping, laughing, and crying Once it is created, remove the original image of the person.

Character Sheet Design Prompt

Character Sheet Design Prompt

Generate a character sheet, {argument name="background color" default="completely white background"}, front, side, back, and expressions. No text. {argument name="aspect ratio" default="16:9"}

Minimal Character Illustration Template

Minimal Character Illustration Template

Illustrate a minimal character of {argument name="character type" default="[CHARACTER TYPE]"} with simplified facial features (dots and lines only). Use flat colors, soft curves, and no textures. Neutral pose, centered, on a plain background. Cute, calm, and visually clean.

Obsidian Kintsugi Automaton Style Transfer Prompt

Obsidian Kintsugi Automaton Style Transfer Prompt

<instruction> Input A is the subject photo. Preserve exact pose and scene geometry. Goal: Transform Input A into a '{argument name="style name" default="Obsidian Kintsugi Automaton"}' state. Rules: - Spatial Fidelity: Preserve every character's exact silhouette using 'Obsidian Kintsugi Automaton' Reconstruction engine - Materiality: All surfaces are reconstructed as Polished Obsidian and Aged Ivory with Clockwork Automaton and Kintsugi Ceramic architecture. - Technical Spec: Advanced Houdini/Blender simulation logic. Internal gears turn within the obsidian, and golden light pulses through the Kintsugi cracks. - Lighting: Dramatic, high-contrast lighting highlighting the reflective obsidian and glowing gold. - Rendering: Photorealistic, 4K, macro-detail focus. Output: ONE image, high-fidelity transformation. </instruction>

Cinematic Character Design Sketchbook Sheet

Cinematic Character Design Sketchbook Sheet

Ultra-realistic stylized sketchbook collage illustration of a young modern man named ‘{argument name="character name" default="Orion"}’ presented in a premium cinematic character design sheet layout. Multiple dynamic portraits, expressions, poses, and lifestyle moments arranged across a clean white sketchbook background. Main character,sharp jawline, light beard stubble, expressive eyes behind {argument name="eyewear" default="black round glasses"}, confident soft smile, and fashionable {argument name="style" default="casual streetwear styling"}.

Full Armor Mecha Girl model kit concept prompt

Full Armor Mecha Girl model kit concept prompt

Full Armor Mecha Girl FAMG-001 Aurelith ⠀ 1/7 scale plastic model ⠀ The head is inspired by a "Jingasa" (samurai hat). It was created using a derived prompt from 'Warrior Mecha Girl' → 'Knight Mecha Girl'.

Some prompts are collected from creators on X. Copyright belongs to the original authors.