Kenerate AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

714 prompts

Cinematic Photorealistic Godzilla Encounter Prompt

Cinematic Photorealistic Godzilla Encounter Prompt

{ "metadata": { "camera_simulation": { "brand_model": "ARRI ALEXA LF", "type": "professional", "sensor_type": "large-format digital", "focal_length_mm": 35, "lens_type": "anamorphic prime", "aperture_f": 4.0, "shutter_speed": "1/500", "ISO": 800, "distance_estimate": "extreme close-up on creature / wide for environment" }, "lighting_summary": { "direction": "diffused top-down through heavy overcast/fog", "color_temperature_k": 6500, "light_quality": "ambient", "number_of_light_sources": 1, "key_fill_back_ratio": "1:1" }, "composition": { "aspect_ratio": "4:5", "crop_type": "low-angle ground-level shot", "camera_height": "sea-level", "framing_notes": "subject (Godzilla) towers over a small fishing vessel in the foreground", "background_description": "thick, volumetric fog and mist obscuring the distant horizon", "background_distance": "infinite/obscured", "pose_description": "Godzilla leaning forward, mouth agape in a roar; boat rocking on waves", "expression": "menacing, prehistoric rage" }, "subject_description": { "age_estimate": "ancient", "uncertain_age": false, "ethnicity_photographic_terms": "n/a (kaiju/reptilian scales)", "body_proportions": "colossal, massive neck and dorsal fins", "visible_cleavage": false, "clothing": "none", "unique_marks": "jagged obsidian-like dorsal plates, wet reptilian skin texture" }, "defects": [ { "name": "volumetric haze/mist", "severity": "high", "action": "replicate", "notes": "ensure the mist realistically occludes the monster's scale to convey size" }, { "name": "motion blur on splashing water", "severity": "medium", "action": "replicate", "notes": "reproduce realistic shutter-speed motion on the cresting waves" } ], "resolution_and_texture": { "source_resolution": "approx 800x1000", "perceived_sharpness": "high in foreground, soft in background mist", "grain_level": "fine", "target_resolution": "4096x5120" }, "model_hints": { "recommended_model": "Gemini Nano Banana Pro", "size_hint": "highest-fidelity texture rendering", "inference_tips": "prioritize volumetric depth and liquid physics", "token_practical_limit": 1500 } }, "prompt_text": "Photorealistic cinematic photograph; camera: ARRI ALEXA LF (professional), sensor: large-format digital, lens: 35mm anamorphic prime, aperture f/4.0, shutter 1/500, ISO 800; focal plane: foreground boat sharp, creature features detailed through mist; aspect ratio: 4:5; framing: low-angle sea-level perspective looking up at a colossal Godzilla; lighting: diffused ambient daylight filtered through heavy teal-gray"

DSLR Character Sheet for Profiles

DSLR Character Sheet for Profiles

DSLR Character Sheet on a grey back drop. With three face profiles (front, 45° and side) and four full body portrait profiles (front, 45°, side and back). Photographed with a Canon SL3 with 17-85mm lens. No text overlays. Maintain consistency. 2:3 Ratio.

2.5D Illustration Cleanup and Enhancement

2.5D Illustration Cleanup and Enhancement

Overall redraw and optimization of the image without changing the {argument name="original composition" default="original composition"}, {argument name="character pose" default="character pose"}, character design, original lighting effects, and lens relationship. Maintain the {argument name="illustration style" default="2.5D Japanese illustration style"}, but reconstruct the frame for a cleaner, more unified visual output. Perform global readjustment of color and lighting on the existing image so that the overall light and shadow relationship follows a single, stable lighting logic. Use a soft, uniform primary light source, avoiding layered shadows and fractured color blocks caused by multiple light sources. Shadow edges should transition naturally without hard boundaries or blocky filling. Unify material representation, ensuring continuous gradient structures in the color transitions of skin, hair, and clothing, reducing local noise, color block accumulation, and non-continuous shadow areas. Avoid any mosaic, dirty spots, or cloud-like color structures. The overall style should be within the high-quality 2.5D animation illustration range, with a slight sense of volume and soft spatial depth, but without introducing realistic skin textures, pore details, or photographic sharpening effects. Retain a moderate hand-painted feel and smooth color gradations. Reduce local high-frequency detail interference, avoid over-sharpened edges and excessive texture enhancement, and give the picture a clean visual fluidity and unified color rhythm. Keep character outlines and hair structures continuous, smooth, and consistent, avoiding edge jitter, breakage, or granular jaggedness. Lines should resemble stable hand-drawn animation line art rather than boundaries formed by local sharpening or noise stacking. Outline changes should transition smoothly without local 'jumps' or irregular fluctuations. Overall reduce microscopic contrast and local sharpening tendencies, keeping edge transitions soft for visual fusion. Avoid knife-cut hard edges or overly clear separation at the boundaries of skin, hair, and clothing. Highlights and shadows should be connected by flexible gradients rather than sharp-line structures. The overall look should be 'clear but not sharp,' retaining physical recognition while suppressing pixel-level sharpening marks. The final output should be a clear, soft, high-quality 2.5D illustration without regional contamination, featuring a stable lighting system, continuous line structures, and natural gradient transitions.

Custom Architectural Chessboard Diorama Prompt Template

Custom Architectural Chessboard Diorama Prompt Template

Anchor: `[{argument name="board game" default="Chess Set / Backgammon"}] :: [{argument name="architectural theme" default="Cyberpunk Neon City / Gothic Cathedrals"}]::3` Morphology: `Hyper-detailed playable diorama, [Board Game] board and pieces constructed entirely via the assemblage of [Architectural Theme] components, pawns and tiles formed from miniature constituent parts of [Architectural Theme], tabletop structural engineering::3` Material Physics: `Material properties of [Architectural Theme] applied to game pieces, illuminated windows, realistic city textures replacing wood/plastic, perfect grid layout maintained within the chaos::3` Illumination: `Top-down dramatic table lighting, glowing elements from within the [Architectural Theme], deep ambient occlusion in the miniature streets::2` Render Stack: `Tilt-shift tabletop photography, macro lens, f/4, 8k, extreme depth of field, photorealistic miniatures::1` Negative: `[Standard Staunton chess pieces, flat cardboard, people playing, giant hands, messy, disorganized, 2D]:: -1`

Cinematic Concept Art for Ancient Abandoned Jungle City

Cinematic Concept Art for Ancient Abandoned Jungle City

ONE-CLICK GENERIC MASTER PROMPT — ANCIENT JUNGLE MORNING STYLE High-end cinematic stylized-realism digital concept art, AAA environment keyframe illustration, film matte-painting depth construction, professional game environment rendering, minimal line art, value-driven form separation, painted edges, controlled edge hierarchy, large-to-small mass construction, clean gradient digital color blending, hybrid hand-painted procedural texture, macro readability prioritized with selective micro-detail in focal structures, studio-quality composition, polished senior-level production finish. SUBJECT / SCENE In an Ancient Jungle Morning Setting, a long-abandoned jungle city plaza with cracked statues and vine-covered arches. ENVIRONMENT Primeval overgrown jungle landscape with monumental ancient natural formations, dense layered vegetation, colossal trees, tangled roots, mist-filled clearings, hidden stone remnants or forgotten pathways partially reclaimed by nature. Large readable terrain masses first, with deep environmental layering and strong spatial separation between foreground foliage, mid jungle structures, and distant canopy silhouettes. LIGHTING Fresh early-morning jungle illumination with low-angle sunlight filtering through dense canopy gaps in structured directional shafts. Light should clearly define major structural planes while allowing gentle atmospheric mist to separate depth layers and enhance spatial readability without obscuring primary forms. CAMERA Cinematic exploration-style wide establishing shot positioned slightly above ground level as if the viewer has just discovered the scene. Use natural foreground framing through vegetation or terrain forms, clear midground focal anchor, and deep layered jungle distance to reinforce cinematic matte-painting depth construction. MOOD Sense of ancient discovery, untouched history, and quiet natural majesty. The scene should feel like the first reveal of a lost jungle location in a high-budget adventure film or AAA exploration game. DETAIL CONTROL Maintain professional focal-detail hierarchy. Preserve large readable jungle masses first, secondary structural forms next, and apply fine detail only in primary focal regions. Avoid uniform high-frequency foliage noise or excessive micro-detail in distant canopy layers. QUALITY TARGET Ultra-clean studio-grade cinematic jungle environment illustration, portfolio- level concept art readability, strong depth hierarchy, and polished production- ready rendering quality.

AKIRA 'Slide Brake Scene' Recreation Prompt

AKIRA 'Slide Brake Scene' Recreation Prompt

(VARIABLE SCENE - EDIT HERE): Nighttime, expansive {argument name="cityscape" default="Neo-Tokyo"} highway. Futuristic cityscape background with neon lights. Strong one-point perspective: The road stretches straight from the bottom edge to the vanishing point in the center. (CRITICAL COMPOSITION): One-point perspective composition with the subject in the CENTER. Subject Orientation: The motorcycle is shown in SIDE PROFILE (facing Screen Left). TILT ANGLE: The motorcycle body is LEANING HEAVILY TOWARDS THE CAMERA (The top of the bike is closer to the viewer than the wheels). Movement direction: The bike is sliding away from the camera, moving from the foreground deep into the background. Placement: Bike is perfectly centered in the frame. (SUBJECT): A futuristic motorcycle and rider. Motorcycle: - Heavy, solid, rounded silhouette - Minimal exposed mechanics, smooth cowling - Wide, thick, high-grip tires - Color scheme harmonized with rider Rider: - Face and outfit preserved from reference image - Stare straight into the camera, glaring with a powerful, piercing gaze. - Left foot planted firmly on the ground, struggling to support the heavy leaning bike - Rider's leg is fully extended to brace against the fall (ACTION & MECHANICS): High-speed linear slide braking (NOT cornering). The bike is sliding sideways while traveling backwards into the depth of the scene. Instability: The bike is on the verge of falling over towards the screen. Wheels are locked (not rotating). (VISUAL EFFECTS - SMOKE TRAILS): Three distinct, straight trails of thick white smoke. Direction: Smoke stretches from the IMMEDIATE FOREGROUND (bottom of screen) directly to the motorcycle's wheels and rider's foot in the center. The smoke trails act as leading lines pointing to the subject. Violent debris and asphalt fragments kicking up. (ENERGY EFFECTS): Neon-green lightning energy arcs (1980s anime style) embedded within the white smoke trails. Green energy flows through the smoke, following the straight lines from foreground to the bike. (ART STYLE): Cel-shaded animation, 1980s anime aesthetic (Cyberpunk). High contrast, bold black shadows, dramatic lighting. Poster-quality, ultra-high resolution, sharp focus.

Procedural Whimsical Mono-Punk Floating Miniature Diorama Prompt

Procedural Whimsical Mono-Punk Floating Miniature Diorama Prompt

WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = {argument name="punk style" default="Steampunk"} If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE ({argument name="landscape structure" default="floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge"}) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, fe

Game Asset - Artifact Diorama SQL Generation
Nano Banana Pro

Game Asset - Artifact Diorama SQL Generation

16:9 select * from artifact_diorama_archives where subject_media = '{argument name="media title" default="[media_title]"}' and base_structure = 'giant_hollowed_out_sphere_cracked_open' and exterior_shell = ( select manuscript_aesthetic, typography from cultural_heritage_db where lore = '{argument name="media title" default="[media_title]"}' format as 'flat_2d_painted_fresco_and_calligraphy_on_outer_curve' ) and interior_payload_strata = array[ (level: 'upper_apex', asset: 'infer_climactic_fortress_or_throne({argument name="media title" default="[media_title]"})'), (level: 'middle_caverns', asset: 'infer_mythological_creatures_and_terrain({argument name="media title" default="[media_title]"})'), (level: 'lower_basin', asset: 'infer_epic_armies_and_waterways({argument name="media title" default="[media_title]"})') ] and materials = 'carved_stone_wood_and_antiqued_gold' and optical_engine = 'macro_photography_depth_of_field';

@Gadgetify
Sabrina Carpenter Hyper-Realistic Portrait Prompt

Sabrina Carpenter Hyper-Realistic Portrait Prompt

{ "subject": { "identity": { "biometric_reference": "{argument name="subject name" default="Sabrina Carpenter"}", "facial_morphology": "Heart-shaped visage, defined zygomatic arches with an approximate 15-degree elevation, petite nasal bridge with a slightly upturned apex, and a distinct cupid's bow philtrum.", "dentition": "Natural maxillary central incisors with anatomical symmetry, visible during a neutral or closed-mouth expression as per cranial structure.", "ocular_physics": { "iris_pattern": "Highly detailed cerulean blue iris with distinct radiating stroma and a dark pupillary ring.", "sclera_clarity": "High-vascularity detail, photorealistic moisture levels." } }, "body": { "somatotype": "Petite mesomorph with high muscle definition in the lower extremities.", "height_cm": 152, "morphology": "Hourglass silhouette with a biological waist-to-hip ratio of approximately 0.70. Natural skin texture with visible micro-pores and subtle epidermal variations.", "skin_tone": { "hex": "#F5E1D2", "physics": "Subsurface scattering (SSS) with realistic light absorption and reflectance on the dermis." }, "hair": { "color_hex": "#E3C58B", "texture": "Voluminous, long blonde waves with realistic follicular density and specular highlights on individual strands." } }, "wardrobe": { "primary": { "type": "Ribbed cotton bodysuit", "color_hex": "#FFFFFF", "material_physics": "Micro-weave texture, elastic tension pulling at the seams, realistic fabric folds." }, "secondary": { "type": "High-denier opaque tights", "color_hex": "#FFFFFF", "opacity": "90%", "texture": "Matte nylon finish with subtle sheen on curved surfaces." }, "accessory": { "type": "Plush rabbit ear headband", "material": "Faux fur and satin interior, white with pale pink inner lining (#F8D7DA)." } }, "pose_action": { "description": "Reclining laterally on a sofa, weight distributed on the left hip and forearm. The right leg is elevated at a 45-degree angle with the foot pointed in plantar flexion. The left leg remains bent at the knee, resting naturally on the seat cushion.", "gaze": "Candid, looking slightly downward and away from the lens.", "hand_placement": "Natural finger curvature resting on the abdominal region, displaying anatomical knuckle detail and nail bed realism." }, "scene": { "furniture": { "type": "Oversized faux-fur sofa", "color_hex": "#F4C2C2", "physics": "High-density fiber simulations, individual fur strands reacting to the subject's weight via compression physics." }, "background": { "type": "Solid studio backdrop with embedded neon sign", "color_hex": "#D38B8E", "finish": "Matte, seaml" } } } }

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Create a photoreal character reference sheet on a pure white background. Character: A 29-year-old woman with a lean athletic build, short black hair with a silver streak, steel-blue eyes, a stern intelligent expression, and a lightly weathered face. She wears an asymmetrical dark graphite tactical coat with a fitted high collar, a matte black bodysuit, segmented forearm armour, a compact chest rig, a slim utility belt, fitted tactical trousers, and reinforced boots. The overall look is a modern sci-fi operative aesthetic with realistic fabric, subtle worn metal, dust, and light scratches. Layout: Strict 8-panel turnaround sheet. Top row: full-body front view, full-body back view, full-body left side view, full-body right side view. Bottom row: close-up head front view, close-up head back view, close-up head left side view, close-up head right side view. Requirements: Pure white background, no shadows, evenly spaced panels, highly accurate identity consistency, highly accurate facial consistency, highly accurate outfit consistency, highly accurate proportions, clean production-ready presentation, exact side views, no three-quarter views. Pose: Neutral standing pose, arms relaxed at sides. Output: Photoreal, ultra-detailed, sharp focus, no props, no weapons, no text, no labels, no logos.

Whimsical Chibi Mocha Frappe Cup

Whimsical Chibi Mocha Frappe Cup

Create highly detailed, whimsical 3D rendering of a {argument name="subject" default="miniature Chibi cute girl"} sitting atop {argument name="object" default="mocha frappe cup"}, cute pose. A close-up, first-person perspective, a realistic female hand holds the cup and a phone in other hand, camera app is open, phone screen display live snapshot of the scene. Soft warm lighting, gentle bokeh, blurred cozy room background, shallow depth of field, 8K UHD.

Ornate Box Diorama Prompt (Cyberpunk Pub)

Ornate Box Diorama Prompt (Cyberpunk Pub)

Scene: ORNATE BOX DIORAMA — AUTO-THEME MASTER PROMPT ======================== SMART VARIABLE GUIDE THEME_LOCATION = {argument name="Theme Location" default="Cyberpunk pub"} AUTO RULES: • If THEME_LOCATION is filled → automatically infer: PRIMARY_ACTIVITY STAIR_TYPE CEILING_DETAILS THEME_MATERIAL_STYLE PROP_LIST THEME_LIGHT_SOURCE BASE_MATERIAL_COLOR THEME_PALETTE FOCAL_SUBJECT All inferred values must be logically consistent with THEME_LOCATION. • If THEME_LOCATION is blank → first invent a visually rich miniature environment theme, assign it to THEME_LOCATION, then automatically infer all other variables from it. • Always prioritize strong environmental storytelling, believable materials, and handcrafted miniature realism when inferring values. ======================== SUBJECT: A two-level miniature THEME_LOCATION where the ornate open box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural walls. The sides of the box must contain functional doors and windows, with the front-facing side featuring a wide open doorway and visible windows. No side of the box may be removed, cut away, or missing. The box height:width:length ratio is 1:4:7 (the width four times the height). The scene features PRIMARY_ACTIVITY actively interacting with the environment. The structure must be fully integrated into the box material itself — not a room inserted inside, not a display frame, not a cutaway model. The ground floor must be constructed from the same material as the box exterior. ENVIRONMENT: The base of the ornate box forms the ground floor surface and foundation. Its interior sides transform into the architectural walls containing carved doorways and window openings seamlessly cut into the box sides and aligned with exterior ornamentation. A mezzanine or upper level is built above with structural elements attached directly to the box walls and connected via STAIR_TYPE. The inside of the open lid functions as the vaulted ceiling decorated with CEILING_DETAILS. DETAILS: Intricately carved ornate box styled according to THEME_MATERIAL_STYLE. Exterior ornamentation must continue logically into interior architecture. Doors and windows must be precisely cut into the box sides following decorative carving patterns. Include believable miniature structural joins where beams meet the container walls. Include ultra-fine theme-specific props such as PROP_LIST. Include floating dust, micro-surface wear, tactile handcrafted realism, and environmental storytelling details. STYLE: Ultra-realistic cinematic miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural integration of container and structure. LIGHTING: Primary lighting motivated by THEME_LIGHT_SOURCE combined with subtle environmental secondary lighting entering through box windows and openings. Volumetric dus

Vintage Black and White RPG Rulebook Illustration

Vintage Black and White RPG Rulebook Illustration

Vintage black and white RPG rulebook illustration style. Character study in combat attire, fantasy archetype art. Line art with hatching technique, 1970s D&D aesthetic, intricate detail.

Jade Texture Application

Jade Texture Application

replace the {argument name="original texture" default="wood texture"} on the beer mug and it's handle with the {argument name="target texture" default="jade stone texture @jade"} including Bump mapping

Plastic Model Kit Generation Prompt

Plastic Model Kit Generation Prompt

[Character Setting Section] 1. Character Appearance Details: (Enter the characteristics of the original character here. Example: A magical girl with long blonde hair and a blue dress) {argument name="character details" default="Brown hair, short twin tails, red eyes, slightly pointed teeth (giza teeth)."} 2. Text to Display on the Package: (Enter the title you want written on the box in English or Roman letters here. Example: MAGIC GIRL) {argument name="package title" default="Tsunochyan Assembly Kit"} [Fixed Section] Image Style: Vivid, photorealistic product introduction photo for hobby products. Horizontal (16:9). Main Subject (Hand): In the center foreground of the image, a human hand is holding up the plastic model 'runner (frame)' toward the camera. Important Shape Instruction: The parts on the runner are **deformed into a cute mini-character (SD style/chibi character) with two heads high** based on the specified "Character Appearance Details". The head part is large and rounded. **Only one head part** is placed. Do not show multiple face parts or spare heads. That single head part is large and clearly represents the character's features. Important Color Instruction: The runner parts are not monochromatic gray, but are **"multi-colored"**. The plastic parts themselves are pre-colored red, blue, skin tone, white, etc., according to the character's color settings (to look like a specification that can be completed just by assembly). Background (Work Desk): Behind the hand on the desk, the following two items are placed: Completed Product: A completed figure assembled in the same "mini-character" design as the runner is standing. Package Box: The box is placed next to the completed product at an angle where the "front" and "side" are visible. Front Design: Clearly display only the SD illustration of the specified character and the specified "Text to Display on the Package" as a large logo. Manufacturer Logo (Important): Clearly place a logo mark reading "Banana Model" on the bottom right of the box front. Do not display any other existing logos or unknown marks. Side Design (Important): The side of the box should be printed with a "specifications table" (a table with borders and a list of fine text) detailing the product's performance and values. Tools: Only two items are placed on the desk: a green **"cutting mat" and "nippers"** for plastic models. Overall Setting: The background is moderately blurred with depth of field, and the composition highlights the colorful runner parts in the hand and the box with the specified text.

3D Chibi Cartoon Sticker Set Generation Prompt

3D Chibi Cartoon Sticker Set Generation Prompt

A cute 3D chibi-style cartoon sticker set, featuring the same character in multiple emotions and poses(using an uploaded face as a reference). Big expressive glossy eyes, soft rounded face, slightly oversized head, small body proportions. Wearing a {argument name="jacket color" default="red"} leather jacket over a white top. Each pose shows different expressions: surprised, sad, confused, happy, thinking, winking, peace sign, shrugging. Pixar/Disney-inspired 3D render, smooth plastic-like texture, soft lighting, pastel beige background. Sticker-style white outline around each character, clean and minimal aesthetic, high detail, ultra cute, emoji-like expressions, high resolution, studio quality.

Lara Croft Inspired Action Editorial Portrait

Lara Croft Inspired Action Editorial Portrait

{ "main_prompt": "stunning blonde woman in her mid-20s as fierce adventure heroine like {argument name="character name" default="Lara Croft"}, long blonde hair in two thick braids with loose strands, intense determined expression with slight smirk, eyes looking upward diagonally, dirt smudges and mud on face, arms, and clothes for battle-worn look, wearing tight light blue tank top with low scoop neckline showing deep cleavage, brown leather utility belt with large gold buckle, khaki/camo short shorts with thigh holsters, black fingerless gloves, black combat boots, multiple leather straps and harnesses across chest and shoulders holding ammo and gear, dual-wielding pistols: one silver/chrome high-capacity pistol in right hand pointed forward, one black tactical pistol in left hand angled up, dynamic action pose leaning forward with arms extended, powerful stance on rocky jungle ledge, epic jungle waterfall backdrop with cascading water, ancient ruined temple overgrown with vines and foliage, misty fog in air, lush green ferns and tropical plants, dramatic golden hour sunlight filtering through trees creating god rays and rim light on hair and body, strong backlighting with lens flare, cinematic color grading with warm golden tones on skin and cool blue-green jungle shadows, photorealistic, ultra-detailed skin texture with pores, sweat, dirt and realistic fabric wear/tears, high fashion action editorial style, shot on Canon EOS R5 with 50mm f/1.4 lens, shallow depth of field, sharp focus on face and guns with creamy bokeh on waterfall background, film grain subtle, adventurous empowering vibe, Tomb Raider / Indiana Jones meets glamour photoshoot aesthetic", "negative_prompt": "blurry, lowres, deformed hands, extra fingers, fused fingers, bad anatomy, poorly drawn face, bad proportions, extra limbs, mutated hands, ugly, disfigured, tiling, out of frame, jpeg artifacts, signature, watermark, text, error, cropped, worst quality, low quality, cartoon, 3d render, plastic skin, doll-like, airbrushed skin, overexposed, underexposed, flat lighting, harsh shadows, pale clean skin, no dirt/mud, heavy makeup glamorous look, smiling happy expression, modern clothing, city background, indoor setting, obese, elderly, child, male, group shot, bright midday sun, no waterfall/ruins, clean pristine outfit, visible logos except subtle belt buckle, desaturated colors, monochrome", "style_tags": [ "photorealistic", "action heroine portrait", "Tomb Raider Lara Croft inspired", "jungle adventure aesthetic", "dual pistol gunslinger pose", "golden hour dramatic lighting", "cinematic epic composition", "battle-worn glamour", "film grain subtle", "high-end movie poster style", "empowering fierce vibe" ], "technical": { "aspect_ratio": "3:4 or 4:5 (vertical heroic portrait / poster style)", "lighting": "strong golden hour backlight from behind/right creating rim light halo on hair and shoulders, wa" } }

Whimsical Yarn Style Mushrooms

Whimsical Yarn Style Mushrooms

A whimsical scene features a variety of cartoon mushrooms with expressive faces, clustered together against a plain background. The mushrooms are depicted in different shapes, sizes, and colors. Some mushrooms have simple dot eyes and curved smiles, while others have more detailed features. Small green sprigs of foliage are scattered around the base of the mushrooms, adding a touch of nature to the playful scene.

Collectible Miniature Diorama of a Developed Desert Oasis Settlement

Collectible Miniature Diorama of a Developed Desert Oasis Settlement

SCENE: A developed desert oasis settlement featuring multiple sandstone merchant buildings, a central trading hall beside an oasis pool, shaded market stalls, courtyards, archways, clay jars, palm trees, and connecting stone paths. Organize the architecture around a natural central hub so buildings cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the district as compact, layered, interconnected, and fully filling the platform without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics.

X-Ray/Thermal Visualization Prompt for Mecha (VOTOMS Scopedog)

X-Ray/Thermal Visualization Prompt for Mecha (VOTOMS Scopedog)

subject: "Armored Trooper ATM-09-ST Scopedog, classic first-generation AT from Armored Trooper VOTOMS" view: "tight frontal view, perfect orthographic projection, zero perspective distortion, strict symmetrical composition" style: "high-contrast military-industrial scientific render, cold war-era weapons lab visualization" background: "pure black void, absolute vacuum environment, no reflections, no floor, no shadows except self-emission" aesthetic: "false-color thermal X-ray hybrid imaging with heavy mechanical wear" transparency: level: "semi-transparent heavy armor plating and rolled homogeneous steel composite" reveal: "extremely sharp and brutally detailed internal skeleton and systems" internal_components: - "central torso-mounted turbo-custom plasma fusion reactor" - "exposed hydraulic muscle cylinders and heavy-duty linear actuators" - "high-pressure fluid lines pulsing with red-hot coolant" - "belt-fed 30mm gatling arm punch with visible ammo feed" - "rear skirt-mounted high-thrust rocket thrusters" - "dense array of infrared/optical sensors and lens turret" - "cockpit block with visible pilot seat and control sticks" - "knuckle joints with exposed wiring and coolant pipes" heatmap_gradient: base: "deep cold blues and gunmetal grays (inactive armor zones)" mid: "dull green to burnt orange (hydraulic pressure zones)" high: "glowing yellow to molten red (reactor core, thruster bells, gatling barrel)" peak: "blinding white-hot hotspots on reactor shielding and over-pressurized joints" lighting: primary: "harsh cyan-white plasma glow from reactor vents" sources: - "chest reactor glare bleeding through armor seams" - "red-hot hydraulic lines" - "amber warning strobes on lens turret" - "molten orange glow from thruster nozzles" secondary: "faint rim lighting on battle-scarred armor edges, subtle volumetric heat haze" surface_details: - "authentic battle damage, bullet dents, scorch marks, chipped paint" - "visible weld lines, rivets, maintenance hatches" - "grimy industrial texture, oil stains, hydraulic fluid leaks" quality_boosters: - "8K resolution, ultra-detailed mechanical realism" - "hyper-sharp engineering precision, Yamato 1/12 model kit level detail" - "military technical manual aesthetic, cold and unforgiving" - "photorealistic metal shading, micro-scratches visible" negative_prompt: "cartoon, anime exaggeration, clean toy look, glowing eyes, pilot face visible, green android, Gundam parts, bit staves, permet effects, logo, text, watermark, extra limbs, perspective distortion, bright background, cute, deformed" weight_guidance: "(masterpiece, ultra-detailed, absurdres, best quality):1.4" "(Armored Trooper Scopedog, perfect proportions, authentic VOTOMS design):1.6" "(military industrial X-ray thermal aesthetic, brutal mechanical realism):1.35" "(battle-worn h

Photorealistic Candid Spider-Girl Portrait

Photorealistic Candid Spider-Girl Portrait

{ "prompt_description": "Ultra Photorealistic Candid Portrait of a Superhero", "subject": { "appearance": "Young woman with shoulder-length red hair pulled back, fair skin, light freckles.", "expression": "Playful, pursed lips in a 'kissy face' or 'duck face' expression, looking directly at the camera.", "likeness": "Resembles actress {argument name="actress likeness" default="Sadie Sink"}." }, "outfit": { "garment": "Full-body Spider-Man superhero suit.", "colors": "Classic vibrant red and deep blue.", "texture": "High-quality textured spandex/mesh material with visible fabric grain.", "details": "Black web pattern overlays, spider emblem on the chest, realistic fabric folds around the joints." }, "pose": { "stance": "Standing upright, casual posture.", "hands": "Right hand holding a white disposable coffee cup with a cardboard sleeve near the chest. Left hand raised making a peace (V) sign.", "mood": "Candid, 'off-duty', fun, casual, confident." }, "environment": { "location": "New York City street during the day.", "background": "Red brick apartment buildings with black fire escapes, typical NYC architecture.", "surroundings": "Concrete sidewalk, blurred pedestrians in winter coats walking in the background.", "depth": "Background is out of focus (bokeh) to emphasize the subject." }, "lighting": { "type": "Natural daylight.", "quality": "Soft, diffused, overcast sky lighting.", "effect": "Even illumination on the face, no harsh shadows, realistic reflections on the suit's texture." }, "camera_settings": { "style": "Cinematic street photography.", "lens": "85mm portrait lens.", "aperture": "f/1.8 (shallow depth of field).", "resolution": "8K, ultra-detailed.", "focus": "Sharp focus on the subject's face and suit texture." }, "tech_specs": { "engine_style": "Unreal Engine 5 render style, ray tracing.", "quality_tags": "Ultra photorealistic, hyper-realistic, highly detailed skin texture, raw photo, HDR." } }

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