
Image Style Transfer Prompt: Viking to Dragon Quest X 'Chamber of Vows'
Take this image (photo of Viking) and make the right side look like the 'Chamber of Vows' from Dragon Quest X!
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Take this image (photo of Viking) and make the right side look like the 'Chamber of Vows' from Dragon Quest X!

Depiction of a {argument name="ritual" default="ritual"} in {argument name="location" default="necropolis ascension grounds"} in an artistic {argument name="style" default="gothicpunk"} style.

Transform the subject into a stylized 3D character with soft clay-like materials, rounded sculptural forms, exaggerated facial features, pastel + vibrant color palette, smooth subsurface scattering skin, large cartoon eyes, simplified anatomy. Render against a bold blue studio background with soft frontal lighting and subtle shadows. Playful, surreal, polished character-design aesthetic similar to modern stylized 3D illustration. Keep the original photo’s composition and framing.

“With Fortnite Fusion Engine, you can merge low-poly survival style, cel-shaded anime skins, and hyper-real battle characters instantly. Here, a low-poly soldier, an anime ninja, and a realistic mercenary all team up on one floating island.”


First, use the power of Nano Banana to enhance the three-view drawing. Nano Banana seems to have interpreted the mysterious decoration around the neck as a 'magic-infused stone.' Since that kind of decoration is acceptable, I decided to proceed with it (the decoration in this area varies depending on my mood, so I will fix it as a magic-infused stone from now on). Then, use Novel AI's features to generate images with various angles and expressions. Use these to prepare the minimum necessary learning materials.

{ "concept_name": "AI Vision & Data Overlay (Augmented Reality)", "instructions": "Replace [SUBJECT] with any object, person, architectural structure, or vehicle.", "prompt": "Cinematic shot of a real-world {argument name="subject" default="[SUBJECT]"} viewed through a high-tech Augmented Reality (AR) interface powered by Nano Banana Pro AI. The {argument name="subject" default="[SUBJECT]"} is photorealistic but partially overlaid with glowing neon holographic wireframes, floating data statistics, heatmap analysis, and object recognition bounding boxes. A futuristic Heads-Up Display (HUD) style, cyan and amber color palette, sharp focus on the subject, background slightly blurred, 8k resolution, cyberpunk yet clean medical/industrial aesthetic, unreal engine 5 style.", "negative_prompt": "circuit board, electronic components, bare pcb, wires, soldering iron, workbench, messy, low resolution, blurry interface, text glitches, unreadable text, cartoon, painting, sketch, black and white" }

{ "Aesthetic": "Physical Desktop Diorama, Resin and Clay Model Kit", "Subject": "{argument name="franchise" default="[FRANCHISE]"}", "Physical_Components": { "The_Archway": "Massive 3D letters spelling {argument name="franchise name" default="[FRANCHISE]"}, textured as AI_INFER(materials authentic to the lore).", "The_Vessel": "A hollow, sliced-open antique bowl/container holding the world.", "The_Ecosystem": { "Terrain": "AI_INFER(Miniature mountains, castles, or cities).", "Fluids": "Translucent, glossy poured epoxy resin simulating water/lava.", "Inhabitants": "Microscopic, hyper-detailed figures interacting with the terrain." } }, "Lighting": "Cinematic product photography. Rim light highlighting the edges of the 3D typography." }

{ "intent": { "summary": "Generation of a hyper-realistic high-fantasy anime character (Angel/Warrior) with specific tactical wardrobe, anatomical precision, and dramatic lighting.", "strategy": "Clinical Neutrality & Medical Override applied. Logo overlay removed per user request." }, "frame": { "aspect_ratio": "9:16", "shot_size": "Cowboy Shot (3/4)", "orientation": "Portrait", "composition_guide": "Center Framed (Vertical Emphasis)" }, "subject": { "subject_type": "Human", "identity_summary": "24-year-old female, athletic phenotype, platinum blonde, winged tactical warrior.", "visual_signature": { "facial_signature": { "face_shape": "Anime-aesthetic hyper-realism, sharp chin", "eye_details": "Piercing azure irises, sharp eyeliner", "nose_details": "Refined, minimal rendering", "lip_details": "Mouth slightly parted (5mm aperture), expectant state", "cheek_and_jaw": "defined jawline, deep shading under jaw", "unique_features": "Messy bangs obscuring forehead" }, "body_signature": { "build": "Athletic phenotype, muscular definition", "proportions": "Idealized stylized realism, elongated limbs", "skin_tone_and_texture": "Tanned dermal type, sweat sheen", "height_estimation_cm": 175, "unique_markings": "Dorsal Appendages: Massive white ornithological wings (span > 2m) with keratin feather texture" } }, "pose_and_action": { "description": "Looming stature, standing confident against a parapet.", "body_position": "Torso upright, hips slightly canted", "limb_positions": "Arms relaxed at sides, legs strong stance", "hand_gestures": "Relaxed in compression gloves", "facial_expression": "Vacant yet expectant, intensity in eyes", "gaze_direction": "Direct at camera (breaking fourth wall)" }, "inventory": { "wardrobe": "White matte compression bodysuit, black leather retention straps, industrial buckles. Topology: High-cut leg apertures (>60° angle) exposing Greater Trochanter. Central anterior cutout from sternum to pelvic brim exposing rectus abdominis. Fabric exhibits high tensile stress (>10MPa).", "accessories": "White opera-length compression gloves (biceps height) with black tourniquet buckles. Thigh-high white hosiery with tensioned garter clips.", "held_objects": "None visible (Hands free)", "hair_style": "Platinum-Blonde voluminous waves, messy bangs" } }, "environment": { "setting_type": "Outdoor", "location_description": "Weathered stone parapet with cracked texture and moss. Background features Gothic spires with dark blue roofs.", "time_of_day": "Golden Hour / High Sun", "weather_conditions": "Cumulus clouds, clear visibility", "background_elements": "Gothic architecture, atmospheric perspective" }, "lighting": { "global_illumination": "High Contrast (Hard Sun)"}

{ "vibe_title_en": "Mechanical Melancholy", "master_prompt": "Extreme close-up macro portrait. The Protagonist as a melancholic prodigy, framed tight on one side of the face. A highly detailed, physical brass clockwork mechanism with Roman numerals curves over the forehead and brow like a fragmented visor, partially obscuring the upper head but leaving one deeply expressive, sorrowful eye visible. The eye reflects warm, dusty ambient light. The protagonist's fingers, stained with dark ink and graphite, are gently touching a hyper-realistic golden mechanical hummingbird hovering near their cheek. They wear a heavy, ornate red and black mandarin-collar jacket with gold embroidery. Warm, directional Rembrandt lighting cutting through dense, dust-filled air, illuminating floating motes. Shot on Hasselblad H6D-100c, 120mm macro lens at f/2.8, incredibly shallow depth of field blurring the background into a muted olive-grey. Kodak Portra 400 film emulation, hyper-detailed skin pores, physical weight to the metal, cinematic chiaroscuro, pure photographic surrealism.", "meta": { "intent": "Photographic Surrealism, Emotional Macro Portrait", "priorities": "Micro-details, tactile realism, cinematic warm lighting, analog film texture", "device_profile": "Hasselblad H6D-100c with 120mm Macro Lens" }, "frame": { "aspect": "3:4", "composition": "Extreme close-up macro, focusing on one eye and the side of the face, filling the frame", "layout": "Off-center focus on the visible eye, clockwork fading into deep bokeh at the top edge, fingers entering from the bottom frame", "camera_angle": "Straight-on, intimate eye-level", "tilt_roll_degrees": "0" }, "subject": { "gender": "Female", "identity": "The Melancholic Prodigy", "demographics": "Universal features, youthful yet burdened", "face": "Pale, hyper-detailed skin pores, one eye visible showing intense sorrowful focus, upper half partially covered by a brass clock mechanism", "hair": "Pulled back out of frame, out of focus", "body": "Only shoulder and neck visible, clad in heavy structured fabric", "expression": "Sorrowful focus, heavy emotional weight, internal melancholy", "pose": "Head still, hands brought up near the face, ink-stained fingers delicately interacting with a small golden mechanical bird" }, "wardrobe_accessories": { "garments": [ { "item": "Mandarin-collar jacket", "material": "Thick woven brocade", "color": "Deep crimson red and black", "fit": "Structured, tailored" } ], "accessories": [ { "item": "Fragmented clockwork visor with Roman numerals", "color": "Aged brass and gold", "material": "Machined metal, glass", "brand_style": "Avant-garde horology, practical special effects" }, { "item": "Mechanical hummingbird", "color": "Gold", "material": "Polished brass and tiny gears", "brand_style": "Artisan kinetic jewelry" } ] }, "environment": { "setting": "An obscure, dusty horologist's workshop or prodigy's sanctuary", "surfaces": "Soft, muted olive-grey background, entirely blurred out", "depth": "Extremely shallow, blurring everything millimeters behind the focal plane of the iris", "atmosphere": "Warm, heavy, dust-filled air with illuminated floating particles", "lens_interaction": "Soft optical vignette, macro compression" }, "lighting": { "key": "Warm, directional Rembrandt light hitting the visible eye and cheek", "fill": "Subtle silver bounce to retain shadow detail in the clockwork", "rim": "Soft golden backlight highlighting the floating dust motes and edges of the mechanical bird", "shadows": "Deep, cinematic chiaroscuro, rich blacks", "color_temperature": "Warm (around 3200K - 4000K)", "sensor_flare": "None, highly controlled studio lighting" }, "camera": { "lens_type": "Macro Prime", "focal_length": "120mm", "aperture": "f/2.8", "focus": "Tack sharp on the iris of the visible eye and the ink-stained fingertips", "sensor_format": "Medium Format", "perspective_distortion": "Zero distortion, highly compressed" }, "post_processing": { "color": "Muted, rich jewel tones contrasting with warm brass and pale skin", "tonality": "High contrast, filmic roll-off in highlights", "texture": "Kodak Portra 400 grain, organic imperfections, microscopic skin texture", "digital_sharpening": "None, pure optical sharpness", "chromatic_aberration": "Very slight edge fringing on the brass gears due to macro lens characteristics" }, "negative_specifications": [ "neon", "digital painting", "illustration", "CGI", "plastic skin", "flat lighting", "wide shot", "full body", "cliché coffee shop", "modern office" ] }

Transform this cartoon to a Funko Pop vinyl figure. Place the Funko Pop box beside the vinyl figure (side by side) with the name '{argument name="figure name" default="Rainbow Cheese"}' on box. Place vinyl figure and box on a pink surface and pink background with studio lighting.

Ultra-realistic cinematic portrait of {argument name="character name" default="[[your character]]"}, female superhero, chest-up framing. Wearing a tight, textured superhero suit in deep red and dark blue, with a metallic emblem on the chest (custom symbol, not copyrighted). Wet hair, dark brown, shoulder length, slightly messy, strands sticking to the face and neck. Natural face, minimal makeup, pale skin with visible skin texture and pores. Neutral, serious expression, calm but powerful gaze, looking directly at the camera. Cold, moody lighting with soft blue ambient tones and subtle red rim light reflecting on the face and suit. Shallow depth of field, background blurred, urban night atmosphere, cinematic feel. Hyper-detailed skin, realistic fabric texture, water droplets on suit. Shot on 85mm lens, f/1.8, ultra high resolution, photorealism, dramatic contrast, film still quality.

Massive adorable plush kaiju cat (soft velvety fur, huge round glowing eyes) towering over nighttime Tokyo, one giant paw smashing through Shibuya crossing, tiny humans fleeing, broken neon signs raining down, dramatic red emergency lighting + blue moonlight, cinematic destruction with soft toy-like fur texture contrasting hard metal & concrete debris, ultra-detailed 8k, epic scale -

create a screenshot of the overworld for this game in the same area, with one pokemon following the player, fit the vibe of the reference

Create a highly detailed 3D “breaking the fourth wall” art piece featuring a giant, sleek smartphone standing horizontality. The phone must display the Ingenious 3D Pororo miniature pororo winter village.hand-drawn orange, salmon, yellow, cream, red, and burgundy Pororo animation, 2 houses and 3 Hanok-style houses on a small hill, three-dimensional snow roofs and shining windows, the main characters in the animation are posing and playing and skating on the ice in a corner, all the contents listed are applied to the phone. Brown, tan, cream-colored thin trees, white snow floor, colorful glittering confetti, contrast between warm interior lighting and cold atmosphere background, boquet effect of falling snowflakes, water droplets in glass, metal lock, painting impressionist style, central composition, magically cozy and nostalgic Christmas atmosphere, dreamy feeling of soft focus. Green ghost character — a glowing, soft, jelly-like green ghost with a small crown — has stepped out of the phone screen and standing on the ground and , leaning naturally and comfortably against the phone bezel, with rsmiling at the phone screen. bioluminescent forest ambience, green luminous particles, soft fog, glowing light orbs, dreamy atmosphere. Use cinematic lighting, photorealistic materials, 8K render detail, crisp subsurface scattering on the ghost character, and realistic reflections on the smartphone. The composition should feel magical, grounded, and premium. signature '{argument name="signature" default="Willy"}' is in the bottom-right corner.—ar 4:3 #AIart #prompt #cute #Christmas #pororo #beauty

classic {argument name="character" default="Bosozoku (F)"} VS. {argument name="opponent" default="the UN"}

A high-quality 3D render of a cute young boy riding an orange electric scooter next to a small, round, furry blue monster. Both characters have shocked expressions with wide eyes and open mouths. The boy is wearing a highly textured, fuzzy teal sweater with a white patch that reads "noo" in red text, along with brown patterned pants and white sneakers. Clean teal studio background, soft lighting.

Create a highly detailed, whimsical scene featuring a charming 3D chibi doll inspired by the woman in the reference image. The chibi character has expressive oversized eyes, soft rounded facial features, {argument name="skin tone" default="warm brown"} skin tone, and a playful, slightly mischievous personality. She wears miniature {argument name="attire" default="traditional Indian attire"} inspired by the reference—gold embroidered outfit, delicate jewelry, including a tiny maang tikka, earrings, and a small bindi.The chibi doll is sitting delicately atop a realistic human finger, maintaining perfect balance. She is casually sipping an {argument name="drink" default="iced latte"} through a straw, while holding a transparent cup of milk tea in her other hand. Both drinks show visible ice cubes, soft reflections, and subtle condensation droplets for realism. The hand is ultra-realistic with smooth natural skin texture, soft lighting, and sharply detailed glossy nail art.The fingers are slightly curved, positioned naturally as if presenting the tiny character. Environment: A modern office desk setting with realistic elements—keyboard, mouse, and computer monitor. The background features a shallow depth of field with blurred coworkers and office details, creating a natural cinematic bokeh effect. Lighting & Style: Soft, balanced, slightly warm lighting that enhances both realism and charm. Gentle shadows, realistic reflections, and cinematic depth of field Art Style: Hyper-realistic + stylized 3D chibi fusion, अत्यंत detailed, high resolution (8K), cinematic composition, vibrant yet natural colors, soft shadows, global illumination, ultra-sharp focus on subject.
15 seconds, realistic smartphone shooting texture, continuous handheld long shot, only brief slow motion during the aerial flip. Adult female character, wearing preset #2 yoga outfit (screenshot reference), strictly locking the color, style, cut, and fabric from the reference; white sneakers, hair tied back, character's face, body shape, and clothing consistent throughout. The scene is a cinematic fictional high-altitude cantilevered platform with Raffles City Chongqing and the surrounding Two Rivers cityscape as the background, not corresponding to real rooftop facility layouts. Two adjacent platforms extend outward from the building, separated by a fixed-width narrow gap, connected on the building side by a continuous walkway. The woman jumps laterally from one platform to the other, movement direction roughly parallel to the building facade; the landing area inside the opposite platform is clear and spacious. Opening establishes the takeoff platform, narrow gap, landing zone, and inner walkway simultaneously, structure remains unchanged afterwards. Afternoon natural sunlight, light haze over Chongqing city, soft reflection on distant river surface, ground shadows consistent with light source. 0-3s: Woman jogs forward on the takeoff platform, camera positioned behind and to the side near the building, following at slightly below chest height. Frame retains her full body, the narrow gap ahead, and the landing area opposite, distant city below the outer edge provides sense of height. Another black-clad adult male stays behind on the inner side of the takeoff platform holding a phone to film, not entering her path. Footsteps and wind sounds audible, occasional gust brushing microphone. 3-5s: She briefly accelerates, gaze fixed on opposite platform, action transitions naturally from running to jumping without posing pauses. Main cameraman moves forward along the inner connecting walkway, forming a side view, lens always sees solid platforms on both sides of the gap. She leaves ground moving toward opposite platform, begins one continuous front flip; entire motion towards landing area, no deviation outwards. 5-8s: Brief aerial phase after jump presented in slow motion. Full body in frame, center of gravity follows continuous arc rising then falling, rotation speed changes coherently, hair ends and fabric show natural inertia. She completes only one front flip, then body expands, feet approaching opposite platform. Lens still shoots from inner walkway, does not go outside building or pass under person; slow motion does not increase actual airtime nor show hovering. 8-11s: Returns to normal speed before shoe sole contacts platform. She lands inside opposite platform, body sinks clearly upon contact, then performs a compact roll due to remaining forward momentum, continuing inward. Contact sequence of sole, hands, and body with ground is clear, no clipping or frictionless sliding. Main cameraman continues along inner walkway, reaches side-front as she slows down, stops and rotates lens, fully retaining landing and rolling process. 11-15s: She stands up nearby, bends over with hands on knees, exhales sharply, shoulders rise and fall naturally. Expression shifts from intense focus to slight trance after tension release, then looks up at camera, breathing still unsettled. Cameraman steps closer slightly, frame tightens naturally from full body to waist-up, not sudden close-up. Black-clad male still filming from inner side of takeoff platform, position unchanged. Retain realistic skin, slight sweat, fabric stretch, and natural motion blur. Slight camera shake but key contact actions visible, do not use violent shaking to hide flips or landings. Prohibited: changing platform size, exaggerating distance, teleportation, repeated flips, mid-air acceleration, joint inversion, clothing change, floating landing. No music, subtitles, watermarks, or UI elements.

A high-resolution commercial product photograph of an incredibly detailed {argument name="scale" default="1/7"} scale collectible figure. The figure features intricate clothing textures and realistic skin, standing on a pristine, transparent circular acrylic base on a modern artist's desk surface. Eye-level close-up. In the soft-focus background, a computer monitor displays the complex 3D wireframe mesh of the same figure, next to a premium matte collector's box with vibrant 2D character art. Lighting is a mix of professional soft studio light and the subtle blue glow from the monitor screen creating rim lighting. Highly detailed, photorealistic, shallow depth of field.

[NES Final Specification/Complete Version: BG-Only Algorithm Execution Type Dot Art Conversion Prompt] Convert this image into BG dot art specifications for the Family Computer (NES) hardware, strictly executing the following mathematical and logical steps, without limiting the subject matter. The purpose of this prompt is to satisfy the constraints required for BG to function on actual NES hardware. Aesthetic-only NES-style expression is prohibited. Use only the BG layer; sprites are strictly prohibited. ──────────────────────── [Prerequisites (NES BG Implementation Rules)] ──────────────────────── - Output Resolution: 256 × 240 pixels - Layer Used: NES BG only - Sprite usage prohibited - Transparency processing is not performed - Index 0 of each palette is treated as the NES universal background color - Index 0 is common to all palettes - The color with the largest coverage area on the entire screen is assigned as the universal background color - Color number 0 can also be used as a normal drawing color ──────────────────────── [Step 1: Geometric Image Processing (Protagonist Priority, No Deformation Cropping)] ──────────────────────── 1. Set the conversion size to 256 × 240 pixels 2. Always maintain the aspect ratio of the original image - Scale up or down until the shorter side fits the conversion size - Stretching the image is strictly prohibited 3. Automatically detect the protagonist (person, animal, building, etc.) in the image, and adjust the crop position so that the protagonist is maximally contained within the frame 4. If the protagonist cannot be detected, crop based on the center of the screen ──────────────────────── [Step 2: Tile Decomposition and Attribute Block Definition (NES Compliant)] ──────────────────────── 1. Divide the image into 8×8 pixel tiles 2. Treat 2×2 tiles (16×16 pixels) as 1 attribute block 3. Subsequent palette constraints and color constraints must be applied per attribute block ──────────────────────── [Step 3: Attribute Block Unit Palette Clustering (Maximum 4)] ──────────────────────── 1. Analyze the color distribution within each 16×16 attribute block 2. Cluster all attribute blocks by color distribution similarity, classifying them into a maximum of 4 groups 3. If the hue (blue, green, etc.) is clearly different from other areas, treat it as an independent group whenever possible 4. However, the NES BG sub-palettes are limited to a maximum of 4. Prioritize the protagonist area, and areas of low importance may be integrated into similar colors ──────────────────────── [Step 4: NES BG Palette Generation (4 colors × 4 sets)] ──────────────────────── 1. Index 0 (Universal Background Color) - Calculate the color with the largest coverage area on the entire screen, and assign it to Index 0, common to all palettes 2. Index 1–3 (Unique Colors) - For each sub-palette, select 3 colors that represent the 'light part,' 'mid-tone,' and 'dark part' of that attribute group - Colors extremely close in hue or brightness to Index 0 are prohibited ──────────────────────── [NES Color Palette Constraints (Hardware Compliant, NTSC)] ──────────────────────── - Available colors are strictly limited to the 54 NES hardware-compliant NTSC palette colors listed below - Palette generation, color selection, and quantization must always be performed from this 54-color set - Generation of new colors, RGB interpolation, or use of continuous values is prohibited - The following color set contains exactly 54 colors NES NTSC usable palette (54 colors, hex RGB) 000000,1D2B53,7E2553,#008751,AB5236,5F574F, C2C3C7,FFF1E8,FF004D,FFA300,FFEC27,00E436, 29ADFF,83769C,FF77A8,FFCCAA,291814,111D35, 422136,125359,742F29,49333B,A28879,F3EF7D, BE2633,E06F8B,E0A872,B2DCEF,4F6781,8E478C, A3CE27,44891A,2A4F3E,6D758D,9D9D9D,FFFFFF, 4B692F,6A6A6A,8F563B,C2C3C7,DF7126,D95763, D77BBA,FBF236,99E550,6ABE30,37946E,5FCDE4, CBDBFC,ADB5BD,EEC39A,696A6A ──────────────────────── [Step 5: CHR Pattern Compression (BG 256 Tile Limit)] ──────────────────────── 1. Calculate the number of unique 8×8 tile patterns used across the entire image 2. Limit the number of unique tiles to not exceed 256 types 3. For large areas like backgrounds, sky, or walls, repeatedly use completely identical dot patterns to minimize the number of tile types 4. Tiles with slight differences may be integrated using the following methods: - Readjustment of dither placement - Replacement of intermediate colors - Requantization within the attribute block ──────────────────────── [Step 6: Dithering (NES 4-Color Constraint Support)] ──────────────────────── 1. Use only the 4 assigned colors within each attribute block 2. To express pseudo-gradation, apply the following dither

A full-body 3D cartoon girl character in a Pixar/Disney-style render, standing confidently against a solid bright {argument name="background color" default="yellow"} background. She has big expressive brown eyes, a cute smiling face, and light brown curly hair tied in a messy high bun, with white round goggles resting on her head. She is wearing an oversized knitted sweater in cream and mustard yellow stripes, with the name “{argument name="name on sweater" default="NOOR"}” clearly knitted into the fabric across the chest (woven yarn texture, not printed). Loose knitted beige cargo pants with side pockets, white chunky sneakers with subtle yellow accents. Soft studio lighting, smooth textures, high detail yarn knit realism, warm color palette, playful pose with arms slightly spread, ultra-high quality, 4K, sharp focus, clean background, character centered.

Photorealistic industrial military humanoid mech, heavy armored, bulky proportions, low center of gravity. Hard surface mechanical modeling, realistic engineering details. Massive {argument name="mech color" default="yellow"} armored mech with heavy battle damage: chipped and peeling paint, scratches, dents, cracks, exposed metal edges, oil stains, dust, rust, weathered steel and industrial metal textures. Extremely wide shoulders, thick legs, small head embedded into the torso. Right hand holding a large industrial hammer weapon. Left arm integrated with a heavy shield-like armor. Post-apocalyptic ruined city environment, collapsed buildings, rubble-filled streets. Cinematic dramatic sunset sky, warm orange light contrasting cold metallic armor. Realistic global illumination, high contrast lighting. Full body shot, static powerful stance, calm after battle mood, dark gritty sci-fi realism. NEGATIVE PROMPT: anime, anime-style mecha, manga, illustration, stylized design, exaggerated proportions, clean shiny armor, toy-like plastic, slim or agile body, hero pose, action pose, dynamic motion, energy effects, glowing parts, fantasy elements, soft lighting, colorful pastel tone, low detail, blurry image

cute, shy, sweet, long hair, big eyes, small nose, small mouth, anime style, high quality, 4k
Some prompts are collected from creators on X. Copyright belongs to the original authors.