
Da Vinci's Last Supper Style Image Generation
Create and output one picture {argument name="style" default="like Da Vinci's Last Supper"}!
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Create and output one picture {argument name="style" default="like Da Vinci's Last Supper"}!
Create a 15-second vertical 9:16 photorealistic cinematic video of a cute orange tabby cat inside a muddy World War-style trench, wearing a realistic olive-green military helmet and holding a small vintage rifle. Start with the camera focused on the dark trench entrance, with stacked sandbags and rough wooden planks clearly visible above. At first, only the top of the helmet slowly appears from the trench. The cat gradually rises into view while holding the rifle naturally with both paws. Keep the cat’s face, fur, helmet, rifle, trench, and background consistent throughout the entire video. Around the middle, the cat looks directly toward the camera with a serious but adorable expression and slowly raises one paw in a small salute. Maintain realistic fur movement, natural paw motion, subtle head movement, and cinematic depth of field. The camera should remain mostly stable with a very gentle handheld cinematic movement. Near the end, the cat lowers its paw and slowly ducks back down into the trench, leaving only the helmet visible. Use realistic outdoor lighting, soft overcast sky, detailed muddy soil, natural textures, shallow depth of field, smooth motion, and no text, watermark, distortion, or extra characters.
Create a cinematic, ultra-realistic live-action sequence set in a warm, dusty neighborhood at golden hour. Start with an aerial view of a lively residential area → close-up of a child placing a worn football on the dusty ground → kids begin playing an intense street football match → dynamic low-angle shots of quick dribbles, footwork and the ball flying through the air → end with a cinematic slow-motion shot of the kids celebrating after scoring. Warm golden sunlight, realistic dust particles, natural movement, handheld camera feel, shallow depth of field, detailed environments, authentic emotions, smooth cinematic transitions, photorealistic live-action, nostalgic coming-of-age atmosphere. No text, subtitles, logos or watermark.

Make the head {argument name="head size" default="0.8"} times the size


{ "scene": "{argument name="event" default="Traditional shadow puppet performance at a night market"}", "subject": { "person": "{argument name="subject" default="Elderly male puppeteer in traditional black attire with a red waist sash"}", "action": "Manipulating a colorful leather shadow puppet of a {argument name="puppet type" default="warrior"}", "placement": "Seated at a weathered wooden workbench" }, "lighting": { "primary": "Backlit translucent screen", "ambient": "Warm glow from red lanterns and a vintage oil lamp", "style": "Cinematic, high contrast, golden hour tones" }, "camera_settings": { "lens": "35mm", "depth_of_field": "Shallow (bokeh background)", "angle": "Eye-level, medium shot" }, "aesthetic": "Photorealistic, cultural heritage, atmospheric, documentary photography style" }

UNIVERSAL MONO PUNK SCENE GENERATOR VARIABLE GUIDE 1. PUNK_STYLE = [Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.] 2. LIST_OF_PUNK_STYLES = [Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk] 3. SUBSTYLE = • If a specific SUBSTYLE is provided → use it exactly as written. • If SUBSTYLE is set to **none** → do not apply a substyle layer. • If SUBSTYLE is left **blank** → automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE. 4. TECHNOLOGY_LEVEL = • If a specific TECHNOLOGY_LEVEL is provided → use it exactly as written. • If TECHNOLOGY_LEVEL is set to **none** → do not apply a technology modifier. • If TECHNOLOGY_LEVEL is left **blank** → automatically infer an appropriate technology level based on the chosen PUNK_STYLE. 5. ENVIRONMENT = • If a specific ENVIRONMENT is provided → use it exactly as written. • If ENVIRONMENT is set to **none** → do not apply an environmental modifier. • If ENVIRONMENT is left **blank** → automatically infer a logical environment based on the other active layers. 6. CULTURE = • If a specific CULTURE is provided → use it exactly as written. • If CULTURE is set to **none** → do not apply a cultural modifier. • If CULTURE is left **blank** → automatically infer a cultural framework appropriate to the world. 7. ROOM_OR_SETTING = [IF BLANK: Generate a compelling location consistent with the active world layers.] 8. LIST_OF_OBJECTS = [IF BLANK: Infer 4–6 logical objects belonging to the environment.] 9. CAMERA_FRAMEWORK = [IF BLANK: Infer the best cinematic framing for the environment.] 10. LIGHTING_FRAMEWORK = [IF BLANK: Infer lighting derived from the technology and environment.] 11. MATERIAL_SYSTEM = [IF BLANK: Infer dominant materials and structural systems derived from the style layers.] --- ### STYLE SELECTION DIRECTIVE If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic. All subsequent inference systems must use the chosen PUNK_STYLE. ### WORLD INTERPRETER ENGINE Analyze all active layers: PUNK_STYLE * optional SUBSTYLE * optional TECHNOLOGY_LEVEL * optional ENVIRONMENT * optional CULTURE From these layers infer: • dominant materials • architectural forms • infrastructure systems • lighting technology • environmental atmosphere • cultural design motifs All visual elements must remain internally consistent with this world model. ### SCENE ENGINE Generate a highly detailed, cinematic, p

{ "prompt": "Adult woman with girl-next-door beauty, soft facial features, light freckles, medium brown hair, natural curves, pastel bikini, teasing confident pose, suburban pool setting, cinematic realism with soft depth of field", "style": "cinematic realism", "quality": "ultra", "lighting": "soft afternoon light", "camera": "50mm lens", "mood": "playful, teasing", "negative_prompt": "childlike appearance, nudity, explicit sexual detail" }

Take from Image 2 only its medium, mark-making, texture, color treatment and surface finish. Take from Image 1 everything else

take the clothes from image 1 and put them on the person in image 2. make sure that the clothing is oversized 2k quality 0.14

Dress the person from the second image in the clothes from the first image.

A cinematic winter landscape featuring a futuristic concrete vault built into a snowy hillside. A bright emerald-green glowing crystal structure is visible inside the upper window of the vault. Snow is falling softly under a moody teal sky. A lone person in a white winter jacket stands on a metal walkway leading to the vault, looking up at the glowing window. Cold atmosphere, dramatic lighting, high-detail photography, ultra-realistic, 4K.


A businessman working hard in a near-future office


Create an image that is a design of a {argument name="app type_en" default="tower defense mobile app"} displayed on an iPhone in landscape mode. Make it a 3×2 grid of iPhones, each displaying a different state of the game. This will be something handed off to a developer for implementation.

A "giant self" is sitting on a bench, and the scale is mismatched with the surroundings

A cinematic, highly detailed dual portrait showcasing two distinct men captured in an identical moody, atmospheric setting. Both men are looking slightly away from the camera with pensive, intense expressions, positioned next to a rustic, sunlit window. Golden hour sunlight streams through the glass panes, casting sharp, textured shadows and a warm glow across their faces, hair, and clothing. They are both wearing matching, {argument name=\"outfit\" default=\"dark charcoal-colored button-down shirts\"}. The first man features {argument name=\"hair style 1\" default=\"wavy, styled dark hair\"}, a clean-shaven face with light stubble, sharp jawline features, and striking hazel-green eyes. The second man features {argument name=\"hair style 2\" default=\"short, neatly styled dark hair\"}, a full, well-groomed beard and mustache, and intense brown eyes. The background is dimly lit and dark, creating a dramatic, high-contrast chiaroscuro effect that emphasizes the hyper-realistic skin textures, fine facial details, and emotional depth of both subjects.

Please clearly summarize the following content on a single blackboard.

{ "scene": "futuristic AI workspace with holographic screens showing code", "resolution": "4K", "aspect_ratio": "16:9", "style": "cinematic lighting, cyberpunk aesthetic, ultra-detailed" }

Today's theme is {argument name="theme" default="Paper airplane flew"}

Change the style of this collage. make it in style of {argument name="painting style" default="cezanne painting"}, and add some small nature details, but keep the whole structure of {argument name="structural elements" default="stairs and animals"} intact.

Generate a highly modern glassmorphism-style visual design mockup. 3:4 aspect ratio. In the right one-third of the center, there is a semi-transparent, glass-textured rounded rectangular panel with soft edges, a blurred background, and gradient light and shadow effects. The panel contains the following text: • Top left: Zho • Bottom left: Architect Artist Ai explorer • Small text on the right: Founder of https://t.co/s6eXbY9EAY

Please make the room look clean and stylish after the year-end big cleaning.
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