Kenerate AI

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

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65 prompts

Rainy Day Anime Video Prompt
Seedance 2.0

Rainy Day Anime Video Prompt

Rules: - Theatrical anime quality with a budget of 500 million yen, Japanese 2D cel animation style - Multi-shot - Fast cuts, high frame count. Prioritize speed and impact - Professional VFX quality - Change camera work every shot (no repetition of movement) - No BGM; ambient sound/sound effects present - No subtitles - All dialogue in Japanese - Pacing: Show quiet acting slowly with pauses, then move quickly during key moments - Draw rain with thin, fast lines; include splashes, puddle reflections, and wet clumped hair in the artwork - Night rain. Reflect streetlight and neon colors on wet pavement; ensure pale blue and white characters do not blend into gray background - Keep protagonists large in the frame; faces and costumes must be clearly visible. Do not make them tiny dots in long shots - No text, logos, or numbers on screen @ Image1: Subject - Sylvie @ Image2: Subject - Ayle [Consistency] Maintain consistent appearance throughout for Sylvie (silver bob hiding right eye, visible eye is yellow-green. Light blue demon horns and frilly head dress, small light blue bat wings and thin tail, pure white frilly dress with light blue ribbon, light blue and white striped socks) and Ayle (blue straight-cut bob, white round feather ornaments on both sides of head, small blue and white wings on shoulders, white dress with blue circular patterns, long trailing skirt of blue feathers). Do not mix up the two characters. Ayle is an angel above the clouds, Sylvie is a demon on the ground. [Generation Goal] Can meet only on rainy days (6 stages, one continuous video. Coming down along rain threads to meet until the rain stops) [S1] Above the clouds. Ayle from @ Image2 grabs falling rain threads from gaps in the clouds and slides down to the ground like a slide (face full of impatient joy). Camera: High-speed dolly following Ayle sliding down along the rain threads from directly above. [S2] On the roof of a town on a rainy night. Sylvie from @ Image1 waits looking up at the sky without an umbrella. Raindrops fall off her light blue horns and bat wings. Camera: Low angle from the roof showing Sylvie's profile as she looks up. [S3] Ayle lands softly on the roof, facing each other. Sylvie turns away shyly, but the tip of her tail wags happily. Camera: Two-shot from the side showing both. Pull back to show tail wagging. Ayle (cheerful voice) says: {I came} [S4] They sit side by side on the roof. Sylvie spreads her bat wings like an umbrella over Ayle. Lights of the rainy town blur and glow beneath them. Camera: Looking down at the rainy night cityscape from behind the two. [S5] Rain weakens, moonlight breaks through clouds. Ayle's body floats up gently drawn by the light, returning to the sky. Sylvie reaches out. Their fingertips separate. Camera: Close-up of separating fingertips, then pan up to Sylvie's face looking up. Ayle (crying smile) says: {Next rainy day} [S6] Alone on the dry roof, Sylvie holds one of Ayle's blue feathers in her palm. She squeezes it tight and smiles faintly while looking up at the sky. Camera: Close-up of the feather, then pull back to Sylvie looking up at the night sky.

@妖精アーヤ
Mannequin Horror Escape in Mall
Seedance 2.0

Mannequin Horror Escape in Mall

CHARACTER LOCK: the main character is a man in his 30s, dark casual jacket, , short dark hair — consistent into Part 2. Muted color grading, natural sound throughout, tension score entering early. [0-1s] A woman leans close to a mannequin to inspect an outfit — its head turns toward her unexpectedly. [1-2s] It steps off its stand and reaches for her, pulling her out of frame. [2-3s] Wide shot: the four other mannequins nearby begin moving too, stepping down from their platforms. [3-4s] They move toward nearby shoppers with quick, unnatural motion. [4-5s] People scatter and call out in alarm through the section. [5-6s] One figure reaches a shopper near a clothing rack, pulling him off balance. [6-7s] Wide shot: concern spreads through the main corridor, people moving quickly away. [7-8s] The main character ducks behind a support pillar, assessing the situation. [8-9s] He spots a storage room nearby and waves urgently for others to follow. [9-10s] A group of shoppers hurries toward him and into the room. [10-11s] He pulls the last few inside and shuts the door firmly. [11-12s] Interior: the room full of worried people, some holding each other close. [12-13s] He leans against the door, then notices a wall mirror reflecting the corridor. [13-14s] Through the mirror he sees one figure standing still over a man on the floor. [14-15s] Close-up: his expression tightens with concern. [15-16s] He spots three more people hiding behind a distant pillar through the mirror. [16-17s] He glances at the room, then carefully opens the door a crack. [17-18s] The sound draws a nearby figure's attention toward the doorway. [18-19s] He grabs a life-size cardboard standee and sets it out in the corridor. [19-20s] The figure moves toward the standee instead, momentarily distracted. [20-21s] He slips out and moves low along the wall, away from it. [21-22s] Tracking shot: he hurries toward the three people behind the pillar. [22-23s] Close-up: their worried faces as he reaches them, signaling quiet. [23-24s] He motions for them to follow, checking the corridor both ways. [24-25s] Wide shot: the four of them move quickly back toward the storage room. [25-26s] Behind them, another figure's attention turns toward the movement. [26-27s] It begins following, picking up speed. [27-28s] He urges the group to move faster, glancing back. [28-29s] They reach the storage room door, hands on the handle. [29-30s]: the door swings open, light spilling out, the figure closing the distance behind them. Cut to black. Natural sound throughout — fabric movement, calls of alarm, footsteps, door sounds, breathing — with a tense instrumental score building steadily. No text overlay, no watermark. Varied camera work — close-ups, wide shots, mirror reflections, tracking shots. Natural retail lighting.

@auqib
Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film
Seedance 2.0Featured

Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film

15-second cinematic Japanese drama pure love ambiguous short film, ultra-realistic quality, warm golden sunlight in an empty classroom in the afternoon, spilling through the blinds onto the side-by-side desks, fine dust motes slowly floating in the light beams, old wooden desks, extremely natural subtle movements, breathing, and eye tension, characters maintain consistent faces, clothing, and hairstyles throughout without deformation, drift, or artifacts, real slight chest rise and fall synchronized with breathing, shallow depth of field, creamy blurred background, warm film grain, 8K sharp, Japanese youth restrained heart-fluttering suffocating atmosphere. 0-4 seconds: Extremely slow push-in shot from a medium shot of the desktop to a close-up of the two people's side profiles sitting side-by-side. A pure girl in a summer school uniform is focused on writing notes with her head down, long black hair and stray hairs by her ears are gently lifted by a slight breeze, long eyelashes cast subtle shadows, skin is naturally pink and tender, a slight, unintentional upturn of the corner of her mouth in concentration, light and even breathing. 4-9 seconds: Switch to a close-up of the boy. His school uniform collar is slightly loose, he props his elbow on the desk and secretly turns his head to gaze at her, his eyes filled with gentle, restrained affection and tenderness, pupils slightly dilated, his Adam's apple gently rolls. Suddenly noticing her pen pause, he quickly and flusteredly turns his head to pretend to look at his own notes, his earlobes quickly turn slightly red, his fingertips tremble slightly as he grips the pen, occasionally glancing at her from under his bangs, his breathing is slightly disordered, and his lips are tightly pressed in an effort to remain calm. 9-15 seconds: Extreme close-up of both faces in the same frame, slow-motion eyes suddenly meet: the girl slowly turns her head, first showing a dazed surprise, then quickly and shyly lowers her head for 0.3 seconds, gently biting her lower lip, her cheeks and earlobes instantly bloom with cherry blossom pink, her moist eyelashes timidly look up to meet his gaze again, while softly and shyly whispering, "...What are you looking at?"; the boy freezes completely, his pupils dilate, and he is stunned for 0.4 seconds, then flusteredly and quietly stutters in response, "N-nothing...". The girl whispers even quieter, biting her lip and peeking at him again, continuing to whisper, "...Liar.". The boy pauses, then gently sighs and whispers, "...Just looking at you.", the corner of his mouth slowly curls up into a shy, gentle, crooked smile, fine lines appear at the corners of his eyes, and his breathing noticeably deepens. An invisible current seems to pull the ambiguous tension between their faces, sharing each other's breathing temperature, the background completely melts into layers of creamy, dreamy light spots, warm halos, and fine air particles. Lip synchronization is natural and precise, emotional micro-tremors and breathing are synchronized, dialogue is low-energy whispering with a shy tone, natural short pauses between 200-400 milliseconds, the mouth only moves slightly when speaking, without exaggeration or robotic feel, perfect natural lip-sync and emotional authenticity. Overall Sound Effects: Distant summer cicada chirping faintly, the soft scratching sound of the pen touching the paper, the almost inaudible low-frequency pulse of their heartbeats, finally fading into a very light, airy piano. The dialogue is completely naturally integrated into the scene as whispers, the girl's voice is soft and shy, the boy transitions from flustered stuttering to gentle. Character identity is maintained throughout, real subtle head tilts, eye movements, and breathing synchronization, no text, watermarks, or subtitles, pure Japanese style youth secret crush heart-fluttering suspense.

@AIGC|阳家豪
Cute Ghost Child in Bedroom
Seedance 2.0

Cute Ghost Child in Bedroom

Create a cute, funny, high-quality 3D animated cinematic scene in a cozy modern bedroom during warm morning daylight. A small child is dressed in an oversized fluffy white ghost costume, with only the child’s big expressive eyes, small hands, and bare feet visible. The adorable ghost walks toward a bed where a surprised mother and father are sitting under a beige blanket. Start with a close-up of the cute little ghost standing in the warmly lit bedroom, then show the child slowly walking toward the bed. The parents notice the ghost and react with exaggerated shock and fear, pulling the blanket up while staring at the child with wide eyes and funny facial expressions. The ghost innocently approaches the camera and raises its tiny hands. Use Pixar-quality 3D animation, highly expressive faces, soft realistic fur and fabric textures, warm natural sunlight coming through the window, cozy bedroom environment, cinematic depth of field, smooth character animation, realistic cloth movement, gentle camera tracking, comedic timing, adorable family-friendly atmosphere, detailed lighting, polished animated-movie quality, vertical 9:16 format, 4K.

@Zarnab Ai
Coffee Run Fashion Film Prompt
Seedance 2.0

Coffee Run Fashion Film Prompt

FORMAT: 16:9 landscape, 15 seconds, photorealistic live-action, cinematic lifestyle fashion film. CHARACTER CONSISTENCY: Use the uploaded character sheet as the master character reference. Keep the girl’s face, facial proportions, long wavy brown hair, hairstyle, hair clip, gold earrings, body proportions, burgundy pinstriped fitted shirt, wide-leg dark denim, and white sneakers exactly consistent throughout every shot. Do not change her outfit, hairstyle, age, or appearance. SHOT 1 — 0:00–0:05 A cozy rustic café in warm afternoon sunlight. The girl enters naturally carrying a small shoulder bag. Camera follows her from behind at waist height as her long wavy brown hair moves gently while she walks. She approaches a small wooden table near a sunlit window. Camera: smooth handheld tracking shot, natural movement, shallow depth of field. SHOT 2 — 0:05–0:10 She sits comfortably, crosses one leg over the other, picks up a simple white ceramic coffee cup, and takes a relaxed sip. Cut to intimate close-ups of her gold earrings, fingers around the cup, burgundy striped shirt, and flowing hair. Camera: subtle push-in, realistic handheld micro-movement, warm sunlight across her face and hair. SHOT 3 — 0:10–0:15 Side-profile shot as she looks peacefully toward the café window. She notices something outside, gives a tiny natural smile, then stands and walks toward the door. Final shot follows her from behind as she exits into warm daylight, her hair moving naturally. VISUAL STYLE Soft feminine lifestyle aesthetic, cozy European café atmosphere, warm beige and brown surroundings, natural sunlight, realistic skin texture, detailed hair strands, subtle film grain, authentic candid expressions, understated fashion editorial feeling. IMPORTANT: No exaggerated posing, no slow motion, no beauty-filter effect, no outfit changes, no face changes, no additional accessories, no cartoon/CGI appearance. Keep the performance natural and effortless. 16:9 LANDSCAPE • 15 SECONDS • PHOTOREALISTIC • CINEMATIC • NATURAL CAMERA MOVEMENT

@Caden Flux
Epic Ocean Staircase Future Vision Prompt
Seedance 2.0

Epic Ocean Staircase Future Vision Prompt

An enormous staircase emerges from the middle of the ocean and rises into the clouds. People gather in disbelief. A young explorer begins climbing. Each step reveals Earth further into the future. First step: futuristic cities. Next step: forests growing on skyscrapers. Next: oceans filled with floating civilizations. Higher: giant orbital rings surrounding Earth. Higher: cities drifting through the atmosphere. Higher: humanity traveling among stars. The climb becomes faster and more dangerous. Thousands follow behind. The staircase stretches beyond the clouds and into space. The explorer reaches the final visible step. Beyond it lies a future so vast and magnificent it cannot fully be understood. A brilliant light floods everything. The staircase disappears. Leaving only the ocean below. Epic science fiction adventure, continuous upward motion, escalating future visions, breathtaking scale, emotional wonder, photorealistic environments, cinematic camera movement, dynamic action, masterpiece visuals, 16:9.

@Alexandra Aisling
Cyberpunk Woman Walking Neon Alley
Seedance 2.0

Cyberpunk Woman Walking Neon Alley

Ultra-realistic cinematic cyberpunk scene of a fierce young woman walking confidently through a dark neon-lit city alley at night. She has long dark hair, an intense expression, and wears a futuristic white oversized jacket over a red cropped top, black tactical pants, gloves, and utility accessories. Wet streets reflecting red and warm city lights, atmospheric mist, glowing signs, dramatic shadows, shallow depth of field, cinematic bokeh, dynamic camera movement, realistic skin and fabric textures, high detail, moody action-film atmosphere, 85mm lens, f/1.4, HDR, 8K, photorealistic, vertical 9:16 composition.

@AIwithMinal
Ink Wash Style Wuxia Video Prompt
Seedance 2.0

Ink Wash Style Wuxia Video Prompt

[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.

@Zidan 子丹
Realistic Fitness Vlog with DV Aesthetic
Seedance 2.0

Realistic Fitness Vlog with DV Aesthetic

Create a 30-second, 4:3 horizontal aspect ratio, highly realistic personal fitness Vlog that captures the feel of a friend casually recording a daily workout with a early-2000s home DV camcorder. It is not a fitness ad or a polished cinematic short. The 30 seconds is an edited summary of the fitness process, connecting leaving home, preparation, training, and ending through natural jump cuts; do not rush the character to complete everything in 30 seconds, and do not use speed-ups. [Character & Clothing] Use the uploaded full-body image of the person in grey sportswear [@Image1] as the sole character reference. The protagonist is the adult female from the reference image, strictly maintaining her facial features, face shape, eyes, nose, lips, thin-framed glasses, hairline, and overall age appearance. She must remain the same person from different angles, during exercise, speaking, and smiling; she cannot become another similar-looking face. The reference image is only used to determine identity, clothing, and body appearance; do not reuse the white studio background or the fixed standing pose from the original image. The character has a natural, healthy fitness physique with moderate muscle definition in shoulders, arms, waist, abdomen, and legs, showing real muscle contraction and stable body control during movement. Maintain the overall height and body proportions from the reference image; do not exaggerate muscles, overly cinch the waist, or lengthen legs. Keep skin fair and delicate but with natural texture; slight redness may appear after exercise, but no excessive smoothing or plastic look. Wear the same set of sportswear from the reference image throughout: heather grey wide-neck short-sleeve T-shirt with the neckline naturally tilted, exposing her right shoulder (left side of the frame when facing front); the hem tied at the same-side waist forming a cropped style exposing the waist/abdomen, keeping the original pink-purple print on the chest; underneath is a pink-purple thin-strapped sports bra with straps and edges naturally visible; bottom wears heather grey high-waisted tight sports shorts, paired with white ribbed mid-calf sports socks and the same white lace-up sneakers as in the reference image. Clothes should have real wrinkles and slight displacement due to movement, but cannot change style, color, material, knot position, or exposed shoulder direction. Do not change into black tops, long leggings, blue socks, or boots. When leaving, keep the loose black long hair from the reference; tie it into a ponytail by hand before entering the gym, then maintain the same ponytail throughout, keeping natural bangs and sideburns; do not suddenly change bangs or hair volume. Glasses are worn throughout, maintaining reasonable position during exercise. Props are fixed: a small black gym bag, a transparent water bottle with a white cap, and a small white towel; do not change their appearance across shots. [Shot Flow] 0–3s | Going to nearby gym. Quiet community street, natural daylight. Friend films from her side-front while walking; she wears the aforementioned grey sportswear, carrying a small black gym bag on one shoulder, walking towards the nearby gym. Black long hair sways gently with steps. She briefly looks at the camera with a natural small smile, then continues looking at the road, not posing deliberately. Camera has slight undulation from walking, composition slightly off, like casual recording. 3–6s | Tying hair. Stops near gym entrance, side medium close-up. She raises hands to gather long hair, ties it into a neat ponytail with a black hair tie, then adjusts glasses and bag strap. Natural jump cuts may skip part of the tying process, but viewers must see the actual action from loose hair to ponytail; hairstyle cannot change magically. Movements are relaxed and skilled, contact between fingers and hair is realistic. 6–9s | Putting things down, simple warm-up. Cut to ordinary community gym, black rubber floor, dumbbell rack, bench, wall mirrors, environment realistic with traces of life usage, not luxurious empty commercial studio. She places black gym bag next to bench against wall, puts water bottle and white towel on one end of bench. Natural jump cut to her lightly moving shoulders, stretching arms, adjusting breathing. Camera feels like friend shooting casually from side, not deliberately showcasing body. 9–15s | Simple strength training. Two normal-speed training clips: first film her doing light dumbbell curls, fully presenting smooth lift, brief pause, controlled lowering; shoulders don't shake wildly, palms grip dumbbells realistically, arms show natural muscle lines with effort; then cut to side-front medium-full shot filming her completing one bodyweight squat, from standing to squatting and back up stably, feet contact ground, knee and hip movement reasonable, torso stable. She focuses on breathing, exhales softly when exerting force, doesn't pose for fitness camera. Sportswear shows natural stretch and wrinkles, ponytail swings slightly with movements. 15–20s | Treadmill jogging. Side-front handheld medium shot, she jogs easily on treadmill, stride moderate, left and right feet alternately contact belt, arms swing naturally, ponytail sways rhythmically with steps. Breathing becomes slightly heavier, small amount of sweat appears gradually on forehead, nose wings, and neck sides, not suddenly soaking wet. She glances at camera, smiles lightly with expression tired yet amused. Then natural cut to treadmill slowing/stopping, she confirms stability before stepping down, does not jump off running belt. 20–25s | Drinking water, wiping sweat. Returns to same bench, unscrews same water bottle, takes two small sips, then presses small white towel gently on forehead and neck sides. Towel has real contact and occlusion with skin, does not pass through glasses, does not wipe away all sweat directly. She accidentally sees sweaty self in mirror, laughs lightly, a real relaxed reaction after exercise, not exaggerated acting. Reflection's actions, clothing, and position must accurately correspond to person. 25–30s | Done working out. Sits on bench, breathing still slightly rapid, shoulders rising/falling with breath, holding towel. Friend brings camera closer, she looks up at camera, says naturally in Chinese tone with smile: "Today's workout felt pretty good!" Voice carries post-exercise breath, mouth shapes accurate, ends with light laugh. Finally natural cut to her carrying same black gym bag towards exit, ponytail swinging lightly, camera follows half-beat slow, ending in lifelike action, no advertising freeze-frame. [Photography & Visual Quality] Entire segment presents early-2000s consumer MiniDV recording quality: slight handheld shake, imperfect composition, occasional delayed follow-focus, slight autofocus search, brief exposure/white balance changes when moving outdoors to indoors, soft digital details, slight shadow noise, normal motion blur, and one unskilled small zoom. These flaws should be restrained and random, not every shot intentionally out-of-focus or violently shaking. Character's face always clear enough to recognize same person from reference. Primarily eye-level medium shots, medium-full shots, and natural facial close-ups; training shots retain necessary body/equipment info, no deliberate close-ups on chest/buttocks. No stabilizer-smooth moves, blockbuster grading, slow-mo, lens flares, film burn, exaggerated grain, or fake tape glitches. DV device itself does not appear in frame. [Audio] Only ambient sounds: community footsteps, slight street noise, door push, bag strap/cloth friction, gym AC hum, distant blurred conversation, light dumbbell placement, shoe-ground contact, treadmill motor sound, gradually heavier breathing, bottle opening/drinking, towel friction, natural laughter, and final character dialogue. Audio quality has slight noise/space sense from home DV mic, no studio vocals. No BGM, no narration, no subtitles. [Negative Constraints] Prohibit identity drift, face changing, glasses disappearing/deforming, hairstyle switching without reason, clothes changing color/style, exposed shoulder flipping left/right, body proportion changes, exaggerated muscles, plastic skin, beauty filters, abnormal skin texture, unreasonable sweat, distorted palms, extra fingers, equipment deformation, dumbbells passing through hands, foot sliding, distorted running motions, items floating/teleporting, wrong mirror reflections, duplicate protagonists, props appearing suddenly. Except for existing prints/marks on reference clothing, do not add brand logos, watermarks, date/timestamps, UI text, or other screen text.

@疯狂的田螺君
Rainy Night Bus Stop Anime Video
Seedance 2.0

Rainy Night Bus Stop Anime Video

Rules: - Budget-scale theatrical anime quality, Japanese high-end figure-like matte 3DCG - Multi-shot - Fast cuts, many frames per second. Prioritize speed and impact - Professional-grade VFX - Change camera work every shot (no repetition of same movement) - No BGM; ambient sound/SFX only - No subtitles - All dialogue in Japanese - Pacing: Take time to show quiet acting, move quickly during showcase moments - Rain is fine, fast, real rain. Physically accurate depiction of splashes on the ground, light reflections on wet pavement, weight of wet hair and cloth - Night rain. Reflect warm colors from streetlights and neon on wet pavement; do not let the screen sink into gray - Keep the protagonist large in the frame; face and outfit clearly visible. Do not make them tiny in long shots - No text, logos, or numbers on screen @ Image1: Subject - Akane [Consistency] Maintain Akane's face, long hair transitioning from salmon orange to silver tips, red and white round hair ornaments, and red long coat with round buttons and white circular patterns throughout. Only one Akane. The red umbrella belongs to Akane. [Generation Goal] Rain Sound Orchestra (5 stages, 1 continuous video. From a rainy night bus stop to conducting rain across the city) [S1] Rainy night bus stop. The moment a raindrop hits the round button on @ Image1 Akane's coat, a piano note 'Poon' sounds, and a ring of light expands from the button. Camera: Extreme close-up of the button. Capture the instant the raindrop hits. [S2] Akane, sitting alone looking bored on a bench, suddenly looks up. Flicking the button again produces another sound. Akane smiles mischievously. Camera: Front view of bus stop, medium shot. [S3] Akane stands up and waves her closed red umbrella like a conductor's baton. Rain falling on tin roof becomes drums, gutters become xylophones, puddles become cymbals; each raindrop impact creates colorful droplets of light. Camera: Fast cuts zooming in sequentially on roof, gutter, puddle. [S4] Conducting grows larger, rain across the street glows with light, turning the gray night city into a shining colorful rain. Akane's long hair flows from orange to silver. Camera: Orbiting around Akane while rising. [S5] With the final wave, all raindrops stop in mid-air, floating like glowing musical notes. Akane lowers her umbrella and bows; the stopped rain falls all at once, creating applause-like rain sounds. Camera: Front view of bowing Akane, bust shot through glowing raindrops. Akane (shyly) says: {I kind of like rainy days}

@妖精アーヤ
Ice Monster Attack in Ski Lodge
Seedance 2.0

Ice Monster Attack in Ski Lodge

Cinematic horror-thriller short film set at a mountain ski resort lodge during a snowstorm, opens with an immediate hook, grounded realistic style, maximum dynamic camera work. Setting: a cozy wooden lodge interior with a fireplace, large windows looking out to falling snow, guests relaxing with hot drinks. CHARACTER LOCK: the main character is a lodge staff member, a woman in her late 20s, red ski jacket, consistent in every shot. Muted cold-toned color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: the large lodge window frosts over instantly from outside, ice crystals spreading unnaturally fast across the glass. > > **[1-2s]** It shatters inward, a humanoid creature of jagged ice and frost crystal stepping through, breath visible as steam in the sudden cold. > > **[2-3s]** Nearby guests gasp, backing away from their tables near the fireplace. > > **[3-4s]** It moves toward the nearest guest, a thin layer of frost spreading across anything it touches. > > **[4-5s]** He stumbles back, his sleeve frosting over where it brushed him. > > **[5-6s]** Panic spreads through the lodge, guests scrambling toward the far end of the room. > > **[6-7s]** The staff member grabs a fire poker from beside the fireplace, stepping between the creature and the fleeing guests. > > **[7-8s]** It turns toward her, crystalline features catching the firelight. > > **[8-9s]** She swings the poker; it connects, a crack splintering across its icy shoulder. > > **[9-10s]** It recoils, frost receding slightly from the point of impact. > > **[10-11s]** A second staff member grabs a thermos of hot water, flinging it directly at the creature. > > **[11-12s]** Steam erupts where the water hits, the ice visibly weakening at the contact point. > > **[12-13s]** It staggers, momentarily destabilized, frost patterns flickering across its form. > > **[13-14s]** The staff member presses the advantage, striking again with the poker. > > **[14-15s]** Wide shot: guests reach the far hallway, a few glancing back in fear. > > **[15-16s]** The creature lunges toward her, icy claws reaching out. > > **[16-17s]** She ducks low, narrowly avoiding the strike, rolling toward the fireplace. > > **[17-18s]** She grabs a burning log directly from the fire with gloved hands. > > **[18-19s]** SLOW MOTION insert: she swings it in an arc toward the creature's chest. > > **[19-20s]** Contact sends a shockwave of cracking ice through its entire body. > > **[20-21s]** It freezes mid-motion, fractures spreading rapidly across its crystalline form. > > **[21-22s]** SLOW MOTION: it shatters apart into scattering ice fragments and swirling cold mist. > > **[22-24s]** Wide shot: the fragments melt quickly near the fireplace's warmth, leaving only a damp patch on the floor. > > **[24-26s]** She stands breathing hard, log still smoking slightly in her hand, snow drifting in through the broken wi

@auqib
Seedance 2.0 Mini Cinematic Escort Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Cinematic Escort Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction
Seedance 2.0

Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction

Maintain the facial features, hairstyle, blue and white floral slip dress, body proportions, balcony, table items, and seascape environment consistent with the reference image. Do not change the face or clothing. A 10-second realistic travel snapshot video, as if casually filmed by a friend on a hotel balcony. At the start, a young Asian woman sits naturally on the balcony sofa, looking sideways quietly at the distant sea and sunset. The sea breeze gently blows her long hair and skirt hem. She blinks naturally, and her body has slight breathing movements. Around the 3rd second, a sudden stronger sea breeze comes from the side, blowing up a thin napkin on the table, sliding it along the table towards the balcony edge. The girl is momentarily stunned, looks down, sees it, and instinctively reaches out quickly to grab it. Around the 5th second, she almost misses catching it, leaning forward slightly, with her hair also blown messy by the wind. Finally, she successfully grabs the napkin, smiles down first, then leans back into the sofa with a hint of helpless expression. For the last 2 seconds, she presses the napkin on the table, uses one hand to smooth her wind-blown hair, then looks up at the distant sunset again, still smiling lightly at the corners of her mouth. Keep the entire sequence with a realistic handheld phone camera feel. Slight handheld shake, no orbiting, no fast zooms, only allow very slow and natural forward push-in. Sea sparkle, distant sailboats, curtains, and hair strands maintain natural movement. Emphasize realistic human motion and gravity inertia. Facial stability throughout, normal fingers, stable skirt structure, no deformation of the table or drinks. Avoid: Character suddenly standing up, exaggerated laughing, napkin flying too high, large body distortions, face drifting, face swapping, finger deformities, clothing changes, sudden disappearance of table items, strong cinematic camera moves.

@Adam也叫吉米
Xianxia Swordswomen Morale Drama
Seedance 2.0

Xianxia Swordswomen Morale Drama

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Cinematic School Cafeteria Lunch Scene
Seedance 2.0

Cinematic School Cafeteria Lunch Scene

Ultra-realistic cinematic scene of a young East Asian female student standing in a bright Korean school cafeteria, wearing a neat white school uniform shirt with a blue plaid tie and dark navy skirt, holding a stainless-steel lunch tray toward the camera. The tray contains fluffy steamed white rice, red spicy soup, sausages, vegetables, and traditional side dishes. Other students are seated at tables in the softly blurred background. Natural indoor lighting, realistic food textures, shallow depth of field, creamy bokeh, cinematic composition, detailed skin and fabric texture, 85mm lens, f/1.8, HDR, photorealistic, 8K, vertical 9:16 composition, warm authentic school-life atmosphere

@AIwithMinal
Anime Girl Falling Through Skyscraper Prompt
Seedance 2.0

Anime Girl Falling Through Skyscraper Prompt

Created a dramatic top-down shot of a pink-haired anime-style girl falling through a futuristic glass skyscraper at night, surrounded by reflections, lights, and intense motion blur. The camera rapidly rotates and follows her descent, then cut to a dark close-up where she looks calm and mysterious. Show detailed shots of her pink outfit, clenched hand, and flowing hair. Build tension with cinematic lighting and deep shadows, then transition into a powerful final shot where she flies forward toward the camera with glowing golden eyes, wind blowing through her hair, bright warm light and wings-like energy behind her. Ultra-detailed 3D anime cinematic style, realistic motion, smooth camera movement, dramatic depth of field, high-quality lighting, dynamic action, consistent character design, epic cinematic atmosphere.

@Maha
Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Crow and Cat Hug Video Prompt
Seedance 2.0

Crow and Cat Hug Video Prompt

Create a realistic, funny, heartwarming handheld phone video of a real-looking black crow and a realistic fluffy gray cat inside a simple apartment hallway. The gray cat wears a small pink bow attached naturally to the top of her head. The bow stays securely in place throughout the entire video. 0–3 sec: The crow stands in the middle of the hallway, looking around naturally. The gray cat appears in the distance and notices the crow. She immediately runs toward him with excited, playful energy. 3–6 sec: The cat reaches the crow. The crow turns toward her and gently spreads both wings around the cat, creating the appearance of a sweet little hug. The cat leans into the crow affectionately. Their interaction should feel spontaneous and physically believable. 6–10 sec: After the hug, the crow starts walking forward down the hallway while the gray cat walks closely beside him. They move together like an unlikely little pair of friends. The crow occasionally looks toward the cat while walking. 10–12 sec: The cat briefly looks up at the crow, then they continue walking away together. Visual style Extremely realistic animals Real crow anatomy, feathers, feet and beak Realistic fluffy gray cat fur and natural movement Small pink bow on the cat's head Ordinary apartment hallway Handheld smartphone camera Slight camera shake and imperfect framing Natural indoor lighting Slightly compressed, 144p/low-quality viral social-media video aesthetic Mild motion blur and phone-camera autofocus No cinematic color grading No CGI appearance No cartoon look No exaggerated facial expressions No human hands Keep the animals anatomically realistic while making the hug physically believable Spontaneous, funny, wholesome internet-video feeling Single continuous shot, no cuts or transitions

@Soulful Ai
Samurai Night Hunt with Dynamic Camera
Seedance 2.0

Samurai Night Hunt with Dynamic Camera

KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate

@Zar⭕on
Lost Things Return Global Event Prompt
Seedance 2.0

Lost Things Return Global Event Prompt

Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.

@Alexandra Aisling

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