Kenerate AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

209 prompts

Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction
Seedance 2.0

Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction

Maintain the facial features, hairstyle, blue and white floral slip dress, body proportions, balcony, table items, and seascape environment consistent with the reference image. Do not change the face or clothing. A 10-second realistic travel snapshot video, as if casually filmed by a friend on a hotel balcony. At the start, a young Asian woman sits naturally on the balcony sofa, looking sideways quietly at the distant sea and sunset. The sea breeze gently blows her long hair and skirt hem. She blinks naturally, and her body has slight breathing movements. Around the 3rd second, a sudden stronger sea breeze comes from the side, blowing up a thin napkin on the table, sliding it along the table towards the balcony edge. The girl is momentarily stunned, looks down, sees it, and instinctively reaches out quickly to grab it. Around the 5th second, she almost misses catching it, leaning forward slightly, with her hair also blown messy by the wind. Finally, she successfully grabs the napkin, smiles down first, then leans back into the sofa with a hint of helpless expression. For the last 2 seconds, she presses the napkin on the table, uses one hand to smooth her wind-blown hair, then looks up at the distant sunset again, still smiling lightly at the corners of her mouth. Keep the entire sequence with a realistic handheld phone camera feel. Slight handheld shake, no orbiting, no fast zooms, only allow very slow and natural forward push-in. Sea sparkle, distant sailboats, curtains, and hair strands maintain natural movement. Emphasize realistic human motion and gravity inertia. Facial stability throughout, normal fingers, stable skirt structure, no deformation of the table or drinks. Avoid: Character suddenly standing up, exaggerated laughing, napkin flying too high, large body distortions, face drifting, face swapping, finger deformities, clothing changes, sudden disappearance of table items, strong cinematic camera moves.

@Adam也叫吉米
Xianxia Swordswomen Morale Drama
Seedance 2.0

Xianxia Swordswomen Morale Drama

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Silent Movie Parody Prompt
Grok Imagine

Silent Movie Parody Prompt

Please create a parody silent movie about a controversial topic demonstrating behaviors in humans that confuse AI. The audio is only old-timey music like they used to have in the old days. At the conclusion, display a half-second word identifying the trait.

@TheAric
Epic Fantasy Elemental Battle Video Prompt
Seedance 2.0

Epic Fantasy Elemental Battle Video Prompt

Created a 15-second cinematic fantasy battle scene in a ruined ancient city at sunset, with dramatic golden skies, burning buildings, smoke, and destroyed stone structures. A powerful blue-clad female warrior with dark hair faces a fierce female fire warrior with pale pink hair and small red horns. The blue warrior controls massive waves of glowing water while the fire warrior creates intense orange flames around her hands and body. Show them charging toward each other with fast, dynamic combat movements, magical energy trails, flying sparks, smoke, and debris. Build the action from a close-up confrontation into a wide cinematic shot of both elemental powers colliding in the center of the battlefield. End with an enormous blue water wave crashing against a giant fire explosion, creating steam, glowing particles, and a spectacular energy shockwave. Use realistic cinematic lighting, detailed characters, smooth camera movement, epic fantasy atmosphere, high-quality VFX, dramatic depth of field, and a powerful movie-trailer style ending.

@Maha
Superhuman Subway Fight Scene
Seedance 2.0

Superhuman Subway Fight Scene

Generate a cinematic live-action superhuman fight scene. MAIN CHARACTER: Use image1 as the only main character. A superhuman fighter with extreme speed, strength, and reflexes. Calm expression. Precise martial artist. Every movement is controlled and powerful. OPPONENTS: Use image2 and image3 as main enemies. Add multiple opponents surrounding the main character. Aggressive street fighters. LOCATION: Modern subway station underground. Large platform. Concrete pillars. Subway signs. Metal structures. Train tracks in background. Bright artificial lighting. Passengers watching from a safe distance. FIGHT STYLE: Superhuman close combat. Fast boxing combinations mixed with Taekwondo. Continuous flow. No pause between attacks. Every move transitions naturally. 0–2 seconds: Opponents rush from different directions. Image1 instantly moves forward. Fast combo: left jab → right cross → body punch → spinning back fist. Before the opponent reacts: low kick → side kick → jumping knee strike. Camera follows every impact. 2–5 seconds: The fight becomes extremely fast. Image1 chains: double punch combination, elbow movement, hook punch, roundhouse kick, spinning heel kick, flying kick. Every hit creates powerful cinematic impact. Opponents are pushed backward by the force. Dust and small debris fall from damaged pillars. 5–8 seconds: Multiple enemies attack together. Image1 uses superhuman reflexes: dodges, counters, redirects attacks. Combination: block → counter punch → sweep kick → aerial kick → instant landing. The camera rotates around the action. Motion blur from extreme speed. 8–10 seconds: FINAL MOVE: Image1 charges energy through movement. Explosive combo: rapid punches followed by a powerful spinning kick. A shockwave pushes opponents away. They crash into the environment. Walls crack. Dust fills the subway platform. Final shot: Image1 stands alone in the center. Damaged station. Dust floating. Enemies scattered. Calm expression. CAMERA: Dynamic blockbuster camera. Handheld action style. Fast tracking. Low angles. 360° movement. Slow motion on strongest impacts. STYLE: Ultra realistic live action. High budget action movie. Superhero cinematic quality. Realistic physics. SOUND: Punch impacts. Kick impacts. Footsteps echoing in subway. Air whoosh. Metal vibrations. Crowd reactions. NEGATIVE: cartoon, anime, CGI look, plastic skin, fake physics, static camera, blood, gore, graphic injury, weapons, comedy, low quality,

@Meem
Chihuahua Portrait Editing Prompt
Grok Imagine

Chihuahua Portrait Editing Prompt

Edit this photo into a beautiful vertical portrait of the two Chihuahuas named Tatiana and Scout. Keep their exact appearance, markings, and the blue harness on the longer-haired dog. Emphasize their long hair and short noses. Improve sharpness, ligh...

@soundmoney Delilah
Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Xianxia Battle: Arrow & Sword Geometry
Seedance 2.0

Xianxia Battle: Arrow & Sword Geometry

Arrow steals a step, sword steals a line. Prompt: Cinematic realistic texture, pure ancient Chinese Xianxia hard-core combat aesthetics. Break away from simple weapon duels. Core focus: Foreground/background crossfire geometric relationship. Foreground: Knife master pressing close. Background: Archer controlling the Senior Sister's future movement paths. Camera language absorbs classic wuxia spatial awareness without copying specific films. Archer logic based on Song Dynasty 'Shooting Scripture' principles (stability, aim, full draw, rhythm). Reference & Environment: Use @Image 1 and @Image 2 as identity anchors. Recombine background references into unified environmental DNA (terrain, architecture, materials, weather, light, depth). Choose a battle axis suitable for depth attack (courtyard, bridge, path). Background must remain alive but narratively neutral (wind, water, mist move independently). Strict prohibitions: No sudden bridge breaks, no fog hiding, no trees blocking arrows automatically. Characters: ID A (Senior Sister): 25-30yo, white silk Hanfu, silver straight sword. ID B (Junior Sister): 20-25yo, green linen Hanfu, steel sword. Passive witness. Master: Passive witness. Enemies: 1 Foreground Knife Master (dark gear), 1 Background Archer (stable position). Structure (15s total): 0-5s: Wide shot. Archer fires first arrow NOT at body, but at retreat spot. Knife master charges. Senior dodges inward because retreat is blocked. Arrow visible in ground behind her. 5-10s: Medium shot. Knife presses. Archer calmly loads second arrow aimed at *future* position. Senior feints retreat, stops suddenly. Arrow flies through empty space. Senior uses momentum to drag Knife Master into Archer's line of fire. Archer holds fire due to friendly fire risk. 10-15s: Close-up. Knife Master realizes tactic, spins out of line, attacks again. Archer draws third arrow. Senior enters dead zone. She uses sword plane to deflect knife direction, rotating bodies 90 degrees. Arrow passes safely behind them. She exploits enemy's half-second distraction, sheathes sword near his jaw. Silence. Ending: Master says "Arrow steals a step, sword steals a line." Cut to black.

@Soran
Cozy Kitchen Ghost Twirl
Grok Imagine

Cozy Kitchen Ghost Twirl

A light-up ghost decoration in a cozy kitchen at night, captured in a slow, dreamlike twirl… The white sheet is mid-motion, soft and flowing, but the movement is gentle and unhurried, like the ghost is remembering a dance it once knew… The internal light glows warmly through the fabric, steady and soft… Two black oval eyes face forward, calm and quiet… Pink rose petals drift slowly through the air around it, suspended in the moment… Purple and orange string lights glow along the cabinets and shelves in the background… A vase of pink and white roses sits on the counter behind it… Halloween decorations — pumpkins, gnomes, owls, a sunflower — fill the shelves, all still… The kitchen is quiet, the ghost is at rest, the moment is frozen…” the ghost’s eyes slightly closed… Like it’s lost in the memory… the light as flickering, like a candle remembering a flame…the ghost stays soft… It never goes sharp… That’s the whole trick…

@Alicia McNatt
Chongqing Bungee Jump Realistic Video Prompt
Seedance 2.0

Chongqing Bungee Jump Realistic Video Prompt

15 seconds, realistic smartphone shooting texture, continuous handheld long shot, only brief slow motion during the aerial flip. Adult female character, wearing preset #2 yoga outfit (screenshot reference), strictly locking the color, style, cut, and fabric from the reference; white sneakers, hair tied back, character's face, body shape, and clothing consistent throughout. The scene is a cinematic fictional high-altitude cantilevered platform with Raffles City Chongqing and the surrounding Two Rivers cityscape as the background, not corresponding to real rooftop facility layouts. Two adjacent platforms extend outward from the building, separated by a fixed-width narrow gap, connected on the building side by a continuous walkway. The woman jumps laterally from one platform to the other, movement direction roughly parallel to the building facade; the landing area inside the opposite platform is clear and spacious. Opening establishes the takeoff platform, narrow gap, landing zone, and inner walkway simultaneously, structure remains unchanged afterwards. Afternoon natural sunlight, light haze over Chongqing city, soft reflection on distant river surface, ground shadows consistent with light source. 0-3s: Woman jogs forward on the takeoff platform, camera positioned behind and to the side near the building, following at slightly below chest height. Frame retains her full body, the narrow gap ahead, and the landing area opposite, distant city below the outer edge provides sense of height. Another black-clad adult male stays behind on the inner side of the takeoff platform holding a phone to film, not entering her path. Footsteps and wind sounds audible, occasional gust brushing microphone. 3-5s: She briefly accelerates, gaze fixed on opposite platform, action transitions naturally from running to jumping without posing pauses. Main cameraman moves forward along the inner connecting walkway, forming a side view, lens always sees solid platforms on both sides of the gap. She leaves ground moving toward opposite platform, begins one continuous front flip; entire motion towards landing area, no deviation outwards. 5-8s: Brief aerial phase after jump presented in slow motion. Full body in frame, center of gravity follows continuous arc rising then falling, rotation speed changes coherently, hair ends and fabric show natural inertia. She completes only one front flip, then body expands, feet approaching opposite platform. Lens still shoots from inner walkway, does not go outside building or pass under person; slow motion does not increase actual airtime nor show hovering. 8-11s: Returns to normal speed before shoe sole contacts platform. She lands inside opposite platform, body sinks clearly upon contact, then performs a compact roll due to remaining forward momentum, continuing inward. Contact sequence of sole, hands, and body with ground is clear, no clipping or frictionless sliding. Main cameraman continues along inner walkway, reaches side-front as she slows down, stops and rotates lens, fully retaining landing and rolling process. 11-15s: She stands up nearby, bends over with hands on knees, exhales sharply, shoulders rise and fall naturally. Expression shifts from intense focus to slight trance after tension release, then looks up at camera, breathing still unsettled. Cameraman steps closer slightly, frame tightens naturally from full body to waist-up, not sudden close-up. Black-clad male still filming from inner side of takeoff platform, position unchanged. Retain realistic skin, slight sweat, fabric stretch, and natural motion blur. Slight camera shake but key contact actions visible, do not use violent shaking to hide flips or landings. Prohibited: changing platform size, exaggerating distance, teleportation, repeated flips, mid-air acceleration, joint inversion, clothing change, floating landing. No music, subtitles, watermarks, or UI elements.

@John
Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions
Seedance 2.0

Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions

Generate a 10-second realistic travel vlog style short video. The protagonist is always the same young Asian woman; facial features, hairstyle, clothing, and body proportions must remain consistent throughout. No face swapping or outfit changes. The entire video consists of 3 independent scenes: Beijing, Shanghai, and Guangzhou. City transitions are completed using 'hard cut after snap' method, without background blending, spatial distortion, or architectural dissolving. 0-3s, Beijing. The girl stands near a representative landmark in Beijing, looking natural and relaxed with empty hands. She looks at the camera, raises her right hand, and snaps her fingers. After the snap, the screen immediately hard cuts to Shanghai. 3-6s, Shanghai. The girl is already standing near the Bund or Lujiazui in Shanghai, holding a cup of coffee in her right hand. She walks forward naturally two steps, then takes a sip of coffee. After drinking, she walks to a nearby railing platform or small table where items can be placed, clearly putting down the coffee cup in her right hand. The coffee cup must truly contact the platform, fingers completely release, and the right hand thoroughly leaves the coffee cup. Pause for about half a second to confirm the right hand is empty. Then she raises her right hand again to snap her fingers. After the snap, the screen immediately hard cuts to Guangzhou. The coffee cup stays in its original position in Shanghai, does not teleport with the person, and is not allowed to disappear into thin air, float, deform, or suddenly switch hands. 6-10s, Guangzhou. The girl appears empty-handed near Canton Tower. She walks forward naturally two steps, turns to look at Canton Tower, then stands at a suitable position to take a photo with Canton Tower, finally looking gently at the camera and smiling to end. Maintain real smartphone travel vlog texture throughout, slight handheld feel, natural and simple movements, center of gravity and limb motion conforming to real physical laws. Special emphasis: Shanghai segment: Right hand holds coffee → Take a sip → Put coffee cup on fixed platform → Completely release hand → Right hand becomes empty → Snap fingers again. Do not skip the action of 'putting down coffee', do not allow the coffee cup to directly disappear. Avoid: Face swapping, clothing changes, body proportion changes, character duplication, extra arms, finger deformities, coffee cup disappearing, coffee cup deforming, cup floating, cup switching hands, character snapping while holding coffee, architectural blending, simultaneous appearance of Beijing/Shanghai/Guangzhou landmarks, city background residuals, overly complex camera movements.

@Adam也叫吉米
Grok Imagine Cinematic Loop Animation Prompt
Grok Imagine

Grok Imagine Cinematic Loop Animation Prompt

Animate this still, 8 seconds, smooth cinematic loop. The Asian man holds the open black Zippo steady, thumb resting on the lid. The small red panda in the purple BAD RUDY beanie sits on the flip cap, mouth open, breathing a short controlled burst of orange fire that flickers and dies back to a small flame on the lighter wick. His glowing orange eyes blink once. Embers drift. The man’s smirk shifts a fraction, one brow lifts, then settles. Forearm tattoos stay still. Purple circuit board behind him pulses once, slow. No camera move. No extra characters. Sound: lighter flint click, soft flame whoosh, one quiet exhale.

@Alicia McNatt
Cinematic School Cafeteria Lunch Scene
Seedance 2.0

Cinematic School Cafeteria Lunch Scene

Ultra-realistic cinematic scene of a young East Asian female student standing in a bright Korean school cafeteria, wearing a neat white school uniform shirt with a blue plaid tie and dark navy skirt, holding a stainless-steel lunch tray toward the camera. The tray contains fluffy steamed white rice, red spicy soup, sausages, vegetables, and traditional side dishes. Other students are seated at tables in the softly blurred background. Natural indoor lighting, realistic food textures, shallow depth of field, creamy bokeh, cinematic composition, detailed skin and fabric texture, 85mm lens, f/1.8, HDR, photorealistic, 8K, vertical 9:16 composition, warm authentic school-life atmosphere

@AIwithMinal
Anime Girl Falling Through Skyscraper Prompt
Seedance 2.0

Anime Girl Falling Through Skyscraper Prompt

Created a dramatic top-down shot of a pink-haired anime-style girl falling through a futuristic glass skyscraper at night, surrounded by reflections, lights, and intense motion blur. The camera rapidly rotates and follows her descent, then cut to a dark close-up where she looks calm and mysterious. Show detailed shots of her pink outfit, clenched hand, and flowing hair. Build tension with cinematic lighting and deep shadows, then transition into a powerful final shot where she flies forward toward the camera with glowing golden eyes, wind blowing through her hair, bright warm light and wings-like energy behind her. Ultra-detailed 3D anime cinematic style, realistic motion, smooth camera movement, dramatic depth of field, high-quality lighting, dynamic action, consistent character design, epic cinematic atmosphere.

@Maha
Cat Soldier in WWI Trench Cinematic Video
Seedance 2.0

Cat Soldier in WWI Trench Cinematic Video

Create a 15-second vertical 9:16 photorealistic cinematic video of a cute orange tabby cat inside a muddy World War-style trench, wearing a realistic olive-green military helmet and holding a small vintage rifle. Start with the camera focused on the dark trench entrance, with stacked sandbags and rough wooden planks clearly visible above. At first, only the top of the helmet slowly appears from the trench. The cat gradually rises into view while holding the rifle naturally with both paws. Keep the cat’s face, fur, helmet, rifle, trench, and background consistent throughout the entire video. Around the middle, the cat looks directly toward the camera with a serious but adorable expression and slowly raises one paw in a small salute. Maintain realistic fur movement, natural paw motion, subtle head movement, and cinematic depth of field. The camera should remain mostly stable with a very gentle handheld cinematic movement. Near the end, the cat lowers its paw and slowly ducks back down into the trench, leaving only the helmet visible. Use realistic outdoor lighting, soft overcast sky, detailed muddy soil, natural textures, shallow depth of field, smooth motion, and no text, watermark, distortion, or extra characters.

@Maha
Childhood Street Football Match Prompt
Seedance 2.0

Childhood Street Football Match Prompt

Create a cinematic, ultra-realistic live-action sequence set in a warm, dusty neighborhood at golden hour. Start with an aerial view of a lively residential area → close-up of a child placing a worn football on the dusty ground → kids begin playing an intense street football match → dynamic low-angle shots of quick dribbles, footwork and the ball flying through the air → end with a cinematic slow-motion shot of the kids celebrating after scoring. Warm golden sunlight, realistic dust particles, natural movement, handheld camera feel, shallow depth of field, detailed environments, authentic emotions, smooth cinematic transitions, photorealistic live-action, nostalgic coming-of-age atmosphere. No text, subtitles, logos or watermark.

@Aynah
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Grok Imagine Realistic Travel Vlog Prompt
Grok Imagine

Grok Imagine Realistic Travel Vlog Prompt

15 seconds, 9:16 vertical screen, photorealistic mobile phone travel vlog, entirely self-shot by an adult female protagonist using the front camera. The protagonist's identity refers to #1 @0ba07db1-974c-467d-80dc-d9dffddac0ba, clothing, shoes, socks, and accessories strictly refer to #2 @c6a3d787-bf2f-4ae9-a647-8da9db2702e3, do not replace the protagonist with characters from scene images. Scene references include the sea of clouds mechanical colossus in #3 @cf1b1405-e241-46d5-818c-7838463fe334 and the cave giant in #4 @7953261f-23e7-4c97-b6a0-14bcf07aabe4. Use explicit travel jump cuts between the two locations to indicate that the journey in between has been omitted, rather than showing a single step crossing space. She always holds the phone in her right hand, while her left hand is used to steady herself on rocks or maintain balance. The phone is about one arm's length from her face; in the wide-angle selfie, her face is positioned on one side of the frame, with the environment unfolding behind her shoulder. The character and environment share natural light, shadows, dust, and wind, preserving realistic skin texture. Only include shaking consistent with foot and wrist movements, brief exposure adjustments, and motion blur. No beauty filters, no background music, no subtitles. [0-4 seconds] On a broad rock platform above the sea of clouds, the female protagonist slowly walks along the inner side away from the cliff edge. She turns her body sideways so that two golden mechanical colossi embedded in the mountain appear behind her shoulder: huge breastplates occupy the background, legs disappearing into the clouds, with distant travelers appearing extremely small. Sunset illuminates one side of her cheek, wind ruffles her hair tips. She first looks up, then at the lens, whispering with suppressed awe: "This scenic spot, the security guards are taller than mountains." [4-7 seconds] She stops to continue looking up. The orange glow on one colossus's chest slowly intensifies, its head rotates slightly; moments later, low-frequency mechanical sounds reach the platform. She listens first, then confirms visually, her smile gradually fading. Her left hand instinctively steadies the nearby rock wall, pulling the phone slightly closer. She stops speaking, only taking a short breath. Background travelers stop individually to observe, without turning heads uniformly. [7-11 seconds] Explicit hard cut, omitting transition journey: She has arrived at the gravel path outside the cave referenced in #4. Light changes to gray-white daylight reflected from the cave entrance, with sheep, wooden fences, and scattered baskets behind her. She was walking along the path when a panicked ancient soldier runs past her left side, followed by two more rushing around the gravel. She steps aside first, watching them suspiciously; then heavy footsteps sound, small stones on the ground tremble. She turns back to look at the cave entrance, rotating her body to reveal the giant's face between the rock walls behind her shoulder. She whispers: "Wait... they're not here to queue." [11-15 seconds] The giant squeezes toward the cave entrance, shoulders brushing off falling rocks, dust obscuring part of the wooden fence. The protagonist immediately stops speaking. She first checks the escape route ahead, then follows the fleeing crowd quickly leaving along the path, bringing the phone close with her right hand, raising her left arm to protect her forehead. The selfie footage shakes with her footsteps, the giant only briefly appears behind her shoulder, not seeking full-body composition. In the last two seconds, she moves sideways into a recess on the right rock wall, bending her knees to lower her body, supporting herself on the rock surface with her left hand. Ending shot: She leans against the rock wall, right hand holding the phone slightly upward at chest level, thin dust on her face, lips slightly parted, breathing heavily; the left edge of the frame still shows dust drifting from the cave direction. Sound: High-altitude wind, low-frequency mechanical sounds; after the jump cut, replaced by sheep bleating, running footsteps, rolling gravel, giant's breathing, and her close-range panting. Only the protagonist speaks clear lines, background figures' shouts are indistinct. Prohibit third-person tracking shots, aerial shots, floating phones, continuous direct gaze while running, sudden outfit changes, smiling explanations ignoring danger. The giant does not teleport in front of her.

@John

Some prompts are collected from creators on X. Copyright belongs to the original authors.