Kenerate AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

106 prompts

Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Xianxia Battle: Arrow & Sword Geometry
Seedance 2.0

Xianxia Battle: Arrow & Sword Geometry

Arrow steals a step, sword steals a line. Prompt: Cinematic realistic texture, pure ancient Chinese Xianxia hard-core combat aesthetics. Break away from simple weapon duels. Core focus: Foreground/background crossfire geometric relationship. Foreground: Knife master pressing close. Background: Archer controlling the Senior Sister's future movement paths. Camera language absorbs classic wuxia spatial awareness without copying specific films. Archer logic based on Song Dynasty 'Shooting Scripture' principles (stability, aim, full draw, rhythm). Reference & Environment: Use @Image 1 and @Image 2 as identity anchors. Recombine background references into unified environmental DNA (terrain, architecture, materials, weather, light, depth). Choose a battle axis suitable for depth attack (courtyard, bridge, path). Background must remain alive but narratively neutral (wind, water, mist move independently). Strict prohibitions: No sudden bridge breaks, no fog hiding, no trees blocking arrows automatically. Characters: ID A (Senior Sister): 25-30yo, white silk Hanfu, silver straight sword. ID B (Junior Sister): 20-25yo, green linen Hanfu, steel sword. Passive witness. Master: Passive witness. Enemies: 1 Foreground Knife Master (dark gear), 1 Background Archer (stable position). Structure (15s total): 0-5s: Wide shot. Archer fires first arrow NOT at body, but at retreat spot. Knife master charges. Senior dodges inward because retreat is blocked. Arrow visible in ground behind her. 5-10s: Medium shot. Knife presses. Archer calmly loads second arrow aimed at *future* position. Senior feints retreat, stops suddenly. Arrow flies through empty space. Senior uses momentum to drag Knife Master into Archer's line of fire. Archer holds fire due to friendly fire risk. 10-15s: Close-up. Knife Master realizes tactic, spins out of line, attacks again. Archer draws third arrow. Senior enters dead zone. She uses sword plane to deflect knife direction, rotating bodies 90 degrees. Arrow passes safely behind them. She exploits enemy's half-second distraction, sheathes sword near his jaw. Silence. Ending: Master says "Arrow steals a step, sword steals a line." Cut to black.

@Soran
Chongqing Bungee Jump Realistic Video Prompt
Seedance 2.0

Chongqing Bungee Jump Realistic Video Prompt

15 seconds, realistic smartphone shooting texture, continuous handheld long shot, only brief slow motion during the aerial flip. Adult female character, wearing preset #2 yoga outfit (screenshot reference), strictly locking the color, style, cut, and fabric from the reference; white sneakers, hair tied back, character's face, body shape, and clothing consistent throughout. The scene is a cinematic fictional high-altitude cantilevered platform with Raffles City Chongqing and the surrounding Two Rivers cityscape as the background, not corresponding to real rooftop facility layouts. Two adjacent platforms extend outward from the building, separated by a fixed-width narrow gap, connected on the building side by a continuous walkway. The woman jumps laterally from one platform to the other, movement direction roughly parallel to the building facade; the landing area inside the opposite platform is clear and spacious. Opening establishes the takeoff platform, narrow gap, landing zone, and inner walkway simultaneously, structure remains unchanged afterwards. Afternoon natural sunlight, light haze over Chongqing city, soft reflection on distant river surface, ground shadows consistent with light source. 0-3s: Woman jogs forward on the takeoff platform, camera positioned behind and to the side near the building, following at slightly below chest height. Frame retains her full body, the narrow gap ahead, and the landing area opposite, distant city below the outer edge provides sense of height. Another black-clad adult male stays behind on the inner side of the takeoff platform holding a phone to film, not entering her path. Footsteps and wind sounds audible, occasional gust brushing microphone. 3-5s: She briefly accelerates, gaze fixed on opposite platform, action transitions naturally from running to jumping without posing pauses. Main cameraman moves forward along the inner connecting walkway, forming a side view, lens always sees solid platforms on both sides of the gap. She leaves ground moving toward opposite platform, begins one continuous front flip; entire motion towards landing area, no deviation outwards. 5-8s: Brief aerial phase after jump presented in slow motion. Full body in frame, center of gravity follows continuous arc rising then falling, rotation speed changes coherently, hair ends and fabric show natural inertia. She completes only one front flip, then body expands, feet approaching opposite platform. Lens still shoots from inner walkway, does not go outside building or pass under person; slow motion does not increase actual airtime nor show hovering. 8-11s: Returns to normal speed before shoe sole contacts platform. She lands inside opposite platform, body sinks clearly upon contact, then performs a compact roll due to remaining forward momentum, continuing inward. Contact sequence of sole, hands, and body with ground is clear, no clipping or frictionless sliding. Main cameraman continues along inner walkway, reaches side-front as she slows down, stops and rotates lens, fully retaining landing and rolling process. 11-15s: She stands up nearby, bends over with hands on knees, exhales sharply, shoulders rise and fall naturally. Expression shifts from intense focus to slight trance after tension release, then looks up at camera, breathing still unsettled. Cameraman steps closer slightly, frame tightens naturally from full body to waist-up, not sudden close-up. Black-clad male still filming from inner side of takeoff platform, position unchanged. Retain realistic skin, slight sweat, fabric stretch, and natural motion blur. Slight camera shake but key contact actions visible, do not use violent shaking to hide flips or landings. Prohibited: changing platform size, exaggerating distance, teleportation, repeated flips, mid-air acceleration, joint inversion, clothing change, floating landing. No music, subtitles, watermarks, or UI elements.

@John
Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions
Seedance 2.0

Seedance 2.0 Travel Vlog Prompt with Consistent Character and City Transitions

Generate a 10-second realistic travel vlog style short video. The protagonist is always the same young Asian woman; facial features, hairstyle, clothing, and body proportions must remain consistent throughout. No face swapping or outfit changes. The entire video consists of 3 independent scenes: Beijing, Shanghai, and Guangzhou. City transitions are completed using 'hard cut after snap' method, without background blending, spatial distortion, or architectural dissolving. 0-3s, Beijing. The girl stands near a representative landmark in Beijing, looking natural and relaxed with empty hands. She looks at the camera, raises her right hand, and snaps her fingers. After the snap, the screen immediately hard cuts to Shanghai. 3-6s, Shanghai. The girl is already standing near the Bund or Lujiazui in Shanghai, holding a cup of coffee in her right hand. She walks forward naturally two steps, then takes a sip of coffee. After drinking, she walks to a nearby railing platform or small table where items can be placed, clearly putting down the coffee cup in her right hand. The coffee cup must truly contact the platform, fingers completely release, and the right hand thoroughly leaves the coffee cup. Pause for about half a second to confirm the right hand is empty. Then she raises her right hand again to snap her fingers. After the snap, the screen immediately hard cuts to Guangzhou. The coffee cup stays in its original position in Shanghai, does not teleport with the person, and is not allowed to disappear into thin air, float, deform, or suddenly switch hands. 6-10s, Guangzhou. The girl appears empty-handed near Canton Tower. She walks forward naturally two steps, turns to look at Canton Tower, then stands at a suitable position to take a photo with Canton Tower, finally looking gently at the camera and smiling to end. Maintain real smartphone travel vlog texture throughout, slight handheld feel, natural and simple movements, center of gravity and limb motion conforming to real physical laws. Special emphasis: Shanghai segment: Right hand holds coffee → Take a sip → Put coffee cup on fixed platform → Completely release hand → Right hand becomes empty → Snap fingers again. Do not skip the action of 'putting down coffee', do not allow the coffee cup to directly disappear. Avoid: Face swapping, clothing changes, body proportion changes, character duplication, extra arms, finger deformities, coffee cup disappearing, coffee cup deforming, cup floating, cup switching hands, character snapping while holding coffee, architectural blending, simultaneous appearance of Beijing/Shanghai/Guangzhou landmarks, city background residuals, overly complex camera movements.

@Adam也叫吉米
Cinematic School Cafeteria Lunch Scene
Seedance 2.0

Cinematic School Cafeteria Lunch Scene

Ultra-realistic cinematic scene of a young East Asian female student standing in a bright Korean school cafeteria, wearing a neat white school uniform shirt with a blue plaid tie and dark navy skirt, holding a stainless-steel lunch tray toward the camera. The tray contains fluffy steamed white rice, red spicy soup, sausages, vegetables, and traditional side dishes. Other students are seated at tables in the softly blurred background. Natural indoor lighting, realistic food textures, shallow depth of field, creamy bokeh, cinematic composition, detailed skin and fabric texture, 85mm lens, f/1.8, HDR, photorealistic, 8K, vertical 9:16 composition, warm authentic school-life atmosphere

@AIwithMinal
Anime Girl Falling Through Skyscraper Prompt
Seedance 2.0

Anime Girl Falling Through Skyscraper Prompt

Created a dramatic top-down shot of a pink-haired anime-style girl falling through a futuristic glass skyscraper at night, surrounded by reflections, lights, and intense motion blur. The camera rapidly rotates and follows her descent, then cut to a dark close-up where she looks calm and mysterious. Show detailed shots of her pink outfit, clenched hand, and flowing hair. Build tension with cinematic lighting and deep shadows, then transition into a powerful final shot where she flies forward toward the camera with glowing golden eyes, wind blowing through her hair, bright warm light and wings-like energy behind her. Ultra-detailed 3D anime cinematic style, realistic motion, smooth camera movement, dramatic depth of field, high-quality lighting, dynamic action, consistent character design, epic cinematic atmosphere.

@Maha
Cat Soldier in WWI Trench Cinematic Video
Seedance 2.0

Cat Soldier in WWI Trench Cinematic Video

Create a 15-second vertical 9:16 photorealistic cinematic video of a cute orange tabby cat inside a muddy World War-style trench, wearing a realistic olive-green military helmet and holding a small vintage rifle. Start with the camera focused on the dark trench entrance, with stacked sandbags and rough wooden planks clearly visible above. At first, only the top of the helmet slowly appears from the trench. The cat gradually rises into view while holding the rifle naturally with both paws. Keep the cat’s face, fur, helmet, rifle, trench, and background consistent throughout the entire video. Around the middle, the cat looks directly toward the camera with a serious but adorable expression and slowly raises one paw in a small salute. Maintain realistic fur movement, natural paw motion, subtle head movement, and cinematic depth of field. The camera should remain mostly stable with a very gentle handheld cinematic movement. Near the end, the cat lowers its paw and slowly ducks back down into the trench, leaving only the helmet visible. Use realistic outdoor lighting, soft overcast sky, detailed muddy soil, natural textures, shallow depth of field, smooth motion, and no text, watermark, distortion, or extra characters.

@Maha
Childhood Street Football Match Prompt
Seedance 2.0

Childhood Street Football Match Prompt

Create a cinematic, ultra-realistic live-action sequence set in a warm, dusty neighborhood at golden hour. Start with an aerial view of a lively residential area → close-up of a child placing a worn football on the dusty ground → kids begin playing an intense street football match → dynamic low-angle shots of quick dribbles, footwork and the ball flying through the air → end with a cinematic slow-motion shot of the kids celebrating after scoring. Warm golden sunlight, realistic dust particles, natural movement, handheld camera feel, shallow depth of field, detailed environments, authentic emotions, smooth cinematic transitions, photorealistic live-action, nostalgic coming-of-age atmosphere. No text, subtitles, logos or watermark.

@Aynah
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Crow and Cat Hug Video Prompt
Seedance 2.0

Crow and Cat Hug Video Prompt

Create a realistic, funny, heartwarming handheld phone video of a real-looking black crow and a realistic fluffy gray cat inside a simple apartment hallway. The gray cat wears a small pink bow attached naturally to the top of her head. The bow stays securely in place throughout the entire video. 0–3 sec: The crow stands in the middle of the hallway, looking around naturally. The gray cat appears in the distance and notices the crow. She immediately runs toward him with excited, playful energy. 3–6 sec: The cat reaches the crow. The crow turns toward her and gently spreads both wings around the cat, creating the appearance of a sweet little hug. The cat leans into the crow affectionately. Their interaction should feel spontaneous and physically believable. 6–10 sec: After the hug, the crow starts walking forward down the hallway while the gray cat walks closely beside him. They move together like an unlikely little pair of friends. The crow occasionally looks toward the cat while walking. 10–12 sec: The cat briefly looks up at the crow, then they continue walking away together. Visual style Extremely realistic animals Real crow anatomy, feathers, feet and beak Realistic fluffy gray cat fur and natural movement Small pink bow on the cat's head Ordinary apartment hallway Handheld smartphone camera Slight camera shake and imperfect framing Natural indoor lighting Slightly compressed, 144p/low-quality viral social-media video aesthetic Mild motion blur and phone-camera autofocus No cinematic color grading No CGI appearance No cartoon look No exaggerated facial expressions No human hands Keep the animals anatomically realistic while making the hug physically believable Spontaneous, funny, wholesome internet-video feeling Single continuous shot, no cuts or transitions

@Soulful Ai
Samurai Night Hunt with Dynamic Camera
Seedance 2.0

Samurai Night Hunt with Dynamic Camera

KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate

@Zar⭕on
Cozy Cabin Winter Escape
Seedance 2.0

Cozy Cabin Winter Escape

Create a highly realistic cinematic winter video of a peaceful woman staying in a cozy wooden cabin surrounded by a beautiful snow-covered mountain landscape. Start with an intimate close-up of the woman resting peacefully indoors as warm golden sunlight softly falls across her face through the window. Transition to a wide cinematic view of the snowy cabin balcony, tall pine trees, distant mountains, and a warm sunrise glowing over the landscape. Show small birds flying and landing on the snow-covered wooden railing as the woman gently reaches out to feed them. Capture detailed snow textures, natural bird movements, soft winter wind, and realistic sunlight. Then show her inside the cabin preparing a warm cup of tea beside a traditional kettle near the window. Focus on her hands, the steaming cup, the cozy knitted sweater, and the peaceful snowy scenery outside. Follow her as she walks slowly through a snow-covered wooden pathway wearing a warm cream sweater and dark pants. End with a wide cinematic aerial-style view of the quiet snow-covered cabins, pine forest, mountains, and glowing sunset or sunrise in the distance. Use photorealistic textures, natural human movement, realistic lighting, subtle depth of field, smooth camera motion, atmospheric winter details, and authentic cinematic color grading, making the entire video feel like real-life footage rather than AI-generated.

@liana
Lost Things Return Global Event Prompt
Seedance 2.0

Lost Things Return Global Event Prompt

Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.

@Alexandra Aisling
Epic Xianxia Battle Video Prompt
Seedance 2.0

Epic Xianxia Battle Video Prompt

[Global Image Quality Settings] UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness. Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections. Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds. The scene consists mainly of: White jade bridges Broken immortal palaces Floating stone platforms Giant broken statues Sea of clouds Starry sky rifts High-altitude immortal island groups The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn. Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones. Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base. Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover. Gravel, white jade fragments, and monster shells follow real gravity and inertia. The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills. Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow. 16:9. [Protagonist | Senior Sister · Hanjin Swordsman] Character asset @Image1. Strictly maintain: Cold Eastern female face. Black high ponytail long hair. Three blue pattern marks on forehead. Deep blue-black layered battle robe and armor. Dark silver, copper gold carved structure. Blue tassels and jade ornaments. Multi-angle character references belong to the same role. Only one senior sister in the entire film. Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones. [Weapon | Hanjin] Weapon asset @Image2. Hanjin is the only weapon in the entire film. Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel. Hanjin is always the core of all large skill activations. Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon. Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon. [Monsters | Star-Devouring Horde] There are many uniformly designed star-devouring monsters on the battlefield. Common minions mainly consist of: Obsidian void body + faceless obsidian shell + purple star core + claws. Fast-flying star-devouring creatures exist in the air. Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy. Monster tides replenish from: Starry sky rifts. Back of floating islands. Below the sea of clouds. Immortal palace ruins. Monsters must actively: Chase. Kill. Surround. Air raid. Long-range suppression. Cannot just stand still around the protagonist waiting to be destroyed. When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores. Debris falls on floating islands and ruins and persists. [Global Battle Rules] 30-second high-speed 1vN Xianxia hack-and-slash. No dialogue. No battle cries. No skill name shouting. No slow motion. No freeze frames. No hit-stop. Main combat elements are: High-speed movement + Giant skills + Large-scale monster tide clearing. The entire film includes ten large skill bursts. Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors. Skill element system can cover: Star River. Thunder. Storm. Celestial Body Fall. Moonlight and Mirror Light. Sun Phenomenon. Large Sword Array. Space Rift. Aurora Sky Curtain. Sky Dome Termination Phenomenon. These elements do not need to be executed in the order they appear in text. Different elements must have clear visual differences. [High-Speed Movement] Senior Sister is always in a high-mobility state. Main movement methods include: Ground-skimming charge. High-speed lateral turn-back. Jumping between floating islands. Short-distance teleportation. Vertical ascent. Dive. Side circling. Mid-air direction change. Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint. Character continues fighting immediately upon reaching endpoint. Afterimages are not physical clones. Forbidden: turning the character into unrecognizable energy lines for a long time. [Small Skills] Only extremely short auxiliary actions are used between large skills. Including: Short-distance sword qi. Step-change position. High-speed consecutive slashes. Point-shot style sword light. These actions mainly serve to: Handle close-range monsters. Adjust spatial position. Connect to the next large skill. Do not use many normal attacks to delay time. [Giant Skill System] Star River Series Hanjin can mobilize the high-altitude star river. Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges. Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact. The battlefield can leave frozen star river traces or ice-blue energy bands. Thunder Series Sky thunder clouds respond to Hanjin. Massive lightning descends on the core war zone. Lightning can form: Thunder swords. Thunder pillars. Arc networks. Large sword arrays. Monster hordes lose balance and are thrown continuously in dense lightning. Floating island surfaces show charred, electric shock, and crack marks. Storm Series Hanjin swings sword causing a large ice-blue storm. Multiple giant whirlwinds span across floating islands and sea of clouds. Storm can simultaneously sweep up: Monsters. Gravel. Cloud mist. Immortal palace debris. Senior Sister speeds through the inside of the storm continuing pursuit. Environment shows obvious wind erosion and rotational damage. Celestial Body Series Anomalies occur in the high-altitude star river. Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky. Different floating islands suffer continuous large impacts. Producing: Giant pits. Cold fog. Gravel. Shockwaves. Large-scale monster tide disintegration. Moonlight Series Large-scale moon-white visual phenomena appear on the battlefield. Can be achieved through: Moonlight mirrors. Ice crystal reflection. Multi-directional refracted sword light. Forming a large-area slashing network. Slash lights cut through monster tides from multiple directions simultaneously. Some moonlight structures remain in the environment after the skill ends. Sun Series As dawn approaches, the first sunlight enters the battlefield. Hanjin can mobilize dark gold solar energy. Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group. Ice-blue and dark gold form strong cold-warm overlay. Many monster hordes disintegrate into stardust under solar energy. Sword Array Series Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent. Many ice-blue giant swords emerge from buildings, ice layers, or ground. Sword scale is far larger than normal weapons. The entire area quickly forms a large sword forest or array. Senior Sister moves at high speed within the sword array. Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions. Rift Series Hanjin can briefly tear open battlefield space. Huge black space rifts form between sky or floating islands. Rift edges are outlined by ice-blue and dark gold energy. Many sword lights or space cuts spread outward along rift edges. Senior Sister can quickly change positions around the rift. Obvious visual residuals remain after space rifts end. Forbidden: using ordinary black hole swallowing instead of space rifts. Aurora Series Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky. Auroras descend from the sky dome, covering multiple floating islands. Aurora curtains have huge depth and spatial scale. Monsters entering them: Freeze. Lose balance. Disintegrate into energy. Senior Sister shuttles at high speed between different aurora layers. This stage gradually brings the entire battlefield to the final climax. [Final Phase] Visuals left by previous battles still exist in the scene. For example: Ice layers. Scorch marks. Wind erosion. Impact craters. Mirror fragments. Sword forests. Space cracks. Aurora afterglow. Monster debris. In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance. Hanjin becomes the final energy core. Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky. Can be manifested as: Giant star rings. Multi-layer sky dome shockwaves. Ice-blue and dark gold ring-shaped sword light. Large-range starry sky energy expansion. Termination skill scale must be obviously higher than previous single-element skills. Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

@Arvin
Cinematic Railway Platform Story Scene
Seedance 2.0

Cinematic Railway Platform Story Scene

A 15-second vertical 9:16 cinematic story scene, 24fps, shot on 35mm anamorphic look, moody and emotional. 0-3s (setup): Night, a quiet empty railway platform in light rain. A young man in a long coat stands alone holding an old envelope, breath visible in the cold air. Slow dolly-in from behind him. 3-7s (tension): Close-up on his face as he looks at the envelope, then up at a distant train light growing through the fog. His hands tremble slightly. Rack focus from the envelope to his eyes. 7-11s (turn): The train arrives with a rush of wind. His coat and hair whip sideways. He hesitates, then lets the envelope slip from his fingers onto the wet platform. Slow motion, droplets in the air. 11-15s (ending): The doors open, warm yellow light spills onto his face. He steps in without looking back. Camera holds on the envelope on the platform as the train pulls away, then fades to black. Look: Teal and amber color grade, deep shadows, soft practical lighting, fine film grain, shallow depth of field. Audio: Soft rain, distant train rumble building, a single sustained piano note at the train's arrival, silence at the final fade. No dialogue. Text: None. Language: No speech and no on-screen text, so no language issues. Avoid: Warped hands, distorted faces, flicker, garbled text, watermarks, extra limbs.

@ORHAN
University Physics Lab Educational Video Prompt
Seedance 2.0

University Physics Lab Educational Video Prompt

Create a cinematic, realistic educational video set inside a modern university physics laboratory. A confident male physics professor walks into the classroom carrying a coffee cup and a notebook, while students sit attentively in a large lecture hall. The scene then transitions to a hands-on physics experiment where the professor and a group of students gather around a transparent inclined track. A small metallic ball is carefully placed on the track, creating a clear visual demonstration of motion, gravity, acceleration, and energy. Show detailed close-up shots of the transparent rail, metal ball, students observing closely, and the professor guiding the experiment with natural hand movements. Use smooth camera movements, realistic depth of field, natural facial expressions, and authentic classroom interactions to make the experiment feel engaging and believable. Include cinematic laboratory lighting with soft indoor illumination and warm sunlight entering through large windows. End with the professor working at a laboratory table during golden-hour lighting, surrounded by scientific equipment, creating a thoughtful and inspiring academic atmosphere.

@Ayat
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Space mechanic orbital collapse chase
Seedance 2.0

Space mechanic orbital collapse chase

A space mechanic in a sealed full spacesuit with a clearly visible protective space helmet and closed visor sprints across a collapsing orbital cargo dock as a gigantic spacecraft crashes sideways through the station behind him. The helmet and spacesuit remain on and unchanged for the entire video. Ground-level camera races beside his boots as explosions rip open the deck. He passes the camera and it whips around just as a massive cargo container smashes down in front of him. He drops beneath it while it skids over him, showering sparks. The floor suddenly tears away. The camera drops with him as he falls through the station, crashes through a lower maintenance platform, and grabs a hanging cable. Final shot: the camera swings beneath him, revealing half the orbital station breaking apart above while hundreds of burning fragments fall toward the planet. Ultra-realistic hard sci-fi, brutal speed, massive destruction, clear physics, enormous scale, IMAX quality. Helmet always visible, visor always closed, never remove the helmet, no exposed head or face. No famous or recognizable faces.

@DeCat
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Medieval Woman Warrior Battle Prompt
Seedance 2.0

Medieval Woman Warrior Battle Prompt

Ultra-realistic cinematic medieval battle scene, a brave young woman warrior in an elegant flowing ivory medieval dress with black fitted sleeves, standing on an ancient stone courtyard while fighting a heavily armored knight wielding a large medieval mace. Dynamic combat pose, realistic steel armor reflections, detailed fabric movement, dramatic overhead camera angle, intense action, historical European castle setting, cinematic lighting, realistic skin and hair, atmospheric depth, subtle motion blur, highly detailed textures, epic fantasy atmosphere, photorealistic, HDR, 8K, professional film still, shallow depth of field, vertical 9:16 composition.

@AIwithMinal
Solo Camping Vlog with Night Surprise
Seedance 2.0

Solo Camping Vlog with Night Surprise

Create a 20-second ultra-realistic cinematic camping vlog featuring a young Japanese woman with straight black hair and bangs, wearing a dusty pink outdoor jacket. Scene 1 (0–4 sec): Selfie-style vlog in a beautiful pine forest during golden hour. She smiles at the camera while holding a beige tent bag and excitedly introduces her solo camping adventure. Natural handheld camera movement, realistic facial expressions. Scene 2 (4–7 sec): Wide cinematic shot of her setting up a beige camping tent among tall pine trees. She happily raises both hands to celebrate after pitching the tent. Warm sunlight filters through the forest. Scene 3 (7–12 sec): Nighttime campfire scene. She sits on a folding camping chair, roasting a marshmallow on a stick. Close-up of her gently blowing on the toasted marshmallow, with realistic firelight illuminating her face. Scene 4 (12–16 sec): She sits beside the campfire holding a glowing marshmallow, enjoying the peaceful night in the forest. Natural expressions, cozy atmosphere, realistic shadows and warm orange lighting. Scene 5 (16–20 sec): Inside her illuminated tent at night, she smiles at the camera while holding a camping lantern. Suddenly, she hears a mysterious noise outside, opens her eyes wide, and pulls her sleeping bag up to her nose with a cute, surprised expression. Visual style: Photorealistic live-action, 4K, cinematic depth of field, natural skin texture, realistic lighting, smooth camera transitions, authentic outdoor atmosphere, detailed facial expressions, cozy solo camping aesthetic. Audio: Natural forest ambience, birds chirping, gentle wind, crackling campfire, subtle fabric sounds, and soft nighttime forest ambience. No background music, no subtitles, no text, no watermark. Consistency: Maintain exactly the same woman, hairstyle, outfit, facial features, and tent throughout all scenes.

@Zorvia
Chinese Civilization Time Travel One-Shot
Seedance 2.0

Chinese Civilization Time Travel One-Shot

Generate a [30-second, 16:9 horizontal, 4K, live-action, high-budget cinematic quality] "Chinese Civilization Time Travel" short film, deeply referencing the actual camera structure and time progression logic of my uploaded reference video: This is not an edit of multiple historical scenes, but a single camera following [the same Chinese male] continuously forward from second 0 to 30, traveling from ancient times through thousands of years of Chinese civilization, and finally continuing past contemporary times into the future like the reference video; Use my uploaded male photo as the [sole and absolute face reference] for the entire film, the photo is only responsible for locking the person's identity, strictly maintaining his face shape, feature proportions, eyebrows/eyes, eye distance, nose bridge/tip, lips, jawbone, facial bone structure, skin tone base, youthful age sense, and recognizability. Absolutely do not reference the blue suit, tie, restaurant, chandelier, roses, jewelry, sitting posture, or background in the photo. Throughout 0-30s, viewers must clearly recognize this is the man from the reference image; prohibit changing actors per era, prohibit feature drift, prohibit becoming different ancient handsome guys or AI template faces. Era changes can only alter his hairstyle, hair length, binding method, beard, clothing materials, footwear, headwear, belts, tools, accessories, status, and habits. The entire film must visually be a true "one-take shot," prohibiting hard cuts, black screens, flash whites, fades, dissolves, sudden scene changes, character teleportation, or background refreshes. The character must never stand still letting the world change around him; he must actively move forward, running, walking fast, crossing, jumping down stairs, dodging sideways, grabbing vehicles, passing through crowds, pushing doors, climbing bridges, passing buildings, going past transport. The camera moves with him, naturally changing framing between side-front tracking, frontal backward tracking, lateral panning, rear chasing, low-angle footsteps, wide shots, and close-ups like the reference video. All era transitions should prioritize hidden cuts using real physical motion, e.g., rocks, pottery wheels, cart wheels, chariots, pillars, flags, fabrics, scrolls, doors, bridge columns, carriages, steam, trains, buses, crowds, glass curtains, transparent barriers passing extremely close to the camera and briefly obscuring for 0.2-0.8 seconds. During obstruction, character styling, held items, ground, and surrounding world must evolve simultaneously. After obstruction ends, stride, center of gravity, direction, speed, and spatial position must completely continue from the previous instant; absolutely no "background changed era but character didn't." 0-3s must be gripping: Early morning sunrise, ancient Chinese cliffs and huge river valleys, low-angle morning light through mist, distant vast mountains/rivers/forests/wildlife/tiny primitive settlements, faint campfire near cave, wind blowing grass and rough long hair. The man is now an ancient Chinese ancestor, face remains him, wearing rough animal skins/plant fibers/primitive weavings, skin with real pores/sweat/dust/light tan, holding stone-tipped wooden spear. He hears a sound, turns quickly, runs forward along slope. Camera drops from wide shot to side-front high-speed tracking. He crosses a large rock, camera lowers following feet; landing moment no cut, dry rock texture spreads forward becoming wet mud/ridges/early farmland. Animal skins turn to hemp/kudzu cloth during run/self-occlusion. Wooden spear shortens to plow/sickle during hand switch. Loose hair binds simply. Surroundings grow semi-subterranean/wood-earth houses/pottery/grain/baskets/mills/livestock/drying racks/people living/laboring. ~3-5s enter Neolithic farming civilization, character rushes through village, dodging residents/animals. Giant rotating pottery wheel passes horizontally extremely close filling frame; clay texture hardens/deepens/gains metallic luster, circular structure evolves into bronze ritual vessel patterns/chariot wheels. ~5-7.5s after obstruction leaves, space continuously enters Xia/Shang/Zhou Bronze Age. Running uninterrupted, coarse hemp clothes become real/simple/structured early Huaxia attire (not Xianxia/idol drama/studio Hanfu). Rammed earth walls/wood structures/bronze casting/furnaces/carriages/horses/flags/ritual vessels/busy residents appear. Runs onto higher road, chariot crosses quickly, he dodges, grabs long flag blown by wind for momentum. Huge flag cloth sweeps camera causing full obstruction; during coverage, hairstyle/collar/leather belt/footwear/road structure evolve toward Qin/Han. ~7.5-10s after cloth leaves, running in real Qin/Han city gates/post roads. Same face unchanged. Ordinary traveler/city male, real bound hair/cross-collar clothes/leather belt/cloth shoes, not emperor/general. Camera tracks from side through gates/inns/crowds/carriages. Briefly grabs edge of moving carriage, carried forward two steps then lets go, keeps running. Giant wooden wheel rolls past close to camera; as wheel leaves, empty road expands/widens along direction adding buildings/shops/goods/crowds/colors. ~10-12.5s continuously enter prosperous Tang Dynasty large city. Character becomes real Tang ordinary city male attire, face kept. Streets not empty film sets but filled with real wood pavilions/vendors/horses/camel teams/diverse merchants/goods/food/cloth/vessels/flags/crowded life flow. Rushes through crowds, ducks under lifted beam, slips between horses/pedestrians. Camera moves from side to frontal backward. Market colored banners fall from above onto camera; fibers thinning turning into unfolded rice paper scroll. Camera slides along surface; ink/river/bridge/building lines gain volume via perspective. No magic glow; painted bridge lines become real railings, landscape lines become river/city structure. ~12.5-15s after passing paper edge, entered extremely prosperous Song Dynasty city. Same man, action uninterrupted, clothes/hair sync to Song. Real rivers/arch bridges/shops/tea houses/boats/vendors/porcelain/calligraphy/printing/goods/dense citizen life extend forward. Runs onto bridge, camera lowers near deck backward tracking. Holds railing dodging large cargo box; box close causes brief obstruction. When found again, rushing down steps pushing giant wooden door. Thick door panel slides past camera; during full obstruction, alleys/buildings/fabric/headwear continue evolving. ~15-17s after passing door, naturally enter Ming/Qing city. Still same man, clothes fit real ordinary resident, no Qing palace drama, no officials/luxury everywhere. Mature alleys/archways/shops/courtyards/warehouses/handicrafts/vendors/residents/goods/carriages. Moves fast forward. Wooden vehicle grazes him; camera close to wheel; wood rim gains iron bands/steel/rivets/mechanical structure during spin. ~17-20s wooden wheel becomes steam locomotive giant iron wheel; wood city becomes modern Chinese railway/steel beams/brick buildings/utility poles/lights/newsstands/bicycles/modern station/docks/factories. Must be clearly modern China, not British Industrial Revolution. Traditional clothes transition to modern Changshan/Jacket/early Western mix. Moves fast along steam train; massive white steam sprays covering frame ~0.5s; step frequency maintained in steam. ~20-22s as steam clears, train/road/city evolved to 20th Century China. Bicycle flows/buses/trams/residential blocks/shops/wires/crowds appear. Hair short, clothes from Changshan to Zhongshan Suit/shirt/jacket/trousers. Bus crosses foreground obstructing; streets wider, bikes become cars, low-rises develop upward, glass/reinforced concrete/public transport increase. Continues forward. ~22-24s enter true contemporary Chinese city. Camera parallel to giant glass curtain wall; reflection shows old city accelerating evolution: bikes/buses/low-rises become modern roads/subway/high-speed rail/EVs/commercial streets/greenery/parks/glass buildings. Passing edge reveals real contemporary city. Vibe blends Shanghai/Shenzhen/Hangzhou but no direct landmark copies. Man is now modern young male, keeping reference face.

@疯狂的田螺君
Office Drama Video Prompt
Seedance 2.0

Office Drama Video Prompt

Cinematic realistic texture, modern Chinese workplace drama. Centered on sharp but restrained social observation, colloquial language easily understood by ordinary people, senior screenwriter-style dialogue close to daily communication habits, and subtle, authentic character performances. Adopt: Arri Alexa film camera texture Stable and clear facial micro-details Slight film grain Realistic lighting formed by mixing office ceiling lights and natural light from outside the window Core Theme Directly recreate the core situation of the current meme "Take 3 days off, rest for 13" without any ancient style translation. What needs to be performed is not "teaching everyone how to combine holidays," nor the cliché "bad boss refuses leave - employee boldly slaps back." Dig one layer deeper into reality: Many people are clearly using their own vacation time, yet they have already developed a habit of proving themselves before speaking up: "I'm not lazy" Won't drag others down Work is arranged I am still responsible enough Even feeling guilty proactively at the end. The real twist isn't the senior sister winning an argument for the junior sister, but suddenly turning this matter, which everyone has made so serious, back into a normal small thing: Handover done, go rest. Character & Environment Anchors Strictly use @Image 1 and @Image 2 as facial identity anchors for the characters, while naturally adjusting clothing according to the modern workplace plot. All uploaded background and location references should first be silently reorganized into a unified credible modern space, including: Real architectural scale Office desks and chairs Glass reflections Walking colleagues Computer screens Elevator dynamics Main light direction from outside the window Air depth Environment remains vivid but must never actively create plot. Role Settings Role ID A | Project Lead Always the same woman from @Image 1: 27–32 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up Tall and slender figure Identity in this scene: Steady project lead Modern clothing Ivory white shirt Dark grey slim trousers Black leather shoes Simple silver wristwatch Role ID B | Junior Employee Always the same woman from @Image 2: 22–26 year old East Asian female Round lively face Black braided hair Petite figure Identity in this scene: Junior employee Modern clothing Green knit top Loose dark trousers White sneakers Always holding the same filled leave application form. Minor Roles One department manager Two colleagues Exist only as minor witnesses. Segment Structure 0–5s | Wide shot gradually pushing in slightly Manager looks at the leave form, says half-jokingly and half-pressure: "Three days off? Rest thirteen? You really dare." Junior sister character immediately starts explaining: "I still have three days annual leave..." Manager continues: "If everyone takes leave like you, who does the work?" At this moment, the confidence the junior sister had prepared visibly collapses. Do not show anger, only present that hesitation familiar to many ordinary office workers: "Suddenly feeling like I did something wrong" 5–10s | Medium two-shot relationship lens + extremely short reaction close-ups Maintain: Same characters Same clothing Same leave form Completely consistent spatial relationships Junior sister slowly reaches out to take back the leave form, whispers: "Maybe... I won't ask for it." The senior sister character, who hasn't spoken all along, finally opens her mouth: "Wait." She doesn't argue with the manager first, but directly asks the junior sister: "Is the handover done?" Junior sister: "Done." Senior sister: "Did you leave emergency contacts?" Junior sister: "Yes." Senior sister takes the leave form, signs it very naturally, hands it back to her, and says only: "Then go rest." The entire action must be calm to the point of being ordinary. Let the audience feel the first contrast: Everyone else made this matter so serious, but she just treats it as a normal workflow. 10–15s | Close-up entering extreme close-up Manager finally frowns: "You approved it just like that?" Senior sister looks at him: "Otherwise what?" Complete pause for half a beat. Junior sister holds the leave form, still retaining some guilt, lowers voice and asks: "Will it look like I'm irresponsible?" Senior sister truly looks at her this time: "Responsibility means handing things over clearly." Pause for half a beat. No chicken soup, no slogans, use the most ordinary human words to land the final sentence: "Not taking a vacation, and feeling like you owe someone." Junior sister finally exhales the breath she held, puts the leave form in her bag. Manager is not forcibly slapped or suddenly admits fault, just momentarily speechless. Shallow depth of field background: One colleague silently closes the work group chat on phone Another colleague suppresses a light knowing smile Finally: No cheering No applause No victory music Junior sister walks to the elevator herself. Senior sister has naturally turned back to continue working. The whole event ultimately becomes something that was supposed to be very ordinary. Performance Principles Character performances must be realistic and restrained. Junior Sister Focus on expressing: Fully prepared at start Confidence crushed by one sentence from manager Instinctive guilt arises Wants to withdraw her normal need proactively Finally truly relaxes No anger, no crying, no short-drama style eye-bulging. Senior Sister Focus on expressing: Observing throughout first half Doesn't rush to fight for junior sister First confirms workflow Naturally signs after confirming handover complete Entire attitude like handling ordinary work No domineering CEO vibe, no "punishing evil" performance, no victory expression. Manager Maintain real workplace person state: Half joking Half pressuring Accustomed to this workplace habit Ultimately doesn't suddenly admit fault or get humiliated Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Dialogue must sound like real Chinese people speaking daily Precise lip sync Precise gaze relationships Character faces stable throughout Hairstyle stable throughout Modern clothing stable throughout Leave form stable throughout Office layout stable throughout Spatial positions stable throughout Micro-performance realistic and restrained No subtitles generated No short-drama exaggerated eye-bulging No domineering CEO performance No forced satisfying slap-back Physics & Sound Requirements Paper, fabric, footsteps, elevator, and office environment physics effects natural. Key synchronization: Mandarin dialogue Leave form paper sound Fabric friction sound Footsteps Elevator announcement sound Office ambient noise Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, focus on strengthening: Character reference consistency Multi-person visual hierarchy Few but meaningful action nodes Camera continuity Light and shadow continuity Leave form prop continuity Dialogue and lip sync Paper sound synced with action Footstep sync Elevator announcement sync Office ambient noise naturally continuous Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran

Some prompts are collected from creators on X. Copyright belongs to the original authors.