Kenerate AI

Prompt Library

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

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39 prompts

Underground Dragon Skeleton Awakening
Seedance 2.0

Underground Dragon Skeleton Awakening

15-second photorealistic live-action dark fantasy. Two explorers inside a vast underground cavern discover the enormous fossilized skeleton of an ancient dragon embedded in rock. The complete skull and massive rib cage are clearly visible. Realistic geology, headlamps, dust, scale and human movement. 0–4s - DISCOVERY: Wide shot. The explorers walk beneath gigantic fossilized ribs towering over them. One places his gloved hand against a rib for scale. THUMP. A deep heartbeat reverberates through the entire skeleton. Both explorers freeze. 0–8s IT BEATS AGAIN: Close shot on the hand touching the fossil. THUMP. Stronger. Dust jumps from every bone simultaneously. The explorer immediately pulls his hand away. THUMP. The dragon’s huge rib cage visibly expands a few centimeters as if taking its first breath in centuries, then settles. The explorers slowly back away. 8–12s - WAKING: Camera tracks toward the enormous fossilized skull. Another violent heartbeat. Small rocks fall from the skull. Its lower jaw slowly opens with a deep grinding sound. Inside the empty eye socket, something moves deep in the darkness. 12–15s - CLIFF-HANGER: Wide shot with the tiny explorers beneath the skeleton. THUMP. The entire cavern shakes. The dragon’s enormous fossilized front claw suddenly CLOSES against the stone floor. The explorers stare upward. A massive inhale echoes through the cavern. CUT TO BLACK. Sound: cavern ambience, increasingly powerful heartbeats resonating through bone, falling grit, grinding fossilized joints, final enormous breath. Photorealistic and physically grounded. The dragon remains a fossilized skeleton throughout - no flesh regeneration, transformation, magical glow or fire. Keep exactly two explorers and one consistent skeleton. Real bone weight, dust and rock interaction. No extra limbs, changing anatomy, glowing eyes, fantasy particles or CGI look.

@DeCat
Cinematic Japanese Schoolgirl Sunset Walk
Seedance 2.0

Cinematic Japanese Schoolgirl Sunset Walk

Created a 20 seconds cinematic Japanese-style scene of a young schoolgirl walking alone through a quiet Japanese residential street during warm golden-hour sunlight, shown from behind as she slowly approaches a railway crossing with a train passing in the background, then transitioning to a close-up of her face and flower-decorated hair as she watches the train, followed by a wider shot of her standing near a quiet canal with soft evening light reflecting on the water, then showing her gently touching small white flowers in a golden field, with close-up shots of her hand and the flowers moving naturally in the breeze, gradually transitioning to a wide sunset landscape with the girl standing peacefully in the field, and finally ending with a warm close-up of her face as she softly looks toward the camera, maintaining the same character, hairstyle, school uniform, realistic skin details, natural expressions, smooth cinematic camera movement, soft depth of field, warm sunset lighting, realistic Japanese environment, subtle film grain, peaceful emotional atmosphere, and a dark fade-out at the very end.

@Maha
Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film
Seedance 2.0Featured

Seedance 2.0: 15-Second Cinematic Japanese Romance Short Film

15-second cinematic Japanese drama pure love ambiguous short film, ultra-realistic quality, warm golden sunlight in an empty classroom in the afternoon, spilling through the blinds onto the side-by-side desks, fine dust motes slowly floating in the light beams, old wooden desks, extremely natural subtle movements, breathing, and eye tension, characters maintain consistent faces, clothing, and hairstyles throughout without deformation, drift, or artifacts, real slight chest rise and fall synchronized with breathing, shallow depth of field, creamy blurred background, warm film grain, 8K sharp, Japanese youth restrained heart-fluttering suffocating atmosphere. 0-4 seconds: Extremely slow push-in shot from a medium shot of the desktop to a close-up of the two people's side profiles sitting side-by-side. A pure girl in a summer school uniform is focused on writing notes with her head down, long black hair and stray hairs by her ears are gently lifted by a slight breeze, long eyelashes cast subtle shadows, skin is naturally pink and tender, a slight, unintentional upturn of the corner of her mouth in concentration, light and even breathing. 4-9 seconds: Switch to a close-up of the boy. His school uniform collar is slightly loose, he props his elbow on the desk and secretly turns his head to gaze at her, his eyes filled with gentle, restrained affection and tenderness, pupils slightly dilated, his Adam's apple gently rolls. Suddenly noticing her pen pause, he quickly and flusteredly turns his head to pretend to look at his own notes, his earlobes quickly turn slightly red, his fingertips tremble slightly as he grips the pen, occasionally glancing at her from under his bangs, his breathing is slightly disordered, and his lips are tightly pressed in an effort to remain calm. 9-15 seconds: Extreme close-up of both faces in the same frame, slow-motion eyes suddenly meet: the girl slowly turns her head, first showing a dazed surprise, then quickly and shyly lowers her head for 0.3 seconds, gently biting her lower lip, her cheeks and earlobes instantly bloom with cherry blossom pink, her moist eyelashes timidly look up to meet his gaze again, while softly and shyly whispering, "...What are you looking at?"; the boy freezes completely, his pupils dilate, and he is stunned for 0.4 seconds, then flusteredly and quietly stutters in response, "N-nothing...". The girl whispers even quieter, biting her lip and peeking at him again, continuing to whisper, "...Liar.". The boy pauses, then gently sighs and whispers, "...Just looking at you.", the corner of his mouth slowly curls up into a shy, gentle, crooked smile, fine lines appear at the corners of his eyes, and his breathing noticeably deepens. An invisible current seems to pull the ambiguous tension between their faces, sharing each other's breathing temperature, the background completely melts into layers of creamy, dreamy light spots, warm halos, and fine air particles. Lip synchronization is natural and precise, emotional micro-tremors and breathing are synchronized, dialogue is low-energy whispering with a shy tone, natural short pauses between 200-400 milliseconds, the mouth only moves slightly when speaking, without exaggeration or robotic feel, perfect natural lip-sync and emotional authenticity. Overall Sound Effects: Distant summer cicada chirping faintly, the soft scratching sound of the pen touching the paper, the almost inaudible low-frequency pulse of their heartbeats, finally fading into a very light, airy piano. The dialogue is completely naturally integrated into the scene as whispers, the girl's voice is soft and shy, the boy transitions from flustered stuttering to gentle. Character identity is maintained throughout, real subtle head tilts, eye movements, and breathing synchronization, no text, watermarks, or subtitles, pure Japanese style youth secret crush heart-fluttering suspense.

@AIGC|阳家豪
Cute Ghost Child in Bedroom
Seedance 2.0

Cute Ghost Child in Bedroom

Create a cute, funny, high-quality 3D animated cinematic scene in a cozy modern bedroom during warm morning daylight. A small child is dressed in an oversized fluffy white ghost costume, with only the child’s big expressive eyes, small hands, and bare feet visible. The adorable ghost walks toward a bed where a surprised mother and father are sitting under a beige blanket. Start with a close-up of the cute little ghost standing in the warmly lit bedroom, then show the child slowly walking toward the bed. The parents notice the ghost and react with exaggerated shock and fear, pulling the blanket up while staring at the child with wide eyes and funny facial expressions. The ghost innocently approaches the camera and raises its tiny hands. Use Pixar-quality 3D animation, highly expressive faces, soft realistic fur and fabric textures, warm natural sunlight coming through the window, cozy bedroom environment, cinematic depth of field, smooth character animation, realistic cloth movement, gentle camera tracking, comedic timing, adorable family-friendly atmosphere, detailed lighting, polished animated-movie quality, vertical 9:16 format, 4K.

@Zarnab Ai
Rainy Night Bus Stop Anime Video
Seedance 2.0

Rainy Night Bus Stop Anime Video

Rules: - Budget-scale theatrical anime quality, Japanese high-end figure-like matte 3DCG - Multi-shot - Fast cuts, many frames per second. Prioritize speed and impact - Professional-grade VFX - Change camera work every shot (no repetition of same movement) - No BGM; ambient sound/SFX only - No subtitles - All dialogue in Japanese - Pacing: Take time to show quiet acting, move quickly during showcase moments - Rain is fine, fast, real rain. Physically accurate depiction of splashes on the ground, light reflections on wet pavement, weight of wet hair and cloth - Night rain. Reflect warm colors from streetlights and neon on wet pavement; do not let the screen sink into gray - Keep the protagonist large in the frame; face and outfit clearly visible. Do not make them tiny in long shots - No text, logos, or numbers on screen @ Image1: Subject - Akane [Consistency] Maintain Akane's face, long hair transitioning from salmon orange to silver tips, red and white round hair ornaments, and red long coat with round buttons and white circular patterns throughout. Only one Akane. The red umbrella belongs to Akane. [Generation Goal] Rain Sound Orchestra (5 stages, 1 continuous video. From a rainy night bus stop to conducting rain across the city) [S1] Rainy night bus stop. The moment a raindrop hits the round button on @ Image1 Akane's coat, a piano note 'Poon' sounds, and a ring of light expands from the button. Camera: Extreme close-up of the button. Capture the instant the raindrop hits. [S2] Akane, sitting alone looking bored on a bench, suddenly looks up. Flicking the button again produces another sound. Akane smiles mischievously. Camera: Front view of bus stop, medium shot. [S3] Akane stands up and waves her closed red umbrella like a conductor's baton. Rain falling on tin roof becomes drums, gutters become xylophones, puddles become cymbals; each raindrop impact creates colorful droplets of light. Camera: Fast cuts zooming in sequentially on roof, gutter, puddle. [S4] Conducting grows larger, rain across the street glows with light, turning the gray night city into a shining colorful rain. Akane's long hair flows from orange to silver. Camera: Orbiting around Akane while rising. [S5] With the final wave, all raindrops stop in mid-air, floating like glowing musical notes. Akane lowers her umbrella and bows; the stopped rain falls all at once, creating applause-like rain sounds. Camera: Front view of bowing Akane, bust shot through glowing raindrops. Akane (shyly) says: {I kind of like rainy days}

@妖精アーヤ
Village Around Giant Tree Timelapse
Seedance 2.0

Village Around Giant Tree Timelapse

Create a 30-second vertical 9:16 ultra-photorealistic miniature construction time-lapse: a spectacular village physically built around ONE enormous ancient tree. Hundreds of tiny realistic adult workers are visible continuously, working simultaneously with tools, ladders, ropes, carts and miniature cranes. Fast but readable construction, macro cinematic photography, natural sunlight, realistic wood, stone, soil, moss and vegetation, 4K HDR, live-action realism. 0–2s: Workers clear the ground, mark foundations and dig around the giant tree roots. 2–4s: Foundation stones and wooden floor beams are placed; workers erect the first timber posts. 4–6s: Wall panels, floorboards and support beams are assembled piece-by-piece. 6–8s: Workers lift rafters, build pitched roofs and place wooden shingles one-by-one. 8–10s: Teams climb the trunk and construct elevated platforms around the massive branches. 10–12s: Treehouses rise as workers install walls, windows, doors, balconies and roofs. 12–14s: Workers build wooden bridges and spiral staircases connecting the treehouses. 14–16s: More cottages are physically constructed outward from the giant tree, foundation-to-roof. 16–18s: Hundreds of workers lay stone pathways, fences and a small wooden stream bridge. 18–20s: A marketplace is assembled beneath the tree with stalls, counters and storage huts. 20–22s: Higher platforms, balconies and connected treehouses expand through the branches. 22–24s: Workers install railings, ladders, rope bridges, lantern posts and flower boxes. 24–26s: Teams place stones, plant flowers and trees, create gardens and finish winding paths. 26–28s: Final construction details are secured while hundreds of workers continue moving materials and working across the entire village. 28–30s: Golden-hour reveal. Tiny villagers cross bridges and paths as the camera smoothly pulls backward and rises, revealing the enormous ancient tree surrounded by the completed multi-level village. KEY RULE: Every 2 seconds introduces a NEW visible construction stage while previous teams continue working. Buildings must visibly progress foundation → beams → walls → roof → details. No instant completion. NEGATIVE: cartoon, toy, plastic, CGI look, magical construction, instant appearance, morphing, teleportation, floating objects, disappearing materials, duplicated workers, giant humans, children, anatomy glitches, changing tree, inconsistent architecture, empty scenes, text, logos, watermark.

@Maverick | AI
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Epic Fantasy Elemental Battle Video Prompt
Seedance 2.0

Epic Fantasy Elemental Battle Video Prompt

Created a 15-second cinematic fantasy battle scene in a ruined ancient city at sunset, with dramatic golden skies, burning buildings, smoke, and destroyed stone structures. A powerful blue-clad female warrior with dark hair faces a fierce female fire warrior with pale pink hair and small red horns. The blue warrior controls massive waves of glowing water while the fire warrior creates intense orange flames around her hands and body. Show them charging toward each other with fast, dynamic combat movements, magical energy trails, flying sparks, smoke, and debris. Build the action from a close-up confrontation into a wide cinematic shot of both elemental powers colliding in the center of the battlefield. End with an enormous blue water wave crashing against a giant fire explosion, creating steam, glowing particles, and a spectacular energy shockwave. Use realistic cinematic lighting, detailed characters, smooth camera movement, epic fantasy atmosphere, high-quality VFX, dramatic depth of field, and a powerful movie-trailer style ending.

@Maha
Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Xianxia Battle: Arrow & Sword Geometry
Seedance 2.0

Xianxia Battle: Arrow & Sword Geometry

Arrow steals a step, sword steals a line. Prompt: Cinematic realistic texture, pure ancient Chinese Xianxia hard-core combat aesthetics. Break away from simple weapon duels. Core focus: Foreground/background crossfire geometric relationship. Foreground: Knife master pressing close. Background: Archer controlling the Senior Sister's future movement paths. Camera language absorbs classic wuxia spatial awareness without copying specific films. Archer logic based on Song Dynasty 'Shooting Scripture' principles (stability, aim, full draw, rhythm). Reference & Environment: Use @Image 1 and @Image 2 as identity anchors. Recombine background references into unified environmental DNA (terrain, architecture, materials, weather, light, depth). Choose a battle axis suitable for depth attack (courtyard, bridge, path). Background must remain alive but narratively neutral (wind, water, mist move independently). Strict prohibitions: No sudden bridge breaks, no fog hiding, no trees blocking arrows automatically. Characters: ID A (Senior Sister): 25-30yo, white silk Hanfu, silver straight sword. ID B (Junior Sister): 20-25yo, green linen Hanfu, steel sword. Passive witness. Master: Passive witness. Enemies: 1 Foreground Knife Master (dark gear), 1 Background Archer (stable position). Structure (15s total): 0-5s: Wide shot. Archer fires first arrow NOT at body, but at retreat spot. Knife master charges. Senior dodges inward because retreat is blocked. Arrow visible in ground behind her. 5-10s: Medium shot. Knife presses. Archer calmly loads second arrow aimed at *future* position. Senior feints retreat, stops suddenly. Arrow flies through empty space. Senior uses momentum to drag Knife Master into Archer's line of fire. Archer holds fire due to friendly fire risk. 10-15s: Close-up. Knife Master realizes tactic, spins out of line, attacks again. Archer draws third arrow. Senior enters dead zone. She uses sword plane to deflect knife direction, rotating bodies 90 degrees. Arrow passes safely behind them. She exploits enemy's half-second distraction, sheathes sword near his jaw. Silence. Ending: Master says "Arrow steals a step, sword steals a line." Cut to black.

@Soran
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Space mechanic orbital collapse chase
Seedance 2.0

Space mechanic orbital collapse chase

A space mechanic in a sealed full spacesuit with a clearly visible protective space helmet and closed visor sprints across a collapsing orbital cargo dock as a gigantic spacecraft crashes sideways through the station behind him. The helmet and spacesuit remain on and unchanged for the entire video. Ground-level camera races beside his boots as explosions rip open the deck. He passes the camera and it whips around just as a massive cargo container smashes down in front of him. He drops beneath it while it skids over him, showering sparks. The floor suddenly tears away. The camera drops with him as he falls through the station, crashes through a lower maintenance platform, and grabs a hanging cable. Final shot: the camera swings beneath him, revealing half the orbital station breaking apart above while hundreds of burning fragments fall toward the planet. Ultra-realistic hard sci-fi, brutal speed, massive destruction, clear physics, enormous scale, IMAX quality. Helmet always visible, visor always closed, never remove the helmet, no exposed head or face. No famous or recognizable faces.

@DeCat
Chinese Civilization Time Travel One-Shot
Seedance 2.0

Chinese Civilization Time Travel One-Shot

Generate a [30-second, 16:9 horizontal, 4K, live-action, high-budget cinematic quality] "Chinese Civilization Time Travel" short film, deeply referencing the actual camera structure and time progression logic of my uploaded reference video: This is not an edit of multiple historical scenes, but a single camera following [the same Chinese male] continuously forward from second 0 to 30, traveling from ancient times through thousands of years of Chinese civilization, and finally continuing past contemporary times into the future like the reference video; Use my uploaded male photo as the [sole and absolute face reference] for the entire film, the photo is only responsible for locking the person's identity, strictly maintaining his face shape, feature proportions, eyebrows/eyes, eye distance, nose bridge/tip, lips, jawbone, facial bone structure, skin tone base, youthful age sense, and recognizability. Absolutely do not reference the blue suit, tie, restaurant, chandelier, roses, jewelry, sitting posture, or background in the photo. Throughout 0-30s, viewers must clearly recognize this is the man from the reference image; prohibit changing actors per era, prohibit feature drift, prohibit becoming different ancient handsome guys or AI template faces. Era changes can only alter his hairstyle, hair length, binding method, beard, clothing materials, footwear, headwear, belts, tools, accessories, status, and habits. The entire film must visually be a true "one-take shot," prohibiting hard cuts, black screens, flash whites, fades, dissolves, sudden scene changes, character teleportation, or background refreshes. The character must never stand still letting the world change around him; he must actively move forward, running, walking fast, crossing, jumping down stairs, dodging sideways, grabbing vehicles, passing through crowds, pushing doors, climbing bridges, passing buildings, going past transport. The camera moves with him, naturally changing framing between side-front tracking, frontal backward tracking, lateral panning, rear chasing, low-angle footsteps, wide shots, and close-ups like the reference video. All era transitions should prioritize hidden cuts using real physical motion, e.g., rocks, pottery wheels, cart wheels, chariots, pillars, flags, fabrics, scrolls, doors, bridge columns, carriages, steam, trains, buses, crowds, glass curtains, transparent barriers passing extremely close to the camera and briefly obscuring for 0.2-0.8 seconds. During obstruction, character styling, held items, ground, and surrounding world must evolve simultaneously. After obstruction ends, stride, center of gravity, direction, speed, and spatial position must completely continue from the previous instant; absolutely no "background changed era but character didn't." 0-3s must be gripping: Early morning sunrise, ancient Chinese cliffs and huge river valleys, low-angle morning light through mist, distant vast mountains/rivers/forests/wildlife/tiny primitive settlements, faint campfire near cave, wind blowing grass and rough long hair. The man is now an ancient Chinese ancestor, face remains him, wearing rough animal skins/plant fibers/primitive weavings, skin with real pores/sweat/dust/light tan, holding stone-tipped wooden spear. He hears a sound, turns quickly, runs forward along slope. Camera drops from wide shot to side-front high-speed tracking. He crosses a large rock, camera lowers following feet; landing moment no cut, dry rock texture spreads forward becoming wet mud/ridges/early farmland. Animal skins turn to hemp/kudzu cloth during run/self-occlusion. Wooden spear shortens to plow/sickle during hand switch. Loose hair binds simply. Surroundings grow semi-subterranean/wood-earth houses/pottery/grain/baskets/mills/livestock/drying racks/people living/laboring. ~3-5s enter Neolithic farming civilization, character rushes through village, dodging residents/animals. Giant rotating pottery wheel passes horizontally extremely close filling frame; clay texture hardens/deepens/gains metallic luster, circular structure evolves into bronze ritual vessel patterns/chariot wheels. ~5-7.5s after obstruction leaves, space continuously enters Xia/Shang/Zhou Bronze Age. Running uninterrupted, coarse hemp clothes become real/simple/structured early Huaxia attire (not Xianxia/idol drama/studio Hanfu). Rammed earth walls/wood structures/bronze casting/furnaces/carriages/horses/flags/ritual vessels/busy residents appear. Runs onto higher road, chariot crosses quickly, he dodges, grabs long flag blown by wind for momentum. Huge flag cloth sweeps camera causing full obstruction; during coverage, hairstyle/collar/leather belt/footwear/road structure evolve toward Qin/Han. ~7.5-10s after cloth leaves, running in real Qin/Han city gates/post roads. Same face unchanged. Ordinary traveler/city male, real bound hair/cross-collar clothes/leather belt/cloth shoes, not emperor/general. Camera tracks from side through gates/inns/crowds/carriages. Briefly grabs edge of moving carriage, carried forward two steps then lets go, keeps running. Giant wooden wheel rolls past close to camera; as wheel leaves, empty road expands/widens along direction adding buildings/shops/goods/crowds/colors. ~10-12.5s continuously enter prosperous Tang Dynasty large city. Character becomes real Tang ordinary city male attire, face kept. Streets not empty film sets but filled with real wood pavilions/vendors/horses/camel teams/diverse merchants/goods/food/cloth/vessels/flags/crowded life flow. Rushes through crowds, ducks under lifted beam, slips between horses/pedestrians. Camera moves from side to frontal backward. Market colored banners fall from above onto camera; fibers thinning turning into unfolded rice paper scroll. Camera slides along surface; ink/river/bridge/building lines gain volume via perspective. No magic glow; painted bridge lines become real railings, landscape lines become river/city structure. ~12.5-15s after passing paper edge, entered extremely prosperous Song Dynasty city. Same man, action uninterrupted, clothes/hair sync to Song. Real rivers/arch bridges/shops/tea houses/boats/vendors/porcelain/calligraphy/printing/goods/dense citizen life extend forward. Runs onto bridge, camera lowers near deck backward tracking. Holds railing dodging large cargo box; box close causes brief obstruction. When found again, rushing down steps pushing giant wooden door. Thick door panel slides past camera; during full obstruction, alleys/buildings/fabric/headwear continue evolving. ~15-17s after passing door, naturally enter Ming/Qing city. Still same man, clothes fit real ordinary resident, no Qing palace drama, no officials/luxury everywhere. Mature alleys/archways/shops/courtyards/warehouses/handicrafts/vendors/residents/goods/carriages. Moves fast forward. Wooden vehicle grazes him; camera close to wheel; wood rim gains iron bands/steel/rivets/mechanical structure during spin. ~17-20s wooden wheel becomes steam locomotive giant iron wheel; wood city becomes modern Chinese railway/steel beams/brick buildings/utility poles/lights/newsstands/bicycles/modern station/docks/factories. Must be clearly modern China, not British Industrial Revolution. Traditional clothes transition to modern Changshan/Jacket/early Western mix. Moves fast along steam train; massive white steam sprays covering frame ~0.5s; step frequency maintained in steam. ~20-22s as steam clears, train/road/city evolved to 20th Century China. Bicycle flows/buses/trams/residential blocks/shops/wires/crowds appear. Hair short, clothes from Changshan to Zhongshan Suit/shirt/jacket/trousers. Bus crosses foreground obstructing; streets wider, bikes become cars, low-rises develop upward, glass/reinforced concrete/public transport increase. Continues forward. ~22-24s enter true contemporary Chinese city. Camera parallel to giant glass curtain wall; reflection shows old city accelerating evolution: bikes/buses/low-rises become modern roads/subway/high-speed rail/EVs/commercial streets/greenery/parks/glass buildings. Passing edge reveals real contemporary city. Vibe blends Shanghai/Shenzhen/Hangzhou but no direct landmark copies. Man is now modern young male, keeping reference face.

@疯狂的田螺君
Bride Escapes Wedding in Vintage Car
Seedance 2.0

Bride Escapes Wedding in Vintage Car

Use the character sheet as the visual reference. Preserve the bride’s exact face, hairstyle, dress, body proportions, and accessories throughout the entire video. 16:9 landscape. 0–3 sec — THE ESCAPE A church wedding is happening when the bride suddenly bursts through the giant church doors and sprints down the steps, still holding her bouquet. Her expression is determined but hilariously excited. Her veil and dress fly wildly behind her. Camera rapidly tracks backward in front of her as she runs. A few confused wedding guests appear in the background, realizing what is happening. 3–5 sec — GET TO THE CAR She spots a bright red 1950s vintage car waiting at the curb. She kicks off one white bridal heel while running, then throws herself toward the driver's door. Fast whip-pan follows her movement. 5–8 sec — PEEL OUT She jumps into the car, slams the door, starts the engine and PEELS AWAY at ridiculous speed. Tires squeal, a tiny cloud of smoke appears, and her long white veil gets caught in the closing door and streams dramatically behind the car. The bouquet lands on the passenger seat. 8–11 sec — CHAOS Rapid comedic interior cuts: Bride gripping the steering wheel and laughing → her veil whipping around her face → bouquet bouncing around the passenger seat → her other bridal heel flying through the air → wedding guests running helplessly behind the disappearing car. 11–15 sec — SHE’S FREE Dynamic side tracking shot of the red car racing down a sunny vintage highway. The bride drives one-handed, completely carefree. She looks into the rearview mirror, sees the church disappearing in the distance, grins, then blows a huge pink bubblegum bubble. Final frame: The red car speeds toward the horizon, veil flying behind it. Style: fast-paced physical comedy, playful rebellious energy, 1950s Americana, saturated red vintage car, creamy white wedding dress, warm golden sunlight, cinematic vintage film grain, slightly painterly realism, realistic motion, energetic camera movement, whip pans, quick cuts, exaggerated but believable comedy. Important: No slow motion, no sad mood, no dramatic romance, no dialogue, no text, no extra brides, no face changes, no outfit changes, no distorted hands, no morphing.

@Caden Flux
Seedance 2.0 Mini Wuxia Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Wuxia Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation

@Soran
Urban Street Skating Speed
Seedance 2.0

Urban Street Skating Speed

A girl skating at high speed through a crowded urban street, dodging people, jumping over small obstacles, passing cars and bikes, fast cuts, motion blur, handheld camera feel, energetic vibe, realistic environment, high detail.

@Zidan 子丹
Cinematic Relationship Drama Prompt for Seedance 2.0 Mini
Seedance 2.0

Cinematic Relationship Drama Prompt for Seedance 2.0 Mini

Cinematic realistic texture, 16:9 horizontal screen, 15-second modern Chinese urban relationship drama, native synchronized Mandarin dialogue, no subtitles. The core is not to accuse a male character, but to make the junior sister realize on her own: the person who repeatedly cleans up your messes is not naturally equal to security; if many of those messes are also related to this relationship, then "being cared for" may slowly be turning into "only being able to rely on him." Overall adopt an Arri Alexa cinema camera texture, credible modern residential corridor, mixed lighting from real ceiling lights and elevator area, natural skin tones, stable sharp facial micro-details, slight film grain, shallow depth of field. Emotions are sharp but restrained, no slogans, no short-drama-style hysteria, no arrangement for any character to suddenly turn dark. Strictly three consecutive shots, each about 5 seconds. For Seedance 2.0 Mini, all complexity is concentrated on the gazes, pauses, simple movements of the three people, and one suitcase, one cracked-screen phone; do not design complex physical conflicts. Character identities strictly locked. Character ID A: Always the same adult East Asian female as in @Image1, 27–32 years old, tall and slender. Strictly preserve the facial features, face shape, eyes, nose, lips, skin tone, and overall temperament from the reference image. Modern styling: ivory white shirt, dark gray trousers, black leather shoes, silver wristwatch. She is a senior sister type character, calm, judgmental, but does not make decisions for others. Character ID B: Always the same adult East Asian female as in @Image2, 22–26 years old, smaller build. Strictly preserve the facial features, face shape, hairstyle, and character temperament from the reference image. Modern styling: cyan-green knit top, loose dark trousers, white sneakers. She always has the same suitcase beside her and holds the same cracked-screen phone in her hand. Boyfriend: Around 27–28 years old, wearing a clean dark coat. Appearance and behavior must be real and ordinary, not greasy, not stereotypically fierce. He truly believes he has been protecting her, so his reactions come from misunderstanding and defense, rather than pure malice. 00:00—00:05 First shot, 35mm wide to medium shot, clearly establishing the spatial relationship of the residential corridor at once. The junior sister stands next to the suitcase, holding the cracked-screen phone. The boyfriend stands between her and the senior sister, with clear distance among the three. The boyfriend suppresses emotions, voice not high: "Which time when something happened, wasn't it me accompanying you?" The junior sister almost instinctively replies: "He's right." The senior sister does not look at the boyfriend, only looks at the junior sister: "I know." Pause extremely briefly. "But why do things always happen to you?" After this sentence, maintain half a second of silence. The junior sister freezes for the first time. Do not shockingly widen eyes, just stop the gaze, the words originally prepared to continue explaining for the boyfriend are not spoken out. 00:05—00:10 Second shot, 50mm medium close-up, the three people still maintain exactly the same spatial relationship, props cannot drift. The boyfriend immediately turns to the senior sister: "Don't stir things up." The senior sister still does not argue with him, only calmly looks at the junior sister and says: "Work, landlord, friends." Slight pauses between each word. Then adds one sentence: "Every time, he was there." The boyfriend immediately follows up: "Because I am helping her." The senior sister looks at him, tone without aggression: "Maybe." Pause briefly. "But why are you the only one left in the end?" After this sentence falls, do not add any explanation. Do not match with exaggerated musical accents. Only leave the slight ambient sound of the residential corridor and one distant elevator chime. The junior sister slowly lowers her head to look at the cracked-screen phone in her hand. This is the first time she connects the previous events herself. 00:10—00:15 Third shot, 85mm close-up gradually focusing on the junior sister. She slowly raises her eyes to look at the boyfriend, no crying, no anger, nor confirming with the senior sister. She asks herself: "Are you helping me..." Pause about 0.3 seconds. "Or making me only able to find you?" Complete silence. The boyfriend obviously wants to answer, lips slightly move, but cannot organize words. The senior sister never shows victory, satisfaction, or "I knew it all along" expressions, and absolutely must not reach out to lead the junior sister away. The junior sister bends down to pull up the suitcase herself. The boyfriend subconsciously asks: "Where are you going?" She glances at him, answers calmly: "Just be alone for a while." Then drags the suitcase, walking alone past the two people. The senior sister only steps aside, truly clearing the passage. Finally, do not chase-shoot the senior sister, do not linger on the boyfriend's face. The camera stops on the back view of the junior sister dragging the suitcase towards the end of the corridor, wheel sounds fade away, elevator light turns on, end. Whole film performance principles: No winner, no villain verdict, no emotional explosion. The senior sister only raises one question; the boyfriend still believes he is caring for her; the person who truly completes the judgment must be the junior sister herself. Dialogue must sound like what real adults would say during arguments, short sentences, colloquial, avoiding literary lines, golden quote style, psychological terminology, and short-drama shouting. While all characters speak, others must shut up and have real listening reactions. Mandarin lip-sync accurate, gaze targets clear. Three-shot structure strictly maintained: 0—5s: Establish "He always saves her" 5—10s: First realization "Why is he always there" 10—15s: She poses the question herself and leaves alone Sound design: Residential air conditioner low frequency, elevator chime, fabric rustle, cracked phone grip sound, suitcase wheel sounds realistically synchronized. Background music extremely weak or even absent, letting the final wheel sound become the emotional convergence. Character faces, hairstyles, clothing, cracked-screen phone, suitcase, corridor door positions, elevator direction, and the three-person spatial positions must remain continuously stable. Prohibit character identity drift, prop disappearance, random position swaps, multi-person gaze errors, and the boyfriend suddenly becoming aggressive. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, malformed hands, extra fingers, inconsistent character, face morphing, identity drift, changing clothes, disappearing suitcase, changing phone, repaired phone screen, background shift, unstable hallway, teleportation, random character position, incorrect eyeline, overlapping dialogue, inaccurate lip sync, exaggerated crying, screaming, aggressive male stereotype, villain expression, smug senior woman, triumph expression, melodramatic acting, soap opera acting, theatrical pause, motivational speech, therapy jargon, excessive music cue, glitch cut, random camera movement.

@Soran
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Cute Cat Kitchen Disaster Animation
Seedance 2.0

Cute Cat Kitchen Disaster Animation

Created a video, a cinematic cartoon-style kitchen story featuring a curly red-haired woman and a cute fluffy gray cat in a warm, cozy home kitchen. The video begins with the woman entering the kitchen while the curious gray cat stays nearby, creating a playful and innocent atmosphere. The camera then moves closer to the cat as it reaches toward a button on the kitchen counter with its tiny paw. Suddenly, a funny kitchen mishap begins, filling the room with clouds of flour and food flying through the air. The woman reacts with surprise as the cat remains at the center of the chaos, making the scene humorous and energetic. Show dynamic camera movements, expressive facial reactions, detailed character animation, and natural body movement throughout the sequence. Gradually reveal the messy kitchen with flour, food, and ingredients scattered across the counters and floor. End with the woman and the cat sitting together in the messy kitchen, looking innocent and confused after the hilarious disaster. Keep the same characters, appearance, hairstyle, clothing, kitchen environment, lighting, and visual style consistent from beginning to end, with polished cinematic cartoon-quality animation.

@liana
Alpine morning horse interaction
Seedance 2.0

Alpine morning horse interaction

Created a 15-second cinematic photorealistic video of a peaceful alpine countryside during golden morning light, with majestic snow-covered mountains rising in the background and a cozy wooden farmhouse surrounded by rustic fences and open fields. A beautiful young woman with long dark hair, wearing a warm cream knitted sweater and natural winter outfit, slowly walks toward a calm brown horse standing near the wooden stable. She gently approaches the horse, smiles softly, and lovingly strokes its head while the horse remains peaceful and relaxed. The camera captures intimate close-up shots of her hand touching the horse and the horse’s expressive face, followed by smooth medium shots showing their connection. Warm sunlight shines through the mountain peaks, creating soft cinematic highlights and natural lens flare. Light morning mist drifts around the distant cabins and mountains while subtle smoke rises from a farmhouse chimney. The camera slowly tracks beside the woman as she walks back toward the cozy wooden house, keeping her appearance and outfit consistent throughout. Realistic horse movement, natural body motion, detailed skin and hair texture, authentic countryside atmosphere, soft depth of field, cinematic color grading, 35mm lens, gentle handheld movement, ultra-realistic 8K quality, peaceful emotional storytelling, no text, no logos, no watermark.

@liana
Modern Rural Aesthetics Healing Short Film Video Prompt
Seedance 2.0Featured

Modern Rural Aesthetics Healing Short Film Video Prompt

[Style] Modern Rural Aesthetics, Cinematic Commercial quality, shot with Sony A7S3/cinema camera, 4K/8K ultra-clear, Extreme Macro, natural transparent lighting, healing ASMR, no historical costume drama feel. [Scene] A well-maintained modern farmhouse open kitchen, background is a lush vegetable garden, bright sunshine. [Character] Modern Rural Creator, black long hair casually tied up with a wooden hairpin, wearing a dark blue comfortable linen outfit, clear makeup, focused and peaceful eyes. [Shot Details] [00:00-00:05] Shot 1: Morning Harvest (The Freshness) Visuals: High-definition close-up. Morning sunlight hits the plants with side backlighting. Action: The Creator's bare hands (long, clean fingers) pick a bright red tomato with glistening dew drops from the vine. Details: Extremely sharp focus, clearly showing the fuzz on the tomato surface and the trajectory of sliding water droplets. Background is blurred high-quality green. [00:05-00:10] Shot 2: Extreme Craftsmanship (The Craft) Visuals: Indoor stove area, full of life but spotless. Action: The Creator is cutting vegetables, movements are skilled and precise (non-performance nature). Details: Macro lens captures the moment the knife blade slices through the ingredients, juice splattering. Then switches to the orange flame flickering in the earthen stove, light and shadow are warm and real. [00:10-00:15] Shot 3: Tranquil Time (The Moment) Visuals: Full shot/Medium shot. Action: A delicate home-cooked dish is placed on the wooden long table in the yard. The Creator sits down quietly, gently tidies a stray hair, and picks up a bite of food. Atmosphere: Steam slowly rises against the backlight, the scene is so quiet you can almost hear the wind, showcasing the ultimate sense of relaxation modern people yearn for.

@John

Some prompts are collected from creators on X. Copyright belongs to the original authors.