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Epic Xianxia Battle Video Prompt
Seedance 2.0

Epic Xianxia Battle Video Prompt

[Global Image Quality Settings] UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness. Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections. Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds. The scene consists mainly of: White jade bridges Broken immortal palaces Floating stone platforms Giant broken statues Sea of clouds Starry sky rifts High-altitude immortal island groups The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn. Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones. Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base. Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover. Gravel, white jade fragments, and monster shells follow real gravity and inertia. The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills. Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow. 16:9. [Protagonist | Senior Sister · Hanjin Swordsman] Character asset @Image1. Strictly maintain: Cold Eastern female face. Black high ponytail long hair. Three blue pattern marks on forehead. Deep blue-black layered battle robe and armor. Dark silver, copper gold carved structure. Blue tassels and jade ornaments. Multi-angle character references belong to the same role. Only one senior sister in the entire film. Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones. [Weapon | Hanjin] Weapon asset @Image2. Hanjin is the only weapon in the entire film. Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel. Hanjin is always the core of all large skill activations. Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon. Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon. [Monsters | Star-Devouring Horde] There are many uniformly designed star-devouring monsters on the battlefield. Common minions mainly consist of: Obsidian void body + faceless obsidian shell + purple star core + claws. Fast-flying star-devouring creatures exist in the air. Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy. Monster tides replenish from: Starry sky rifts. Back of floating islands. Below the sea of clouds. Immortal palace ruins. Monsters must actively: Chase. Kill. Surround. Air raid. Long-range suppression. Cannot just stand still around the protagonist waiting to be destroyed. When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores. Debris falls on floating islands and ruins and persists. [Global Battle Rules] 30-second high-speed 1vN Xianxia hack-and-slash. No dialogue. No battle cries. No skill name shouting. No slow motion. No freeze frames. No hit-stop. Main combat elements are: High-speed movement + Giant skills + Large-scale monster tide clearing. The entire film includes ten large skill bursts. Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors. Skill element system can cover: Star River. Thunder. Storm. Celestial Body Fall. Moonlight and Mirror Light. Sun Phenomenon. Large Sword Array. Space Rift. Aurora Sky Curtain. Sky Dome Termination Phenomenon. These elements do not need to be executed in the order they appear in text. Different elements must have clear visual differences. [High-Speed Movement] Senior Sister is always in a high-mobility state. Main movement methods include: Ground-skimming charge. High-speed lateral turn-back. Jumping between floating islands. Short-distance teleportation. Vertical ascent. Dive. Side circling. Mid-air direction change. Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint. Character continues fighting immediately upon reaching endpoint. Afterimages are not physical clones. Forbidden: turning the character into unrecognizable energy lines for a long time. [Small Skills] Only extremely short auxiliary actions are used between large skills. Including: Short-distance sword qi. Step-change position. High-speed consecutive slashes. Point-shot style sword light. These actions mainly serve to: Handle close-range monsters. Adjust spatial position. Connect to the next large skill. Do not use many normal attacks to delay time. [Giant Skill System] Star River Series Hanjin can mobilize the high-altitude star river. Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges. Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact. The battlefield can leave frozen star river traces or ice-blue energy bands. Thunder Series Sky thunder clouds respond to Hanjin. Massive lightning descends on the core war zone. Lightning can form: Thunder swords. Thunder pillars. Arc networks. Large sword arrays. Monster hordes lose balance and are thrown continuously in dense lightning. Floating island surfaces show charred, electric shock, and crack marks. Storm Series Hanjin swings sword causing a large ice-blue storm. Multiple giant whirlwinds span across floating islands and sea of clouds. Storm can simultaneously sweep up: Monsters. Gravel. Cloud mist. Immortal palace debris. Senior Sister speeds through the inside of the storm continuing pursuit. Environment shows obvious wind erosion and rotational damage. Celestial Body Series Anomalies occur in the high-altitude star river. Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky. Different floating islands suffer continuous large impacts. Producing: Giant pits. Cold fog. Gravel. Shockwaves. Large-scale monster tide disintegration. Moonlight Series Large-scale moon-white visual phenomena appear on the battlefield. Can be achieved through: Moonlight mirrors. Ice crystal reflection. Multi-directional refracted sword light. Forming a large-area slashing network. Slash lights cut through monster tides from multiple directions simultaneously. Some moonlight structures remain in the environment after the skill ends. Sun Series As dawn approaches, the first sunlight enters the battlefield. Hanjin can mobilize dark gold solar energy. Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group. Ice-blue and dark gold form strong cold-warm overlay. Many monster hordes disintegrate into stardust under solar energy. Sword Array Series Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent. Many ice-blue giant swords emerge from buildings, ice layers, or ground. Sword scale is far larger than normal weapons. The entire area quickly forms a large sword forest or array. Senior Sister moves at high speed within the sword array. Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions. Rift Series Hanjin can briefly tear open battlefield space. Huge black space rifts form between sky or floating islands. Rift edges are outlined by ice-blue and dark gold energy. Many sword lights or space cuts spread outward along rift edges. Senior Sister can quickly change positions around the rift. Obvious visual residuals remain after space rifts end. Forbidden: using ordinary black hole swallowing instead of space rifts. Aurora Series Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky. Auroras descend from the sky dome, covering multiple floating islands. Aurora curtains have huge depth and spatial scale. Monsters entering them: Freeze. Lose balance. Disintegrate into energy. Senior Sister shuttles at high speed between different aurora layers. This stage gradually brings the entire battlefield to the final climax. [Final Phase] Visuals left by previous battles still exist in the scene. For example: Ice layers. Scorch marks. Wind erosion. Impact craters. Mirror fragments. Sword forests. Space cracks. Aurora afterglow. Monster debris. In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance. Hanjin becomes the final energy core. Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky. Can be manifested as: Giant star rings. Multi-layer sky dome shockwaves. Ice-blue and dark gold ring-shaped sword light. Large-range starry sky energy expansion. Termination skill scale must be obviously higher than previous single-element skills. Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

@Arvin
Cinematic Railway Platform Story Scene
Seedance 2.0

Cinematic Railway Platform Story Scene

A 15-second vertical 9:16 cinematic story scene, 24fps, shot on 35mm anamorphic look, moody and emotional. 0-3s (setup): Night, a quiet empty railway platform in light rain. A young man in a long coat stands alone holding an old envelope, breath visible in the cold air. Slow dolly-in from behind him. 3-7s (tension): Close-up on his face as he looks at the envelope, then up at a distant train light growing through the fog. His hands tremble slightly. Rack focus from the envelope to his eyes. 7-11s (turn): The train arrives with a rush of wind. His coat and hair whip sideways. He hesitates, then lets the envelope slip from his fingers onto the wet platform. Slow motion, droplets in the air. 11-15s (ending): The doors open, warm yellow light spills onto his face. He steps in without looking back. Camera holds on the envelope on the platform as the train pulls away, then fades to black. Look: Teal and amber color grade, deep shadows, soft practical lighting, fine film grain, shallow depth of field. Audio: Soft rain, distant train rumble building, a single sustained piano note at the train's arrival, silence at the final fade. No dialogue. Text: None. Language: No speech and no on-screen text, so no language issues. Avoid: Warped hands, distorted faces, flicker, garbled text, watermarks, extra limbs.

@ORHAN
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Medieval Woman Warrior Battle Prompt
Seedance 2.0

Medieval Woman Warrior Battle Prompt

Ultra-realistic cinematic medieval battle scene, a brave young woman warrior in an elegant flowing ivory medieval dress with black fitted sleeves, standing on an ancient stone courtyard while fighting a heavily armored knight wielding a large medieval mace. Dynamic combat pose, realistic steel armor reflections, detailed fabric movement, dramatic overhead camera angle, intense action, historical European castle setting, cinematic lighting, realistic skin and hair, atmospheric depth, subtle motion blur, highly detailed textures, epic fantasy atmosphere, photorealistic, HDR, 8K, professional film still, shallow depth of field, vertical 9:16 composition.

@AIwithMinal
Solo Camping Vlog with Night Surprise
Seedance 2.0

Solo Camping Vlog with Night Surprise

Create a 20-second ultra-realistic cinematic camping vlog featuring a young Japanese woman with straight black hair and bangs, wearing a dusty pink outdoor jacket. Scene 1 (0–4 sec): Selfie-style vlog in a beautiful pine forest during golden hour. She smiles at the camera while holding a beige tent bag and excitedly introduces her solo camping adventure. Natural handheld camera movement, realistic facial expressions. Scene 2 (4–7 sec): Wide cinematic shot of her setting up a beige camping tent among tall pine trees. She happily raises both hands to celebrate after pitching the tent. Warm sunlight filters through the forest. Scene 3 (7–12 sec): Nighttime campfire scene. She sits on a folding camping chair, roasting a marshmallow on a stick. Close-up of her gently blowing on the toasted marshmallow, with realistic firelight illuminating her face. Scene 4 (12–16 sec): She sits beside the campfire holding a glowing marshmallow, enjoying the peaceful night in the forest. Natural expressions, cozy atmosphere, realistic shadows and warm orange lighting. Scene 5 (16–20 sec): Inside her illuminated tent at night, she smiles at the camera while holding a camping lantern. Suddenly, she hears a mysterious noise outside, opens her eyes wide, and pulls her sleeping bag up to her nose with a cute, surprised expression. Visual style: Photorealistic live-action, 4K, cinematic depth of field, natural skin texture, realistic lighting, smooth camera transitions, authentic outdoor atmosphere, detailed facial expressions, cozy solo camping aesthetic. Audio: Natural forest ambience, birds chirping, gentle wind, crackling campfire, subtle fabric sounds, and soft nighttime forest ambience. No background music, no subtitles, no text, no watermark. Consistency: Maintain exactly the same woman, hairstyle, outfit, facial features, and tent throughout all scenes.

@Zorvia
Office Drama Video Prompt
Seedance 2.0

Office Drama Video Prompt

Cinematic realistic texture, modern Chinese workplace drama. Centered on sharp but restrained social observation, colloquial language easily understood by ordinary people, senior screenwriter-style dialogue close to daily communication habits, and subtle, authentic character performances. Adopt: Arri Alexa film camera texture Stable and clear facial micro-details Slight film grain Realistic lighting formed by mixing office ceiling lights and natural light from outside the window Core Theme Directly recreate the core situation of the current meme "Take 3 days off, rest for 13" without any ancient style translation. What needs to be performed is not "teaching everyone how to combine holidays," nor the cliché "bad boss refuses leave - employee boldly slaps back." Dig one layer deeper into reality: Many people are clearly using their own vacation time, yet they have already developed a habit of proving themselves before speaking up: "I'm not lazy" Won't drag others down Work is arranged I am still responsible enough Even feeling guilty proactively at the end. The real twist isn't the senior sister winning an argument for the junior sister, but suddenly turning this matter, which everyone has made so serious, back into a normal small thing: Handover done, go rest. Character & Environment Anchors Strictly use @Image 1 and @Image 2 as facial identity anchors for the characters, while naturally adjusting clothing according to the modern workplace plot. All uploaded background and location references should first be silently reorganized into a unified credible modern space, including: Real architectural scale Office desks and chairs Glass reflections Walking colleagues Computer screens Elevator dynamics Main light direction from outside the window Air depth Environment remains vivid but must never actively create plot. Role Settings Role ID A | Project Lead Always the same woman from @Image 1: 27–32 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up Tall and slender figure Identity in this scene: Steady project lead Modern clothing Ivory white shirt Dark grey slim trousers Black leather shoes Simple silver wristwatch Role ID B | Junior Employee Always the same woman from @Image 2: 22–26 year old East Asian female Round lively face Black braided hair Petite figure Identity in this scene: Junior employee Modern clothing Green knit top Loose dark trousers White sneakers Always holding the same filled leave application form. Minor Roles One department manager Two colleagues Exist only as minor witnesses. Segment Structure 0–5s | Wide shot gradually pushing in slightly Manager looks at the leave form, says half-jokingly and half-pressure: "Three days off? Rest thirteen? You really dare." Junior sister character immediately starts explaining: "I still have three days annual leave..." Manager continues: "If everyone takes leave like you, who does the work?" At this moment, the confidence the junior sister had prepared visibly collapses. Do not show anger, only present that hesitation familiar to many ordinary office workers: "Suddenly feeling like I did something wrong" 5–10s | Medium two-shot relationship lens + extremely short reaction close-ups Maintain: Same characters Same clothing Same leave form Completely consistent spatial relationships Junior sister slowly reaches out to take back the leave form, whispers: "Maybe... I won't ask for it." The senior sister character, who hasn't spoken all along, finally opens her mouth: "Wait." She doesn't argue with the manager first, but directly asks the junior sister: "Is the handover done?" Junior sister: "Done." Senior sister: "Did you leave emergency contacts?" Junior sister: "Yes." Senior sister takes the leave form, signs it very naturally, hands it back to her, and says only: "Then go rest." The entire action must be calm to the point of being ordinary. Let the audience feel the first contrast: Everyone else made this matter so serious, but she just treats it as a normal workflow. 10–15s | Close-up entering extreme close-up Manager finally frowns: "You approved it just like that?" Senior sister looks at him: "Otherwise what?" Complete pause for half a beat. Junior sister holds the leave form, still retaining some guilt, lowers voice and asks: "Will it look like I'm irresponsible?" Senior sister truly looks at her this time: "Responsibility means handing things over clearly." Pause for half a beat. No chicken soup, no slogans, use the most ordinary human words to land the final sentence: "Not taking a vacation, and feeling like you owe someone." Junior sister finally exhales the breath she held, puts the leave form in her bag. Manager is not forcibly slapped or suddenly admits fault, just momentarily speechless. Shallow depth of field background: One colleague silently closes the work group chat on phone Another colleague suppresses a light knowing smile Finally: No cheering No applause No victory music Junior sister walks to the elevator herself. Senior sister has naturally turned back to continue working. The whole event ultimately becomes something that was supposed to be very ordinary. Performance Principles Character performances must be realistic and restrained. Junior Sister Focus on expressing: Fully prepared at start Confidence crushed by one sentence from manager Instinctive guilt arises Wants to withdraw her normal need proactively Finally truly relaxes No anger, no crying, no short-drama style eye-bulging. Senior Sister Focus on expressing: Observing throughout first half Doesn't rush to fight for junior sister First confirms workflow Naturally signs after confirming handover complete Entire attitude like handling ordinary work No domineering CEO vibe, no "punishing evil" performance, no victory expression. Manager Maintain real workplace person state: Half joking Half pressuring Accustomed to this workplace habit Ultimately doesn't suddenly admit fault or get humiliated Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Dialogue must sound like real Chinese people speaking daily Precise lip sync Precise gaze relationships Character faces stable throughout Hairstyle stable throughout Modern clothing stable throughout Leave form stable throughout Office layout stable throughout Spatial positions stable throughout Micro-performance realistic and restrained No subtitles generated No short-drama exaggerated eye-bulging No domineering CEO performance No forced satisfying slap-back Physics & Sound Requirements Paper, fabric, footsteps, elevator, and office environment physics effects natural. Key synchronization: Mandarin dialogue Leave form paper sound Fabric friction sound Footsteps Elevator announcement sound Office ambient noise Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, focus on strengthening: Character reference consistency Multi-person visual hierarchy Few but meaningful action nodes Camera continuity Light and shadow continuity Leave form prop continuity Dialogue and lip sync Paper sound synced with action Footstep sync Elevator announcement sync Office ambient noise naturally continuous Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Seedance 2.0: 80-Year-Old Rapper MV
Seedance 2.0Featured

Seedance 2.0: 80-Year-Old Rapper MV

16:9 horizontal screen, street rap MV style, neon purple and blue cool tones, explosive cool and fierce atmosphere. 0-3 seconds: Medium shot push-in, city street night scene with flashing neon lights, an 80-year-old silver-haired woman stands in front of a graffiti wall, short silver-white hair styled in a neat slick-back, distinct square face contour, sword-like eyebrows slanting towards the temples, eyes sharp like electricity, wrinkles at the corners of her eyes like badges of time, a confident smile on the corner of her mouth, wearing a black leather jacket over a white printed T-shirt (large black letters "YOLO" on the chest) + black cargo pants + white high-top sneakers, a thick gold chain necklace around her neck, silver bracelet on her wrist, holding up a microphone with both hands, strong drum beats of the BGM start, the old woman's eyes sharpen, and her lips open to start Rap. 3-7 seconds: Medium shot + close-up switch, the old woman starts rapping, with an extremely strong sense of rhythm, her silver hair flying with her head-nodding movements, one hand holding the microphone, the other hand making gestures to match the rhythm—index finger pointing at the camera, palm cutting the rhythm up and down, making hip-hop gestures, movements are smooth and flowing, eyes sharp and looking directly at the camera, wrinkles vividly jumping with her expression, lips opening and closing rapidly to spit out lyrics: [Rap Lyrics] "Eighty-year-old legs, can jump better than you! Silver hair flowing, this is my pride! Don't call me old, my Flow is better than yours, when you were playing rap, I was listening to disco!" (Fast speed, strong rhythm, fierce attitude) Quick cuts: facial close-ups, hand movements, full-body swaying, side silhouettes, synchronized with the BGM beat. 7-11 seconds: Dance segment, the camera pulls back to show the full body, the old woman starts dancing—first the classic hip-hop bounce, then a neat street dance freeze, followed by a body wave transmitting from the shoulders to the toes, and then a quick footwork workout, movements are clean and sharp, silver hair flies under the neon lights, the leather jacket flutters in the air, she continues to Rap while dancing: [Rap Lyrics] "Legs and feet are nimble, speed is not slow, my lyrics are carved in time! You play with phones, I play with beats, eighty years of life, written into this verse!" (Faster rhythm, stronger tone) Low-angle upward shot + 360-degree surrounding shot, capturing the old woman's cool and fierce dance moves. 11-15 seconds: Climax ending, the old woman makes a cool turn, her silver hair arcs in the air, she faces the camera and makes a "shush" gesture with her finger, then her lips move closer to the microphone, singing the last line in a low, magnetic voice: [Reality Lyrics] "Time never defeats a beauty, I just changed the way I experience youth..." (Slow rhythm, deep emotion, lingering finish) The camera slowly pushes in for a close-up of the old woman's eyes, the wrinkles at the corners of her eyes are all stories, her gaze is still sharp yet with a hint of kindness, the BGM abruptly stops at the climax, the frame freezes on the old woman's cool yet slightly gentle smile, vignetting + neon purple light halo.

@松果先森
Xianxia Succession Conflict Video Prompt
Seedance 2.0

Xianxia Succession Conflict Video Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Core: Mature identity conflict, restrained wuxia character performance, veteran-screenwriter dialogue relying on subtext and positioning for twists. Adopt: Arri Alexa cinema camera texture Natural volumetric light Fine film grain Core Twist Break from previously used structures: Defiance Scapegoating Surrender Rescue Loyalty test Place conflict directly on 'Succession' itself. Everyone believes: Greatest recognition for Junior Sister is letting her take Senior Sister's sword, title, and position. True twist is— Because Senior Sister truly recognizes her, she refuses to let Junior Sister's life become merely: "Second version of me." References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All uploaded background/location references determine same environmental DNA. Before formal composition, silently reassemble compatible: Real terrain Architectural language Material age Vegetation Water bodies Weather Mountain mist Reflections Main light direction Air depth Form brand new unified location. Background Principle Background persists vividly but narratively neutral. Character Settings Character ID A | Senior Sister (Sword Immortal) Always same @Image 1 Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up, secured with white jade hairpin Tall slender figure Wears same white embroidered silk Hanfu Translucent wide sleeves Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always same @Image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black braided hair Petite figure Wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword with usage wear Other Minor Characters One elderly master Two sect disciples One external envoy These exist only as minor witnesses. Segment Structure 0–5s | Wide or Long Shot Elderly master presides over formal succession ceremony. He offers ceremonial silver sword symbolizing sword chief identity with both hands, says deeply: "Take the sword. From today, you succeed her position." Junior Sister instinctively reaches out. Fingers haven't touched sword, White-robed Sword Immortal suddenly draws sword, using one extremely clean, restrained blade clash to deflect ceremonial silver sword sideways, must NOT attack anyone. She only says: "She won't take it." Junior Sister immediately turns to look at her: "Why?" 5–10s | Medium or Cowboy Shot Maintain: Same two women Same costumes Same longswords Same ceremonial sword Identical geographic space Master visibly displeased: "You don't recognize her?" Senior Sister truly looks at Junior Sister, answers: "Precisely because I do." Full pause half-beat, then drops line: "My position fits only one me." Shallow depth of field background, external envoy can't help chuckling: "Then what is she?" Senior Sister doesn't even turn to respond, keeps looking at Junior Sister: "Ask yourself." At this moment, no sentimental music forcing emotion, keep only natural spatial sound and low restrained score base. Following background elements continue natural motion, completely uninvolved in plot: Wind Water bodies Mountain mist Sleeves Hair strands Reflections Distant figures 10–15s | Close-up or Extreme Close-up Junior Sister first looks down at deflected ceremonial silver sword, then at old dark steel sword accompanying her for years. She stops asking if she can succeed, changes question, whispers: "Where do I stand?" Senior Sister doesn't decide identity for her, only answers: "Don't stand behind me." Full pause half-beat. After Junior Sister truly understands, steps out from half-step behind Senior Sister, stands shoulder-to-shoulder for first time, tilts head asks: "Here?" Senior Sister keeps looking forward, no praise, no comfort, only says three words: "Move forward." Extreme close-up follows Junior Sister's eye change: She briefly freezes, then truly steps forward full pace, stands ahead of Senior Sister for first time. Senior Sister doesn't pull her, doesn't call her back. Shallow depth of field background: Elderly master completely silent External envoy who was chuckling slowly suppresses smile Final frame clearly stops on: "Junior Sister holding her own old sword standing foremost" Deflected inheritance silver sword remains behind, no one picks it up. This means: Not Junior Sister inheriting Senior Sister's position, But Senior Sister yielding front position to her own path for first time. Dramatic Core What completes isn't "refusing succession", but: Refusing defining Junior Sister as "next Senior Sister" Refusing equating recognition with copying Letting her exist not as continuation of anyone Letting her stand in her own place for first time Performance Principles Sword Immortal Senior Sister Cannot be sentimental Cannot preach Cannot seem sacrificial fulfillment Attitude must be stable, restrained, firm Not denying Junior Sister, but refusing Junior Sister swallowed by her title Junior Sister First half must be natural state of "reaching for position per everyone's expectation" Middle part doesn't understand, but begins wavering Later part truly understands "don't stand behind me" Emotion cannot explode outward Growth must mainly happen via eye-line and positioning changes Elderly Master Initially represents system and traditional order Final silence itself is attitude change No need to admit mistake or explain External Envoy Initially slight bystander disdain Finally suppresses smile, indicating realization this isn't simple refusal but higher-level recognition Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync Precise eye-line relationships Character identity stable throughout Hairstyle stable throughout Costume stable throughout Both original longswords stable throughout Ceremonial silver sword stable throughout Supporting roles positions stable throughout Geographic space stable throughout Character action quantity strictly restrained Three actions must be clearly readable: Blade deflect Turn head Step forward Micro-expressions must be real restrained Silk fabric, metal swords, hair physics natural Foreground/mid/background maintain real parallax and synced spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Character reference consistency Multi-character visual hierarchy Few precise action nodes Stable camera continuity Light/shadow continuity Core prop continuity Precise audio-visual sync for dialogue, metal clinks, footsteps, fabric rustle, ambient sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Supernatural Basketball Gym Action Scene
Seedance 2.0

Supernatural Basketball Gym Action Scene

Ultra-realistic cinematic action scene inside a high-school basketball gym, a fierce young woman in a stylish school-uniform-inspired outfit unleashes powerful glowing red and purple supernatural energy from her hands, intense confrontation with another girl, dramatic energy trails and particles, dynamic movement, wooden basketball court, bleachers in the background, cinematic lighting, realistic facial details, dramatic atmosphere, motion blur, volumetric light, shallow depth of field, high contrast, photorealistic VFX, 8K detail, vertical 9:16 composition, epic supernatural action movie aesthetic.

@AIwithMinal
Playful Basketball Scene with Dog Mascot
Seedance 2.0

Playful Basketball Scene with Dog Mascot

A beautiful Korean girl with long dark hair, wearing a fitted black sleeveless top, black athletic shorts, and white sneakers, is playing basketball on an outdoor orange-colored basketball court surrounded by lush green trees. A cute oversized white cartoon-style dog mascot with black floppy ears is standing opposite her, holding and bouncing a basketball. The scene begins with a wide cinematic shot showing the girl facing the giant dog character near the basketball hoop. She playfully interacts with the mascot while dribbling the basketball, creating a fun and charming atmosphere. The camera smoothly moves between wide shots and medium close-ups, capturing the girl's natural expressions, flowing hair, realistic body movement, and the mascot's cute reactions. At the middle of the video, the girl steps closer to the camera while holding the basketball, looking confident and slightly playful. The giant dog character remains visible in the background, reacting humorously to her movements. Toward the end, she moves back toward the basketball hoop and prepares for another playful basketball moment while the mascot is seen in the foreground. Photorealistic Korean girl, natural skin texture, realistic facial features, consistent identity, detailed hair strands, realistic athletic movement, cinematic outdoor lighting, soft overcast daylight, shallow depth of field, smooth handheld camera movement, realistic basketball court textures, natural shadows, high-detail 4K cinematic quality, playful K-drama-inspired visual style, no face distortion, no extra fingers, no unnatural body movement, no text or watermark.

@ayzalnoor
High-Fashion Football Shoe Ad Video Prompt
Seedance 2.0

High-Fashion Football Shoe Ad Video Prompt

Create a 15-second high-fashion football shoe advertisement using the uploaded reference images for the gold metallic football cleats, white knee-high socks, and vintage feminine football styling. Keep the footwear design, colors, textures, and proportions consistent throughout the entire video. Environment: An enormous open outdoor football field, covered in lush natural green grass, with a completely open horizon and a beautiful dreamy pastel blue-and-pink sky. The field should feel spacious and untouched. No stadium, no spectators, no buildings, no bleachers, no indoor environment, no close fences. 0–3 sec: Wide cinematic shot of a young adult female footballer standing alone in the middle of the vast open field. She wears the same elegant vintage-inspired outfit from the reference images with white knee-high socks and the gold metallic football cleats. She gently places one foot on a football. Camera slowly moves toward her while sunlight reflects beautifully off the cleats. 3–6 sec: Cut to dramatic close-up shots of the gold cleats. Her foot steps firmly onto the grass, the studs press naturally into the turf, and she tightens the laces. Macro camera movement reveals the metallic texture, stitching, sole, and studs. Make the shoes the visual hero. 6–10 sec: She starts playing football across the completely open field, dribbling the ball quickly and confidently. Use a low-angle tracking camera focused on her feet and cleats as she changes direction, accelerates, and controls the ball. Her flowing outfit moves naturally with her movement. 10–13 sec: She takes a powerful run-up and strikes the football with the gold cleat. Capture the kick in cinematic slow motion, showing the shoe making contact with the ball, grass particles flying naturally, and the ball launching across the open field. 13–15 sec: Premium hero shot. The football rolls to a stop beside her gold cleats. She stands confidently in the background on the vast green field as warm sunlight catches the metallic shoes. Camera slowly pushes toward the cleats and ends on a sharp product-focused close-up. Visual style: luxury sports fashion campaign, dreamy editorial photography, cinematic natural lighting, realistic football movement, realistic grass physics, elegant feminine styling, dynamic camera movement, macro shoe details, shallow depth of field, premium commercial quality, photorealistic, subtle film texture. Important: Keep the gold football cleats identical throughout the video. No changing shoe design, no distorted feet, no extra limbs, no warped football, no artificial CGI appearance. The entire video takes place outdoors on one vast open football field.

@Soulful Ai
Luxury Perfume Commercial Script
Seedance 2.0

Luxury Perfume Commercial Script

15-second, 16:9 luxury perfume commercial. Photorealistic cinematic fashion film, minimalist luxury, rich emerald environment, high-contrast lighting with elegant soft golden accents, glossy reflections and premium macro product cinematography. Use Image 2 ONLY as the model reference. Use Image 1 ONLY as the Wizstar perfume bottle reference. Keep the model’s identity, face, hair, body proportions and emerald silk dress consistent. Keep the perfume bottle design, shape, label, cap and materials identical throughout. 0–3s — HERO OPEN: Start immediately with the woman clearly visible, centered in a confident fashion pose, wearing an emerald silk dress and holding the Wizstar bottle near her chest. Her face, dress and bottle must be clearly visible from the first frame. Rich emerald background with soft golden highlights. Bright, premium and elegant. No dark shadows, gray background, empty frame or fade-in. 3–6s — SPRAY: Smoothly move into a cinematic close-up. She raises the Wizstar bottle and sprays once toward her neck. Fine perfume mist catches the golden light. She lowers the bottle and gently touches her collarbone. Elegant, controlled movement with realistic reflections and mist. 6–9s — FASHION MOVEMENT: Cut to a wider shot. She slowly turns and walks forward while the camera tracks backward. Her emerald silk dress and hair move naturally. Emerald atmosphere expands around her with subtle mist and flowing golden light streaks. 9–12s — PRODUCT HERO: Transition into a premium macro shot of the Wizstar bottle floating in the emerald environment. The bottle slowly tilts and catches golden highlights. Show realistic glass, liquid reflections, subtle vapor trails and refined amber particles. Keep bottle geometry perfectly stable. 12–13.5s — FINAL MODEL: Cut back to a tight fashion shot. She gently turns her head toward camera with a confident, elegant expression. Hair and silk fabric move softly in the air. Golden rim light outlines her silhouette. 13.5–15s — FINAL PACKSHOT: Cut to a clean luxury packshot. Wizstar bottle centered against a deep black background with an emerald glow and refined golden rim light. Display the words: “ELEGANCE, DISTILLED.” A refined female voice clearly says: “Elegance, distilled.” STYLE: Ultra-premium fragrance advertising, cinematic 35mm look, realistic skin and fabric texture, controlled camera movement, shallow depth of field, precise focus transitions, glossy l

@Meenakshi Yadav
Seedance 2.0 Mini Wuxia Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Wuxia Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation

@Soran
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Museum Creature Horror Action
Seedance 2.0

Museum Creature Horror Action

Cinematic horror-action short film set in a museum exhibit hall, opens with an immediate strong hook, maximum dynamic camera work, grounded practical-effects style. Museum filled with glass display cases containing various creature exhibits — alien figures, preserved specimens, mythical beings — visitors walking through admiring the displays under dramatic exhibit lighting. Muted authentic color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: one glass display case cracks violently, then shatters outward. > > **[1-2s]** A shadow-wraith creature emerges — translucent, smoke-like form, clawed limbs, glowing red eyes. > > **[2-3s]** It lunges at the nearest visitor with unnatural speed, closing the distance instantly. > > **[3-4s]** He's knocked down hard, collapsing to the floor motionless. > > **[4-5s]** Nearby visitors scream, scrambling back from the exhibit. > > **[5-6s]** The creature turns fast, striking down a second visitor just as quickly. > > **[6-7s]** Panic spreads through the hall, people sprinting toward the exits. > > **[7-8s]** Two security guards rush in, weapons drawn, scanning the chaos. > > **[8-9s]** They open fire toward the creature's position, but it moves in an unnatural burst of speed. > > **[9-10s]** The shots miss entirely, striking a display case behind where it stood. > > **[10-11s]** The creature vanishes into the shadows between exhibits, gone from sight. > > **[11-12s]** Wide shot: visitors hide behind pillars and display cases, guards fanning out cautiously. > > **[12-14s]** More security guards arrive, forming a slow, careful search line through the hall. > > **[14-16s]** Tracking shot: they move deliberately between exhibits, weapons raised, scanning every shadow. > > **[16-17s]** A guard's flashlight catches a brief glimpse of red eyes in a dark corner. > > **[17-18s]** The creature bursts out suddenly, striking down two guards in rapid succession. > > **[18-19s]** The remaining guards scramble back, regrouping fast near a central display. > > **[19-20s]** SLOW MOTION insert: the creature turns toward the lead guard, lunging forward. > > **[20-21s]** He holds his ground, tracking its movement carefully despite the danger. > > **[21-22s]** He fires a precise, well-aimed shot just as it closes in. > > **[22-23s]** The shot connects solidly, the creature's form flickering violently. > > **[23-24s]** It staggers, its translucent body destabilizing rapidly. > > **[24-25s]** It collapses to the floor, form dissolving into wisps of dark smoke. > > **[25-27s]** Wide shot: the hall falls silent, guards lowering their weapons slowly, breathing hard. > > **[27-29s]** They check on the fallen visitors and guards, some beginning to stir, shaken but alive. > > **[29-30s]** Final shot: the lead guard stands over the dissolved remains, radio crackling as backup

@auqib
Modern Rural Aesthetics Healing Short Film Video Prompt
Seedance 2.0Featured

Modern Rural Aesthetics Healing Short Film Video Prompt

[Style] Modern Rural Aesthetics, Cinematic Commercial quality, shot with Sony A7S3/cinema camera, 4K/8K ultra-clear, Extreme Macro, natural transparent lighting, healing ASMR, no historical costume drama feel. [Scene] A well-maintained modern farmhouse open kitchen, background is a lush vegetable garden, bright sunshine. [Character] Modern Rural Creator, black long hair casually tied up with a wooden hairpin, wearing a dark blue comfortable linen outfit, clear makeup, focused and peaceful eyes. [Shot Details] [00:00-00:05] Shot 1: Morning Harvest (The Freshness) Visuals: High-definition close-up. Morning sunlight hits the plants with side backlighting. Action: The Creator's bare hands (long, clean fingers) pick a bright red tomato with glistening dew drops from the vine. Details: Extremely sharp focus, clearly showing the fuzz on the tomato surface and the trajectory of sliding water droplets. Background is blurred high-quality green. [00:05-00:10] Shot 2: Extreme Craftsmanship (The Craft) Visuals: Indoor stove area, full of life but spotless. Action: The Creator is cutting vegetables, movements are skilled and precise (non-performance nature). Details: Macro lens captures the moment the knife blade slices through the ingredients, juice splattering. Then switches to the orange flame flickering in the earthen stove, light and shadow are warm and real. [00:10-00:15] Shot 3: Tranquil Time (The Moment) Visuals: Full shot/Medium shot. Action: A delicate home-cooked dish is placed on the wooden long table in the yard. The Creator sits down quietly, gently tidies a stray hair, and picks up a bite of food. Atmosphere: Steam slowly rises against the backlight, the scene is so quiet you can almost hear the wind, showcasing the ultimate sense of relaxation modern people yearn for.

@John
High School Superhero Slap Scene
Seedance 2.0

High School Superhero Slap Scene

Cinematic 16:9 live-action, 24 sec, realistic high school hallway, bright fluorescent lighting, shiny floor, grey lockers, shallow depth of field. Characters: Girl A: long wavy brown hair, blue plaid shirt over white tank top, jeans. Girl B: short dark bob, navy-and-cream letterman jacket with red "R". Scene 1 (0-2s): Wide shot. Girl A stands against lockers, Girl B faces her, confronting her. Students walk in the background. Scene 2 (2-4s): Close-up of Girl A, nervous and calm, Girl B's head blurred in the foreground. Cut to Girl B's close-up, smirking. Scene 3 (4-7s): Medium two-shot over Girl B's shoulder. Girl A looks tense and stares back. Scene 4 (7-8s): Girl B slaps Girl A. Girl A's head whips sideways, hair flying, and her eyes flash glowing white. Scene 5 (8-9s): Wide handheld shot. Girl A, eyes glowing, thrusts her arm out, blue-white electric energy crackles along her arm. Students in the hallway watch in shock. Scene 6 (10-15s): Close-up. Girl A's face, glowing white eyes, angry and shaken. Her glowing hand rises toward the camera, energy sparking around her fingers. Scene 7 (16-19s): Wide long hallway shot. Two jocks in varsity jackets rush at Girl A. She unleashes streaks of white energy that hurl them backward through the air. Scene 8 (20-24s): Front-facing tracking shot. Girl A walks down the empty hallway toward the camera, glowing energy on her arms and eyes. The glow fades, her eyes turn normal, and she looks breathless and shocked. Style: realistic teen superhero drama, natural skin texture, motion blur on energy effects, smooth camera moves, cool blue-white glow, no text or subtitles.

@Sᴀɪʀᴀ
Cinematic Wuxia Night Scene
Seedance 2.0

Cinematic Wuxia Night Scene

Create a 30-second cinematic, ultra-realistic wuxia-style video set at night in an ancient Chinese village, with traditional wooden buildings, a stone-paved street, a small arched bridge, misty mountains in the background, and many glowing red lanterns hanging along the street. A beautiful young woman in an elegant flowing red traditional Chinese Hanfu walks calmly toward the camera, with long dark hair styled traditionally and a serious, confident expression. As she moves closer, the camera slowly pushes in and follows her naturally, capturing the lantern light, fabric movement, atmospheric mist, and realistic footsteps. Around the middle of the scene, she suddenly stops and confidently draws a glowing red magical sword, holding it horizontally in front of her while her expression becomes focused and powerful. The camera moves into a dramatic close-up of her face and sword, showing realistic skin texture, detailed hair, glowing reflections, and cinematic depth of field. Several mysterious black-clothed attackers appear around her, rushing toward her from different directions, creating a tense martial-arts atmosphere. She swiftly turns and performs powerful choreographed sword movements, blocking and striking the attackers with fast but believable movements while the glowing sword leaves subtle red light trails. The attackers are knocked down onto the stone street around her, while she remains standing confidently in the center with her sword raised, surrounded by red lanterns and light mist. End with a wide cinematic shot slowly pulling back to reveal the woman standing alone among the fallen attackers, ancient village buildings and mountains behind her, maintaining consistent character appearance, realistic motion, cinematic lighting, detailed textures, dramatic atmosphere, smooth camera movement, 16:9 aspect ratio, 30 seconds, no text, no watermark.

@Maha
Cinematic Creature Emergence in Suburbs
Seedance 2.0

Cinematic Creature Emergence in Suburbs

Ultra-realistic cinematic scene of a suburban neighborhood at sunset, a mysterious glowing object appears on a grassy lawn as a giant grotesque green creature suddenly emerges from the ground, enormous slimy textured body, angry expressive eyes, realistic skin details, dust and debris flying through the air, a shocked man watching from a distance, luxury suburban house in the background, dramatic golden-hour lighting, atmospheric haze, cinematic camera movement, shallow depth of field, photorealistic VFX, highly detailed, 8K, realistic shadows, epic Hollywood movie style, vertical 9:16 composition

@AIwithMinal
Sci-Fi Ocean Rising Fleet Battle Prompt
Seedance 2.0

Sci-Fi Ocean Rising Fleet Battle Prompt

15-second cinematic photorealistic science-fiction action short, 16:9. A massive human exploration fleet arrives above a completely ocean-covered alien planet. Suddenly the entire ocean begins rising from the planet. Not a wave. The WHOLE OCEAN lifts into space as an enormous spherical mass of water. The fleet scatters violently. Fighter spacecraft race between gigantic columns of water stretching from the planet into orbit. An enormous alien structure begins emerging from beneath the exposed ocean floor. Enemy ships suddenly appear and attack. The human fighters dive through waterfalls hundreds of kilometers long while missiles streak past them. One exploration ship races toward the emerging structure. The ocean continues rising around it. The ship enters the structure just before the entire planet becomes surrounded by a colossal floating sphere of water. Inside the structure, a single enormous artificial eye opens. CUT TO BLACK. Photorealistic, breathtaking planetary scale, extreme motion, spectacular space combat, enormous water physics, dynamic camera angles, cinematic lighting, intense escalation, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Lip Gloss Beauty Product Video Prompt
Seedance 2.0

Lip Gloss Beauty Product Video Prompt

Create a realistic 10-second vertical beauty product video showing hands opening a small elegant cardboard package containing a premium pink lip gloss. The hands carefully remove the gloss from the box and reveal its sleek reflective silver cap and transparent pink body. The applicator is taken out smoothly and the glossy pink product is swatched on the back of the hand, showing its creamy, shiny texture. Then transition to a close-up of a woman naturally applying the gloss to her lips with precise, gentle movements and realistic skin texture. Finish with the lip gloss standing beautifully on a wooden café table beside two cups of latte with artistic foam, creating a warm lifestyle beauty-ad atmosphere. Use soft natural lighting, realistic shadows, shallow depth of field, smooth handheld camera movement, premium commercial quality, natural skin texture, accurate product details, and seamless transitions.

@Maha

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